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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Jiriki's HoMM VI/VII
Thread: Jiriki's HoMM VI/VII This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Jiriki9
Jiriki9


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Undefeatable Hero
Altar Dweller
posted September 25, 2011 03:55 PM

thanks for the name tips

for what next...i meant which of the 2 remaining faction units I shall do first, Haven or Dungeon...but after the units I'll do dwellings!!!
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 25, 2011 04:43 PM

Dungeon then.

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athas65
athas65


Known Hero
posted September 30, 2011 05:11 PM

Really liked your ideas so far!
can't wait to see more!

btw: do you mind if I will use your good-evil/might-magic/order-chaos idea in my version of HoMM VII?
____________

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Jiriki9
Jiriki9


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Altar Dweller
posted September 30, 2011 05:18 PM

of course you can, I don't mind!!! glad you like my ideas!
...probably will update this weekend...

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Jiriki9
Jiriki9


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Altar Dweller
posted October 02, 2011 11:38 AM

Dungeon creatures are on...howeverI consider makin gthe black Dragon upgrade and a weaker version - Dark Dragon or such - the unupgraded unit.

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athas65
athas65


Known Hero
posted October 02, 2011 01:12 PM

really liked your dungeon!

I sorry that I'm asking in your thread, but I have two question about my ideas for heroes VII:
- should I post it in parts(like you) or post it when I will complete  it?
- About the black dragon, I'm wondering if I should put it in the Dungeon or not, because it overpowered and not fair to other faction (which most likely, wont have dragons).
____________

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Jiriki9
Jiriki9


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Altar Dweller
posted October 02, 2011 01:44 PM

I'm fien with it this time You can ask me per IM if you have further questions.

For your first question: As you want to do it, it's completely up to you.

For the second: It depends on how strong you make the black dragon and the other units - and what kind of dungeon you have. You may havbe noticed mine is more like the H3 one than the H5 one...if you have a more shadowy dungeon, other champions may suit better...it all depends^^

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Jiriki9
Jiriki9


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Altar Dweller
posted October 03, 2011 12:24 PM
Edited by Jiriki9 at 17:24, 04 Oct 2011.

So...almost finished with haven...still need angel...and: a new core creature, since I put monk into Elite...anyone an idea? Would be really appreciated.
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ICTC announced

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gnomes2169
gnomes2169


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Duke of the Glade
posted October 05, 2011 03:10 AM

Since they're supposed to be the angel people... an archon? Or maybe an initiate?
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


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Altar Dweller
posted October 05, 2011 03:57 PM

I forgot to mention an important thing about it...I want it to be not human...initiate sounds abit like I imagine the blessed...and archon a bit strong...thanks, for the ideas, though!!

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gnomes2169
gnomes2169


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Duke of the Glade
posted October 06, 2011 01:08 AM

Redeemed soul, then? Idk about many of the celestial beings, so this is the best I've got for you...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 06, 2011 01:52 AM

Not a fan of faith-based faction, but here are some suggestions,
most of them birds:

Aethon
Caladrius
Cherub
Psychopomp
Rainbow Crow

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Jiriki9
Jiriki9


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Altar Dweller
posted October 08, 2011 09:18 AM
Edited by Jiriki9 at 12:17, 08 Oct 2011.

EDIT: Change. I took the Anima, as holy spirit, in. It's kinda a Soul (Which is waht anima means) called to battle. It's not undead, though!!!

Also, am finiushed wiht haven now. Opinions?
Working on academy buildings, now - note: for now: I'll just give function and name and maybe prereqs...

EDIT 2: Anyone an idea for the building where support troops can be recruited? I considered servant wing (Buildng in the tree of Village Hall/Fort) but neglected it again. Blacksmith imo is finally not more fitting with the increased variation of support troops...or shall I split it up? Blacksmith for Catapult, Ballista, etc. ... Healer for Healing Tent, or maybe some kind of educating buidling for all tents ... Storehouse for Carts ... Watch Tower or Such for Adventure Map Units...

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gnomes2169
gnomes2169


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Duke of the Glade
posted October 08, 2011 03:46 PM

Smith for carts and balistas/ catapults with some kind of tent or learning center/ academy for the tents seems like it would make sense...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


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Altar Dweller
posted October 08, 2011 05:35 PM

I think I'll do it that way...alternatively I thought about a global Support builder for basic troops and specialized ones for special/upgraded supports, but I think I prefer it this way
Probably with the following Four:

-Blacksmith for Catapult Weapons, Ballistas and other similar, mechanical Supports
-Academy (yes, like the town, but there is a "castle" building as well, also academy town may become tower yet again) for Tents and all kind of 'educated' supports
-Storehouse or Supplyer (Which is better? or do you have a better idea?) for all kind of supply troops
-Adventurer's Guild (or something else, not sure) for AM-supports and other fitting stuff

Also (generally) some factions will have some general buildings changed in name, due to different style. For example, bastion will probably have something more wild instead of academy . also, as allready mentioned somehow in the support troops, not every faction will have access to all troops, only the basic ones are available for all.

And one should also notice, that stacking of supply troops is not limitless and they are still expensive and, overall, less effective than in former HoMMs, I think.

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gnomes2169
gnomes2169


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Duke of the Glade
posted October 08, 2011 05:40 PM

Probably storehouse.

The rest is entirely up to you sir. This is your version of the game, after all.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


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Altar Dweller
posted October 08, 2011 05:54 PM

Of course. I'm thankfull for your inspirations, still!

also, I think I'm done with the general buildings (I still have the planned expansions to add more), and thus, with the Academy buildings, but I'll do a bit on the other facs town strucs before I 'submit'

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Jiriki9
Jiriki9


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Altar Dweller
posted October 08, 2011 06:16 PM

Now added the buildigns for academy, bastion and castle. Comments on the buildings (especially the dwellings)

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gnomes2169
gnomes2169


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Duke of the Glade
posted October 09, 2011 12:42 AM

Quote:
-Fair - Allows you to recruit Gnomes ()

*Runs from impending slave market*

On a serious note, the names are rather fitting. Good job sir.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


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Undefeatable Hero
Altar Dweller
posted October 09, 2011 11:32 AM
Edited by Jiriki9 at 18:13, 14 Oct 2011.

EDIT: *realizes gnomes has run away and recruits a stack of bixies to catch him*

Thak you

So, Dungeon, Haven, Keep and Palace are on, as well, opinions liked as ever

EDIT: I forgot to say that all faction buildings are on now (except special ones). What do you think about 'em? And what do you wnat to see next?

EDIT 2: No Wishes? Not even by gnomes? Come, my friend, I won't try to recruit you again

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