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TheOne
Tavern Dweller
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posted April 05, 2011 07:31 AM |
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Effects!
Any great ideas anyone wants to post about effects to put on creatures. And some help for new modders(like me).
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isaac3333
Tavern Dweller
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posted April 06, 2011 03:32 AM |
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Can we do anything with these?
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vojthus
Adventuring Hero
Waking Up
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posted April 12, 2011 06:50 PM |
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I think the last model was used in the Nexus faction... Check here: Link
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isaac3333
Tavern Dweller
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posted April 16, 2011 09:29 PM |
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mlai
Adventuring Hero
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posted April 17, 2011 09:00 AM |
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Edited by mlai at 09:03, 17 Apr 2011.
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I'll give you ideas for 2 little effects I'm using for my personal mod.
Red Dragon's Incinerate: Right now it's just its standard attack animation. I slowed it down to 0.8, then took away its firebreathing effect (because the ability only hits 1 stack), and then replaced that effect with Fire Elemental's death animation effect.
The result is that the Red Dragon "powers up" by setting itself on fire, then attacks 1 stack with a long powerful strike.
Undead Cyclops: Right now it just attacks with its club. I didn't want the same Cyclops with a different skin. I took away its club-attack and gave it the unused Bloodeye Cyclops attack.
T7c_BloodedCyclopes-arena-attack.xdb
The normal Bloodeye Cyclops only uses attack01.xdb. This "attack.xdb" is another variation of the "eye attack." If you look inside that file, you'll see it has no effects. I slowed it down to 0.5, then inserted the sound and effect for Banshee Howl. And I gave it the same area-attack as a Hydra.
The result is that the Undead Cyclops attacks by flashing a wide-area "death ray".
If you really want it to use its clubbing animation, you can use it via the Incinerate ability. Just rename Incinerate to something generic, like Powerful Strike or something (in the Text folder).
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