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Paiazza
Known Hero
لىخ ضل
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posted January 18, 2011 03:50 PM |
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Edited by Paiazza at 15:59, 18 Jan 2011.
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Gehenna
I've made this since the faction creating competition but it seems that that threat died. So anyway this is my proposal for Inferno taken from there and with a few updates. It is called Gehenna, a word which is synonym to Hell.
Country / kingdom
Sheogh, the Prison of Fire
Capital city
Ur-Hekal, the “Gate of the Burning Heart”
Worship
their progenitor – Urgash, the Primordial Dragon of Chaos
Inferno is the faction of demons, spawned by Urgash, the Dragon of Chaos, to confront and overcome the children of the Elemental Dragons. For centuries, they have been imprisoned in Sheogh, a mystical jail-world created at the heart of Ashan’s fiery core. They believe that the only meaningful moral value is individual freedom, and they feel no need to justify their actions. That's why they are viewed as "Evil" and dangerous, and why the other factions of Ashan prefer them to be locked up in their prison-realm. However, there are individuals, among these nations, who are seduced by this absolute notion of Free Will above all, and end up converted to demon worship.
They also worship the King of Sacrifice Ur-Moloch, one of the Arch-Devils.
Creatures
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Core
Possessed - Infused
The spirit demons who have escaped from Sheogh search for a body in order to make havoc in the material world. These demons are the spirits of the unbalanced, infuriated and unpredictable nature of Chaos. Humans craving for power are tricked by this spiritual demons that they will give them unnatural strength but instead the demon takes control over the human's body. In the mind of the human it is a strife with the demon over control, at this moment both being inside but the human still lives in that body.
* upgrade *
As time passes, the demonic essence consume the possessed one entirely. They are now insane and their souls are burnt out by rage and despair. Not being powerful enough to defeat this demon, the human dies, leaving it's body to the demon's will to do as he pleases. The human eventually turns into a spirit that will either go in Heaven, Hell or simply haunting this world for revenge. Realizing that he cannot go to neither Heaven or Hell and that it is binded to this world the human soul remains near his formal body begging the demon to give it him back. He accepts but he tricks him yet again. The demon has mastered the soul of this once noble human warrior, his virtuous past has long been forgotten.
Walker - Attack medium - Defense medium
Attack Twice
* upgrade *
Lost Soul - the Infused can throw away the soul of the human whom body belonged into any corpse in the battlefield to animate it, any creature can be animated by this soul depending on the level of the dead creature: core minus 10% stats, elite minus 33% stats, champion minus 66% stats, 1 soul can animate 1 creature from the stack up to the maximum of dead creatures
Succubus - Scarlet Angel
Succubi are fallen angels, the most beautiful of their kind but corrupted by Urgash. These are the only creatures which are not created by Urgash himself but taken and altered in the favor of Urgash. Seduced by the beauty of this angel, male of any race cannot resist this lustful desire of the tempting Succubus. Succubi enslave these males and control them as their loyal servants until they wish to brake their heart or simply because the man was saved by someone else braking the spell.
* upgrade *
Not being able to control their own sexual lust, these angels have fallen by no longer accepting their lives and embrace sin, searching for men to tempt to satisfy their uncontrolled desires. Lust is one of the most "convenient" sins. It is lust that drives men mad and forces them to do horrible things. A Scarlet Angel is the most attractive and dangerous spawn of Urgash.
Flyer - Caster - Attack weak - Defense weak
Seduce - seduces the target gaining control of that unit, only works on male units
Heart brake - after the seduce spell is gone the unit's heart becomes broken, full of hate increasing all damage done by 33%, as powerful as it is to control your enemies it has its disadvantages
* upgrade *
Lash Strike - the Scarlet Angel whips the demons ordering them offensive assault, 1 target, increase damage done by 16%
Hell Hound - Cerberus
This ferocious beast inspire fear in any mortal's heart but once in the battlefield facing it directly, the combatant knows that he cannot escape from it and rather than just dieing he fights back. This nightmarish creature looks at first glance to be a huge mastiff covered in black fur, and starving for fresh flesh. It is hideously misshapen, however, having glowing crimson eyes and unnaturally large fangs. It wears a spiked iron collar around its neck, in some sort of parody of domesticity. The Hell Hound growls menacingly, a wisp of smoke trailing from its mouth.
* upgrade *
This huge, powerfully-built beast appears to be part dog part demon. Its thick pelt is a glossy black, and its long teeth and claws glimmer intense crimson. Small flames trails from the corner of its mouth, its great eyes of fire glare at its prey with unnerving intelligence. Its black mane reeks of sulphur and death.
Walker - Attack medium - Defense weak
none
* upgrade *
Three-Headed Attack
No Enemy Retaliation
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Elite
Pandemoneus - Modeus
There are those among men who would willingly give their souls and bodies to Urgash. They have even formed a cult of worship, expecting to receive rich gifts and knowledge in return. Well, Urgash does indeed deliver the goods to these fools - but only as long as they are useful to him. The most useful worshipers are gifted with a Codex of Chaos, which whispers dark thoughts of Hell directly into their minds. It fills the sorcerers with power. Having studied the Codex of Chaos for long enough, the sorcerer begins practicing, primarily specializing in the summoning of demons. He becomes a demonologist, who gives no quarter to his enemies. Few can read the Codex of Chaos and what dark secrets its pages possess. Those who do have such talent, won't say much about it anyway, for when a sorcerer becomes a demonologist, he won't give his secrets away. Those wise enough eventually become a Pandemoneus, being able to summon demons directly from Sheogh which pleases Urgash and rewards the Pandemoneus with great power.
* upgrade *
Having controlled the powers of the hellish fire for many decades, the Pandemoneus attained great strength. Pandemoneus has dedicated his life to the studies of magic, so that he could serve Urgash even better. He is greatly experienced, his knowledge is practically limitless, and he knows no fear or compassion. Drawing strength from the fires of Hell, the Pandemoneus rejects his frail physical shell and becomes Modeus - the demon incarnate. After many decades of human live turned into demonic one and finally having a demon body the Modeus is now immortal and more powerful than ever. He can wield and shift fire at his will incinerating enemy troops, set ablaze the battlefield or summon demons from Sheogh with just a thought.
Caster - Attack weak - Defense weak
Fireball - deals fire damage to all units in the target area, Fireball has a target area of 3x3
Meteor Shower - deals massive earth damage to all creatures in target area, Meteor Shower has a target area of 5x5.
Summon Imp - summons a fire missle shooting imp, last 3 turns, uncontrollable
* upgrade *
Armageddon - Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage in the place of fall. Creatures in the center of the battlefield (4x4 square) are hit by the rock, and suffer extra physical damage (thus ignoring Magic Protection, Resistance and Immunities)
Summon Nightmare - summons a fiery Nightmare of pure fire, controlled - 1 turn - for 1 attack, disipates in the attack, the Nightmare charges along the battlefiend leaving a trail of damaging fire in its path and strikes any desired creature and burst into a fire explosion dealing damage to any nearby creatures, friend or foe
Tormentor - Lacerator
Tormentors are consumed by the endless suffering of Urgash and inflict upon their own bodies unthinkable horrors. They draw power from their own agony, and use their deformations to strike their enemies. The Tormentors' skeleton is his principal weapon, as he is able to tear out pieces of his body to use in combat. His ribs can pierce through his chest to pin an adversary: his bones can elongate and project through his fingers to provide him with razor-like talons.
* upgrade *
Lacerators are even worse than Tormentors, the excruciating pain they feel makes the blood in their veins flow so fast that it heaten becoming frenzied.
In this frenzied state they feel pain no longer and their muscles empower making the Lacerator faster and deadlier.
Walker - Attack high - Defense medium
Leap - the Tormentor leaps towards its target dealing damage + additional 10% for each square covered by the jump, stabbing his bones into that creature, can be used once every 5 turns
Ravage - the Tormentor elongates his bones claws dealing double damage and has a 100% change of scoring maximum damage, can be used once every 5 turns
* upgrade *
Blood Frenzy - each life point lost converts to damage in equal percentages, if Lacerator is at 100% hp it deals 100% damage, if it is at 50% hp it deals 150% damage, if it is at 1% hp it deals 199% damage
Juggernaut - Dreadnought
Juggernauts are easily identified by their immense horns and their basalt-covered fists and hooves. In battle, they rush violently (and sometimes blindly) into the enemies lines, impaling their enemies with their horns, crushing them with a swing of their massive arms, or trampling them to a bloody pulp. When needed, they even make good battering rams.
* upgrade *
Dreadnoughts are the incarnation of demonic strength and power. These fiery demons tremble the battlefields, rushing crimson stampede approaching towards the enemy penetrating through the weak and lethally wound the strong, Dreadnoughts conquer everything in their path.
Walker - Attack high - Defense high
Stampede - Juggernaut rushes on the battlefield damaging anything in straight line, small creatures are also knocked back 1 square, can be used once every 3 turns
* upgrade *
Impale - creatures damaged by the Dreadnought bleed for the same amount of damage over 3 turns, 33% of damage each turn
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Champion
Pit Fiend - Pit Lord
Surpassed in their violent natures by only the most vehement Arch Demons, Pit Fiends are the most dangerous creatures found in the Infernal legions. Pit Fiends can master both magic or might, usually both, but they are not trained, they are born with this inner powers and develop it up to very powerful meanings.
* upgrade *
Only few of the Pit Lords seem to be able to wield chaos, therefore only the greatest of them are granted the most powerful weapons in the universe: the Vorpal swords. These swords are forged neither from matter nor spirit, they are forged from pure chaos, and in the eyes of mortals they take a material look of a some kind of metal or rock. The capability of these swords are tremendous as they cause utter destruction and as for life, it simply kills any living creature it touches, made of matter or spirit, killing even the soul annihilating it completely. Creature killed in this way cannot be resurrected as their body or soul doesn't even exist anymore.
Caster - Attack high - Defense high
Chaos Orb - the Pit Fiend creates a Chaos orb anywhere in the battlefield that makes a huge explosion spraying arcane particles in that area damaging multiple creatures / or, if casted on single target / the Pit Fiend creates a Chaos orb in his enemy's hearth creating an extremely powerful implosion to that creature - high damage
* upgrade *
Vorpal Sword - the Pit Lord kills at least 1 unit from the stack, units killed by Vorpal Sword cannot be resurrected by any means
Time Shift - the Pit Lord alters time, changing the fate of a desired creature, the selected creature is altered with its past form - that creature it is now as it was 3 turns before (changed back any buffs/debuffs/live if it died or been healed, everything changes back to exactly how it was 3 turns before) /the selected creature is altered from future - after 3 turns whether it dies it revives or if it's healed it degenerates back (after 3 turns the creature is changed back to how it was at the time the spell was cast)
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As it comes to Ashan, it begins to sow chaos and destruction burning out fertile soil, turning lush grasslands into deserts, and rivers into lava. This infernal arch-overlord spawning demons from Sheogh all over, is capable of annihilating its enemies in mere seconds, making Hell come to Earth. At the sight of it even the most courageous warriors tremble and run in terror, the mighty beasts hide in the woods or caves or fly up in the sky if they can, others swim deep into the deepest depths of the ocean. Few are the ones who remain to challenge it but even those when they see their allies fall faster than they can blink turn astray. As the Devil conquers Ashan it is only the mightiest of the arch-angels that can change the world's fate and renew its hope.
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Neutrals
Core
Gog
Gogs are weak and not so clever demons, but at least they can wield fire and throw fireballs. Having no experience playing with chaos their fireballs explosions can hit allies making them not quite good for a war but still useful for destruction itself, "better destroy something than nothing", as demons say.
Elite
Nightmare
Nightmares are spun from the most twisted visions of the denizens of Ashan. Horror surrounds this creature and even the bravest warriors have difficulty finding the strength to raise their weapons when a Nightmare attacks. The fright aura around this creature is such that its foes lose morale when it is nearby. Coursing through the Nightmare's veins is not blood but hell's fire. And such is the heat emanating from the body of this equine monstrosity, that anyone who goes near it risks being burnt to a crisp.
Nightmare image
Champion
Ifrit
It is known that an Ifrit can´t be killed by an ordinary weapon. His soul can be only divided from the former body. However, Ifrit´s soul will find another physical body after his former one was destroyed and will fully control the mind of the person he will reincarnate into. The only way an Ifrit can be killed is by using a Djinn sword from the underground Djinn city that they protect for thousand of years and by placing the Djinn´s body into this sword so it could be as strong as a Djinn itself. After the Ifrit is killed, his powers over the body he transformed into disappeared; however, the ones saved after killing the Ifrit's soul die shortly after gaining their true mind.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted January 18, 2011 06:12 PM |
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Quote: I've made this since the faction creating competition but it seems that that threat died.
You mean that where we started with haven? ...I'm a bit too busy for it these times and it seemed to me it was about to die or fail it's purpose anyway...sorry!!! But there IS a faction creating competition going on, man Right here
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted January 18, 2011 06:12 PM |
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Quote: I've made this since the faction creating competition but it seems that that threat died.
You mean that where we started with haven? ...I'm a bit too busy for it these times and it seemed to me it was about to die or fail it's purpose anyway...sorry!!! But there IS a faction creating competition going on, man Right here
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