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Thread: Jedi Story, new map for SOD | This thread is pages long: 1 2 · «PREV |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 13, 2011 03:13 PM |
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BlueOrb
Adventuring Hero
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posted August 21, 2011 03:51 AM |
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You still can use clone to kill them all.
The real problem should be how many creatures one will have with,
to make him get out from his town.
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Life may suck, but the alternative is
unacceptable.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 21, 2011 01:45 PM |
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It is still mapmaking flaw. A simple random event can make a middle game battle the most difficult battle in all game and screw your progress. 5000 titans with sharpshooter bow, immune to blind and on cursed ground are very hard to beat with minimal loss.
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Era II mods and utilities
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BlueOrb
Adventuring Hero
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posted August 23, 2011 11:49 AM |
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I decided to replay the map, here is my last fight.
It gives me much more fun on second try than first time and this time I didn't even get Angel Wings.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 23, 2011 03:41 PM |
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BlueOrb
Adventuring Hero
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posted August 23, 2011 09:21 PM |
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Yeah, I like Alexander and decide not to use original pictures
Back on Jedy I have some coments:
-for rush play the best skills are like IMHO:logistics,pathfinding,navigation,wisdom,earth,water,fire,8 may be amongst tactics,archery,armorer.
Unfortunately for me I didn't have pathfinding and navigation, if Liner Vister has them map is doable atleast month if not two earlier.
-at openning stage player can use event behind magic spring to refuel mana up to 999 which is much needed for some early fights as we are short in army many times than AI.
-hero Prist{A}n serves to me very loyal till the end of map.
There is no problem to give him all army and tome of earth and he will return to my main hero after Angel City and support him carry slow troops(archers), in fact he grows very powerful in my game, so I use him for some battles. He has all movement boosters and helps my progress immensely.
-as for battle with Dracula, my best result was to lose-2AA,1 Wyvern Monarch and 300 Marksmens, but I have tactics.
I used following army-zealots,marksmens,AAs,1AA,1WM,WMs,crusaders, Ammo cart.
He has only Ghosts, Vampires and Knights, because I didn't allow him to buy other troops from his castle.
First round slow, if he resists on any creature, reload.
All army waits exept 1AA at the gate, 1WM to take Ghost retal and shooters. I cannot take down all Ghosts before 3 round, so Vampires comes out. Second round bless,shooters decrease Ghosts enough for AA to slay them all in 3 round. He may cast curse or slow, I wait and use to lure Vampires to decrease them enough with archers before AAs wipes them with one blow. Meanwhile I cast protection from fire and his magic arrows damage is half after that.
Last Dead knights are dead meat for my shooters
-going for grail is waste of time as you pointed early, so I didn't bother Obelisks, also skipped some quests due to no real need from rewards like troops which are not part of my army, money and resourses are not problem with treasury if you can wait not to buy troops.
The map is real fun and I recomend it completely.
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Tuonela
Tavern Dweller
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posted August 01, 2013 05:24 PM |
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Great map, but I am stuck after capturing House of Wind. I need the Ring of the Magi (or defeat King of life) to go on, but I can't find the ring (or its components) anywhere. Can anyone help me, please?
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Lucian
Hired Hero
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posted July 12, 2015 06:46 PM |
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Queen City
BlueOrb said: Yeah, I like Alexander and decide not to use original pictures
Back on Jedy I have some coments:
-for rush play the best skills are like IMHO:logistics,pathfinding,navigation,wisdom,earth,water,fire,8 may be amongst tactics,archery,armorer.
Unfortunately for me I didn't have pathfinding and navigation, if Liner Vister has them map is doable atleast month if not two earlier.
-at openning stage player can use event behind magic spring to refuel mana up to 999 which is much needed for some early fights as we are short in army many times than AI.
-hero Prist{A}n serves to me very loyal till the end of map.
There is no problem to give him all army and tome of earth and he will return to my main hero after Angel City and support him carry slow troops(archers), in fact he grows very powerful in my game, so I use him for some battles. He has all movement boosters and helps my progress immensely.
-as for battle with Dracula, my best result was to lose-2AA,1 Wyvern Monarch and 300 Marksmens, but I have tactics.
I used following army-zealots,marksmens,AAs,1AA,1WM,WMs,crusaders, Ammo cart.
He has only Ghosts, Vampires and Knights, because I didn't allow him to buy other troops from his castle.
First round slow, if he resists on any creature, reload.
All army waits exept 1AA at the gate, 1WM to take Ghost retal and shooters. I cannot take down all Ghosts before 3 round, so Vampires comes out. Second round bless,shooters decrease Ghosts enough for AA to slay them all in 3 round. He may cast curse or slow, I wait and use to lure Vampires to decrease them enough with archers before AAs wipes them with one blow. Meanwhile I cast protection from fire and his magic arrows damage is half after that.
Last Dead knights are dead meat for my shooters
-going for grail is waste of time as you pointed early, so I didn't bother Obelisks, also skipped some quests due to no real need from rewards like troops which are not part of my army, money and resourses are not problem with treasury if you can wait not to buy troops.
The map is real fun and I recomend it completely.
I can't defeat Amidala in Queen City. She has Haste and Teleport and my Slow/Blind are useless. I'm in Month4Week2 and I have 150 AA.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 12, 2015 08:45 PM |
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Best way to get advice is to upload your save.
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Lucian
Hired Hero
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posted July 16, 2015 09:46 PM |
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BlueOrb said: Yeah, I like Alexander and decide not to use original pictures
Back on Jedy I have some coments:
-for rush play the best skills are like IMHO:logistics,pathfinding,navigation,wisdom,earth,water,fire,8 may be amongst tactics,archery,armorer.
Unfortunately for me I didn't have pathfinding and navigation, if Liner Vister has them map is doable atleast month if not two earlier.
-at openning stage player can use event behind magic spring to refuel mana up to 999 which is much needed for some early fights as we are short in army many times than AI.
-hero Prist{A}n serves to me very loyal till the end of map.
There is no problem to give him all army and tome of earth and he will return to my main hero after Angel City and support him carry slow troops(archers), in fact he grows very powerful in my game, so I use him for some battles. He has all movement boosters and helps my progress immensely.
-as for battle with Dracula, my best result was to lose-2AA,1 Wyvern Monarch and 300 Marksmens, but I have tactics.
I used following army-zealots,marksmens,AAs,1AA,1WM,WMs,crusaders, Ammo cart.
He has only Ghosts, Vampires and Knights, because I didn't allow him to buy other troops from his castle.
First round slow, if he resists on any creature, reload.
All army waits exept 1AA at the gate, 1WM to take Ghost retal and shooters. I cannot take down all Ghosts before 3 round, so Vampires comes out. Second round bless,shooters decrease Ghosts enough for AA to slay them all in 3 round. He may cast curse or slow, I wait and use to lure Vampires to decrease them enough with archers before AAs wipes them with one blow. Meanwhile I cast protection from fire and his magic arrows damage is half after that.
Last Dead knights are dead meat for my shooters
-going for grail is waste of time as you pointed early, so I didn't bother Obelisks, also skipped some quests due to no real need from rewards like troops which are not part of my army, money and resourses are not problem with treasury if you can wait not to buy troops.
The map is real fun and I recomend it completely.
I tried same thing but my balista destroy the Dracula's Castle and the Knights came out.
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