Paiazza
Known Hero
لىخ ضل
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posted January 17, 2011 05:32 PM |
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Edited by Paiazza at 17:35, 17 Jan 2011.
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2 new upgrade systems
I thought and came up with 2 new upgrade systems which are different one from another:
Type A
You can build up your buildings for all creatures ending up having 7 core creatures. Further more you are allowed to upgrade only 4 but whichever you want, these become elite. From the elite ones you can upgrade only one which will be your champion.
This system do not imply choosing might over magic or magic over might or similar things, all creature are already made up and unique only their strengths upgrade.
The look of the core creatures will be poor, savage looking and things such as rusty weapons and armors or no armor at all.
Elites will have decent armor and weapons, while also looking more noble and inspire power and fear into the opponent.
The champion will have the most beautiful and extremely decorated armor and weapons, inspiring supremacy and that look when you see it you are stunned by fear and say in your mind "oh no!, retreat!".
Type B
This upgrade system already has set the core/elite/champion only they all upgrade more times and based on experience. The creature not only that upgrade after a battle ends (alike Disciples) but can even upgrade in the middle of a fight (having the effect of turn of tables). The core/elite/champion creatures' strengths are unique the only difference here is that they upgrade multiple times based on this experience they gain from fighting and maybe even from hero's acts such as attacking (more xp to melee,ranged aka might) or casting spells (more xp to casters aka magic).
The levels are these:
* basic
* advanced
* expert
* master
So the creatures tiers will look like this:
CORE - basic/advanced/expert/master
ELITE - basic/advanced/expert/master
CHAMPION - basic/advanced/expert/master
All of the levels of each creature has different look of course.
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