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Thread: Tents/teleporters for 252x252 maps | This thread is pages long: 1 2 · NEXT» |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 15, 2011 01:00 PM |
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Tents/teleporters for 252x252 maps
Because I ran out pretty fast, that map is huge. Recolored only, you will have to script them.
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Era II mods and utilities
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dragon_hunter
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posted August 16, 2011 01:14 PM |
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Wallllllllllllll! Very nice! These are beautiful Units! I like it!
But, what's happen when i just install defs file? And if i install the Msg and Msk file , It can influence to my Wog? ( For ex: Sometime a fews errors when playing W0g...)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2011 01:44 PM |
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You probably will not need 16 tents/teleporters unless you work on a 252x252 map. To install them, you need to work inside zeobjts.txt, then script them in game. The teleporters have the right type/subtype, but the tents/borders have no subtype yet and AI will ignore them.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted August 16, 2011 01:46 PM |
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I've had same idea. Nice to know that you've done them
Still, two-color borderduards look weird, at least.
So, you're working on a huge map? What are you going to fill it with?
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The future of Heroes 3 is here!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2011 01:47 PM |
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I am open to other suggestions. As plain colors I had no choices left, and a more complex design will not be identifiable on 1 hex borders.
The hints are "red-blue tent" etc. One idea would be to make the "blue-red" border passable only if the player visited red and blue tents. I don't know yet.
Quote: So, you're working on a huge map? What are you going to fill it with?
Probably with mountains. It takes for ever.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted August 16, 2011 01:57 PM |
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My proposals are white (whiter than original, or darker - gray), pink (even two shades), dark red, gold (increasing contrast may help make it shiny), teal, dark brown. Dunno what H3 palette allows, though.
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The future of Heroes 3 is here!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2011 02:01 PM |
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I tried but it looked worse. Whiter than actual white is hurting the eyes in middle of regular objects, pink is hardly recognizable on 1 hex borders, dark red looks like brown. And gold is too close from yellow and orange. Is not like we can look at them from close, on regular definition we can hardly identify more than 8 colors.
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Hero_of_Light
Responsible
Supreme Hero
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posted August 16, 2011 02:35 PM |
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now that you mentioned it, how can you make and play a XXL map on WOG? Is there a way to start a random map this big as well?
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Not idly do the leaves of Lorien fall.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2011 03:28 PM |
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Hero_of_Light
Responsible
Supreme Hero
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posted August 16, 2011 07:02 PM |
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OK... And then what? I opened the map editor and it didn't have that option and on random map it was still until xl maps.
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Not idly do the leaves of Lorien fall.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2011 07:38 PM |
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Then you will need this. Select 144 and then 252 on right side, press ok (or whatever is in russian).
Correction: Berserker patch allows play them, not create.
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Hero_of_Light
Responsible
Supreme Hero
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posted August 16, 2011 07:44 PM |
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Well, if you can open one in map editor then you need not actually create one... You'll only have to use a XXL backup map and edit it as you will. If you have one (even if it is blank) please post.
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Not idly do the leaves of Lorien fall.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2011 07:50 PM |
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You need a special editor. Did I say it is a long task until you get all the files? Okay, I say it now, made me crazy.
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Hero_of_Light
Responsible
Supreme Hero
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posted August 16, 2011 07:52 PM |
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Ok then, i never liked complications in my life
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Not idly do the leaves of Lorien fall.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2011 07:55 PM |
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If you browse the right thread in the library, page by page, you will eventually find all you need. Life is hard, I know.
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perpetous
Tavern Dweller
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posted April 16, 2012 06:55 AM |
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could not someone reupload it.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 17, 2012 05:34 PM |
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Added valid link in main post. But they are dead objects, you need to know how to enable them.
Or wait for VCMI, someone said it
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perpetous
Tavern Dweller
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posted April 18, 2012 07:14 PM |
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where can I find scripts for these objects, or explain how to install them.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 18, 2012 10:06 PM |
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There are no such scripts, you must know ERM and have first idea about what you want. TEW IV use them successfully, but there is work around hidden. Every border gate is scripted separately to change square from unpassable to passable if the appropriate object (tent) was visited. All this within regular dialogs, to keep new tents realistic.
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fred79
Disgraceful
Undefeatable Hero
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posted August 22, 2012 10:47 PM |
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any chance of a re-upload? file is gone. thanks.
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