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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Way too less factions
Thread: Way too less factions This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Davy
Davy


Known Hero
posted May 15, 2011 12:11 PM

I also think,that 5 factions is not enough,but as long as they add more factions with the expansions,I think it is ok to start with 5.
Especially since the factions have now more replay value,since there are now 4 different hero classes for each faction and each of them have their own abilities(6 heroes if you count the neutral classes).

I also don't understand,why it is such a big deal,that the warlock is now an inferno unit,I think it is ok and sorcerer fits the dungeon too.

And yes,the factions in H3 were much more simplier,the hero-classes didn't have any special abilities and many units also don't have any abilities,while every unit in h5/h6(at least all units we know) have a special ability and from what I can see,in h6 there aren't even units with the same abilities(except for flying and so on).

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 15, 2011 12:18 PM

Quote:
This again? Oh no! You people made me play the game, you know, to see what all this madness is about. The game is good for its age. But no way can be compared to H5 TOTE. You are just in love with its memories and nostalgia.
A setting and a plot that weren't offensively bad.
What little voice acting it had wasn't annoying.
Characters I actually cared about.
A non-exaggerated art style for a fantasy game.
Hero portraits had backgrounds.
Queen Catherine > Queen Isabel.
I thrive on nostalgia mister, and I don't see how that's a bad thing.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 15, 2011 12:19 PM
Edited by MrDragon at 12:21, 15 May 2011.

Common recurring abilities:
Flyer
Shooter
No-Melee Penalty
No-Ranged Penalty
Caster
No Retaliation
Area of Effect Attack/Multiheaded Attack
Enrage (haven't seen any in HoMMVI though.)

Reasonably uncommon abilities:
Unlimited Retaliation.
Regeneration.


Just felt like listing that.
Anybody feel I missed any?

Edit: HoMMV's strength does not lie in it's story, I think we've established that.
But that's not the only weapon (or in this case lack there of) in it's arsenal.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 15, 2011 12:35 PM

Quote:
The game is good for its age. But no way can be compared to H5 TOTE.
You forgot to add the "IMHO" thing.
Quote:
HoMMV had factually speaking, more unique elements and abilities per faction
Indeed, but that doesn't make the HoMM III factions "similar" at all. Apart from the boring Castle and the urgently assembled Conflux, all the factions played quite differently. Especially Stronghold, Fortress and Necropolis. And the things that Inferno can do usually go unnoticed by the casual player and the faction is much more diverse than its Heroes V version. And of course - the best Dungeon EVER!

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MattII
MattII


Legendary Hero
posted May 15, 2011 02:50 PM

H5 had 6 faction in vanilla, and they were plenty unique IMO.

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted May 15, 2011 04:07 PM

As long as those factions play uniquely,I wont care.The point of new factions is to add gameplay value,not the same thing with different visuals imho.
Anyway,I usually stick with 2 or 3 factions.


I really hope factions are going to be balanced though.H5 inferno sucked,Necro was lame in TOTE with dark energy,stronghold had blood rage while demons did not(a serious flaw in fluff for the sake of balance.Call it spirit rage or something),Sylvan was OP as heck(too bad they are not there,i enjoyed killing elves),Academy(spell rape),haven(as always boring),and the ugly dwarves(they wre so fricking annoying to kill).

I am looking forward to gameplay and different artifact sets around the map.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted May 15, 2011 04:09 PM

It all depends on perspective.

From pure gameplay perspective 5 can work just as well as 10. And in gameplay regard H5 was in no way worse than H3 (one could argue that it was even superior, which is my opinion as well on that part)

As for story options, lore diversity, richness of the world and similar issues - 5 is really low number and as such WILL be a negative starting impact on that part of heroes gamer population. It is not even questionable.

Overall does it mean H6 will be a bad game just because of that? Not really, but now it has a burden of having to be superior in all other areas simply to pull even in the end.

Reason why most arguements here end in stalemate is that many think that their way of percieving Heroes franchise is the only one.

Now, let's hope H6 turns out great even with 5 factions.

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Necro-Mutant
Necro-Mutant


Adventuring Hero
just want to play Heroes
posted May 15, 2011 08:11 PM

On my viewing point, i actually think that more factions will contribute more to the diversity of the game.  if all the units on all the factions will be differnet somewhat it seems to me that the game will be better with increasing number of factions.

this is my opinion. take the diversity of our world for example: thourgh the course of Evolution many species were coming and going. those different species represent our factions. as we have more species, our diversity is going up.  think how life were really interesting if we as humans would know another species of Humans (like Niandarthals).  
i think the same is for the game.

something like that ....
wow that was some hack of a nonsence   =)    

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted May 16, 2011 01:20 AM

Quote:
Quote:
The game is good for its age. But no way can be compared to H5 TOTE.
You forgot to add the "IMHO" thing.


Well, I'm expressing "my" thoughts indeed whoseelse?

I mean do you remind people who say "Heroes 3 is the best" that they forgot to put "IMHO" thing? I don't think so

Quote:
I thrive on nostalgia mister, and I don't see how that's a bad thing.


No, no, it's not a bad thing. But it is most common that nostalgia affects the judgement of people mostly. Like, most people say, about any artist you can imagine "Her/His earlier albums were much better" But mostly they are not. You like it because you have many memories with it, reminds you of that age of your life that is past now, etc. And after you have again experiences with these "new" albums, 10 years later those albums will also be "very nice" to you, because that experiences you had then with that game are now sweet memories. Same goes for everything including video games. I always try to build new connections with new things. And I am sure we will have very good times with Heroes 6


____________

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 16, 2011 08:52 AM

I used to be on the HoMMIII crew, untill I played it again a few years after ToTE came out.
In some ways I'd say it is still superior to V but at the same time in many ways V improved greatly I'd say.
Mostly in art direction (though I don't hate V's art direction actually) music and presentation.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 16, 2011 09:01 AM

So, not at all superior to V then

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MattII
MattII


Legendary Hero
posted May 16, 2011 01:08 PM

H3's one big advantage is that it actually works reasonably well (few bugs, no obscenely long computer turns, etc.), plus you saw about 98% of the stuff on the map on the first pass (just occasionally there was stuff hidden behind trees/mountains). The mechanics were horribly simplistic though.

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Brukernavn
Brukernavn

Hero of Order
posted May 16, 2011 01:34 PM

I usually missed recourses more frequently in H3 than in H5.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 16, 2011 01:52 PM
Edited by Avirosb at 13:53, 16 May 2011.

Quote:
The mechanics were horribly simplistic though.

But what an atmosphere
Quote:
I always try to build new connections with new things

And I commend this line of thought. One should always judge a work on its own merits. It's a shame one has to fork out money in order to do so nowadays.

I tried Morrowind for the first time back in 2005.
I had no idead what I was getting into but it turned out to be one of my favorite games, even though many people consider its gameplay mechanics to be horribly outdated. I still play the game this day, due to its setting and art direction.
Oblivion, by comparison, was very "by the book" and bland in my opinion.
I'm saying this because I had no expectations whatsoever upon trying Morrowind, whereas I eagerly awaited Oblivion's release, only to become bummed out by its execution.
I now await Skyrim with casual skepticism, and I don't really follow any news about the game.
Oblivion killed my ability to anticipate.

Heroes 6 may turn out to be a good, even great game,
but (as of right now) I feel the gane suffer from too many artistical and superficial regresses. I may pick this game up dirt cheap in a couple years, after release, but right now I have no particular interest in parting away with my hard-earned money.

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Wckey
Wckey


Famous Hero
posted May 16, 2011 01:54 PM
Edited by Wckey at 14:01, 16 May 2011.

Quote:
A setting and a plot that weren't offensively bad.
What little voice acting it had wasn't annoying.
Characters I actually cared about.
A non-exaggerated art style for a fantasy game.
Hero portraits had backgrounds.
Queen Catherine > Queen Isabel.
I thrive on nostalgia mister, and I don't see how that's a bad thing.  

You basically talked about the plot. A lot of fans don't care about the plot at all.

Quote:
H5 had 6 faction in vanilla, and they were plenty unique IMO.

H6 has more creatures than H5 IMO.

Anyways, I will wait till I play the game before having an opinion, because having 9 factions to choose from isn't anything special if you only play with 3-4 of them.
____________
Come back soon, Elvin!

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted May 16, 2011 03:30 PM
Edited by yasmiel at 15:32, 16 May 2011.

Quote:

You basically talked about the plot. A lot of fans don't care about the plot at all.



A lot of them cares.

I know it's one of more important parts of any game to me.
____________

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 16, 2011 04:53 PM
Edited by watcher83 at 16:58, 16 May 2011.

Quote:
Quote:
Yup in Heroes 6, Inferno's magic heroes will be known as 'Warlocks'...

If you have an issue with Warlocks being inferno magic heroes, I'd suggest you start reading up on WHAT a warlock is.


I suggest checking the previous 5 homm games


Oh and the quality over quantity is ****, good companies offer quantity and quality ( why would u have to choose?)
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 16, 2011 05:33 PM

Quantity and Quality both take Time. Seeing as the Fans are impatient, Ubihole has limited Time, and has decided to spend it mostly focusing on Quality and slightly disregarding Quantity.

However, Quantity can be supplied even after the release, when Time is once more abundant.

in other words, expansion packs will ensue and the faction amount might go up to seven
____________
Shameful Advertising

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 16, 2011 05:58 PM
Edited by MrDragon at 18:03, 16 May 2011.

Quote:

Oh and the quality over quantity is ****, good companies offer quantity and quality ( why would u have to choose?)

Development time and budget.

Case in point: Starcraft II and Diablo III's massive development cycles and budgets as opposed to say... Dragon Age 2 which sports budget and talent but was horribly rushed, resulting in the endless re-use of the same dungeon enviroments, enemies and padding out gameplay with loads of redundant encounters not to mention by modern RPG standards quite a meager party of characters (slightly balanced by some depth in them, which in turn is quality over quantity).

You cannot have both from a company that doesn't have BOTH the time and funding do satsify it.
That is completely unreasonable, it sucks that it is like that, but that's the way it works.

You want to blame something, blame the graphical fidelity, back in the mid 90s games could deliver both quality of gameplay and quantity but graphical fidelity eats tons of budget.
It's why Squaresoft is going down hill (they even have released financial statements on the matter), my theory on this is, all their old RPGs could put more time and effort into making the game great rather then spending hours animating the outragous hair and outfits on the characters.

It's why a game like Chrono Trigger is hailed as one of the best games ever made, it takes ages to finish, is a blast all the way through and even looks great despite being a 2d sprite game from the 90s. (good use of colour, greatly varied enviroments, vivid and easily identifiable sprites.)

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vitorsly
vitorsly


Known Hero
Joker!
posted May 16, 2011 10:02 PM

Simplifying:
This 5 factions are better than the 8 H5 factions and even trough H1 had only 4 factions (not going to talk about starcraft or warcraft or command and conquer because they are not TBSs) it was a great game that created 5 sequels!

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