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Thread: Heroes: What's your favorite h4 class ?? | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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bondetamp
Tavern Dweller
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posted April 14, 2002 09:33 PM |
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I'm rather partial to the Ranger class.
The stealth skill is insanely powerful if you're a bit lucky with experience early on, as you can get all the good stuff before you'd normally have armies to take it.
Combined with combat, it makes a truly fearsome hero that can take on large armies by himself. The fact that a stealth based hero can't effectively bring any creatures with him makes combat a very efficient choice as it only affects the hero anyway.
The game's turning point for me is usually when my thief gets expert stealth, so that he can sneak past 2nd level creatures. This will usually mean that he can get to all the mines and most of the treasures on the map, and he'll start raking in some serious xp from all those treasure chests so thoughtlessly abandoned behind a few medusas. This of course eventually brings him to grandmaster stealth, and he can start developping combat.
Combat is important first and foremost because it means that my ranger can survive a few rounds of combat. It is often a good idea to have a basic level of Death Magick (spelled with a 'k' to sound like a pretentious tit) so he can throw fatigue on the enemy. If the ranger gets archery as well, the creatures should go down pretty fast. Magic resistance is good when you meat spell casters, as it is anoying to get killed in the first round before you've had a chance to withdraw.
The scouting ability should help you avoid this, however, as it tells you the precise powers of the enemy army. It also tells how likely you are to succeed, but I've found it to be a bit too cautious there (I'm suspecting that it isn't very good at taking into account all the different artifacts and potion power ups). The path finding skill lets you roam the land at great speed, getting all the good treasure before the other players have had the chance.
When I play a chaos town, I usually also get a magic user (I don't remember the name of that class atm) that brings all the creatures. As soon as the Black Dragons arive (often quite early as I get the mines and treasures so fast) this hero will follow the ranger out of the home terretory. Up to that point he'll mostly be mucking about at home, taking out what is left of creature stacks and treasure.
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Oldtimer
Honorable
Supreme Hero
Please leave a message after..
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posted April 15, 2002 01:31 AM |
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Since I always play with a hero duo, I think it is important to find what 4 skills you want. I usually end up with a general and a double magic user, mainly because I want my mage to have more spells and spell points, sometimes this leads to archmage and general combo that can be quite satisfying.
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<PLEASE DO NOT WAKE THE OLD MAN!>
"Zzzz...Zzzz...Zzzz..."
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RMS
Responsible
Legendary Hero
-ing yummy foods
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posted April 15, 2002 02:14 AM |
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Quote:
And has anybody been able to develop an archmage yet? If so, is (s)he great? The specialty certainly doesn't look to bad...
Play well
DonGio
...yeah, I have. Pretty nifty. However, I developed him in a campaign, and it forever, so I got to it near the end. It did have an impact, but at that point, already being some ultra powerful hero capable of taking out a good deal of enemies by himself, it didn't make that much of a difference.
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This space for rent.
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Dingo
Responsible
Legendary Hero
God of Dark SPAM
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posted January 23, 2004 07:27 AM |
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I like the Demonologist. Being about to Summon Devils, well nuff said.
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.
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doomnezeu
Supreme Hero
Miaumiaumiau
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posted January 23, 2004 08:51 AM |
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demonologist rules!
True. I like the demonologist myself. Above from being able to summon all those ex-inferno creatures in the Death Town, he also has nature magic (good support spells), and DEATH magic, with those lovely, just lovely curses...
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EmperorSly
Known Hero
Destroyer of Liver
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posted January 23, 2004 09:57 AM |
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Totally agreeing with bondetamp here: ranger is one well balanced class.
Combat needs no explanation but one word -- kill. As for scouting, I wouldnt emphasise stealth (although it can be useful for getting some extra exp before battles) but Pathfinding. With good enough combat, most battles are not fought "on the edge", so the sucess-determining factor is not "how strong is the army" but rather "how many battles per day can you fight". A turbocharged superbarb (sitting on sprite for the extra speed, poor bug) clears the map faster than anything.
Additionally, such ranger doesnt waste a single skill. Each and every turn (s)he is benefitting from the pathfinding, and in each round of combat he is using all of his combat skills (in fact, it would be most efficient if the bugger wouldnt learn any archery) by hitting and absorbing hits -- quite contrary to e.g. Dark Priest who wastes his death magic skill while casting a life spell and vice versa.
In fact, speedy travel is so important that a pathfinder should be included in each and every army, and a ranger is the best way to do it -- then he can also make a contribution in battles. The other hero could be Ordermagic & Tactics (can't remember the class) -- using both skills in each battle round. If exp is plenty, throwing in a Lifemagic & Nobility hero wouldnt hurt too.
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dale
Known Hero
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posted January 23, 2004 04:43 PM |
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Quote: I wouldnt emphasise stealth (although it can be useful for getting some extra exp before battles) but Pathfinding.
I agree with the things you said when it comes to considering heros to include with a group and/or with an army.
BUT -- one should never underestimate the power of a well developed thief, especially on larger maps. I'm playing an XL map now where my main group has a necro (death + nature ) and a death knight (tactics + combat) and a secondary solo traveling thief. The main group has gotten to about level 38 but the thief is at level 45 and is wiping out major stacks of enemies single handedly. A stack of 10-15 black dragons does not even raise a sweat:-}}
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regnus_khan
Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
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posted January 23, 2004 07:39 PM |
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PYROMANCER IS THE BEST!!!
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Asmodean
Responsible
Supreme Hero
Heroine at the weekend.
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posted January 30, 2004 01:39 AM |
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Demonologists.
Feel the power of my plague!
Watch as I summon Devils! Who in turn summon Ice Demons!!
You will all DIE!
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To err is human, to arr is pirate.
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regnus_khan
Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
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posted January 30, 2004 07:38 AM |
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I think Fire Diviner is the best. He gains a bonus in fire spells. Do not forget that there is Disintegrate spell which is actually based on fire (in patch). So it gains increase in damage.
While demonologist summon 5 devils, pyromancer kills them... That's why I like 'em
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DarkVenom
Adventuring Hero
Grandmaster Daywalker
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posted January 30, 2004 09:09 AM |
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Barbarian rules!!!
no magic can hurt them. no weapon can hit them bad. and of course Archer skill is the best there is!
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A dead has no weakness of a living.
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ihatemonday
Tavern Dweller
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posted February 01, 2004 12:47 PM |
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combat+deathmagic.......!!!!
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DrakeMaster2
Adventuring Hero
known as goshimasta
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posted February 08, 2004 05:14 AM |
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Nobility, Scouting COmbat, Chaos, Nature, Death.
Nobility+Combat+Death+Chaos,
Scout+Chaos+Death+Nature+COmbat.
Death+Nature is for summoning demons,
Combat increases hero's attack nad stuff,
Scout is to no exact numbers of enemies,
Nobility is to increase creature growth.
These skills are my favourite.
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You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta
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dale
Known Hero
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posted February 08, 2004 10:51 PM |
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Quote: Nobility, Scouting COmbat, Chaos, Nature, Death.
Nobility+Combat+Death+Chaos,
Scout+Chaos+Death+Nature+COmbat.
Death+Nature is for summoning demons,
Combat increases hero's attack nad stuff,
Scout is to no exact numbers of enemies,
Nobility is to increase creature growth.
These skills are my favourite.
I will agree that Nobility is a useful skill -- but I never waste it on my main hero. I will purchase a 'lord' hero and get him trained up a few levels or so so that he has decent nobility, estate, and mining skills. Then I park him and use him to hold the extra gold purses, gem caskes etc. that my main heros might collect (so that they can use their slots for items that enhance them in combat).
My favorite type is necro -- and I will usually buy a lord hero on the second or third week. First priority extra hero is a thief!
As the game goes on, I purchase extra lords -- one for each town. Often I send them out as a group with a moderate force for protection while they visit all of the things that enhance level or skill in the area my main heros have cleared.
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Vycka1234
Known Hero
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posted February 09, 2004 08:49 PM |
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Fire Diviner or Demonologist rulezzzzzz!!!! BTW guys pyromancer doesent give damage to spells it gives fire shield or smth., or it was changed in patch.
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Styq
Known Hero
Grandmaster Leadership
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posted February 15, 2004 07:55 PM |
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Heretic, Pyromancer, Shadow Mage, Fire Diviner all best.
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Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool
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peewee
Tavern Dweller
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posted March 07, 2004 02:08 PM |
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dark priest
my fave is bard in nature magic and also dark pries that wicked cuz every 2 dmg u do u get 1 health bac
so wat me do is i a give me dark priest a bow and arrow and just shoot everyone healin meself at the same time
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Wizard
Hired Hero
Trying to defend a castle
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posted March 23, 2004 05:05 PM |
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I like Bards - they have the stealth, and can effectively summon their army in combat - sneak behind the enemy lines and capture them with your summoned creatures.
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Against stupidity the very gods themselves contend in vain.
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Opeth
Tavern Dweller
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posted March 27, 2004 04:23 AM |
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surprised that the no one chose the Order...
tactical magic is the best way to survive the campiegn...
My fave are:
Order + Scouting --> scouting radius is increased by 2..
in homm4 the essence of logistic in homm4 is cruicail too.
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terje_the_ma...
Responsible
Supreme Hero
Disciple of Herodotus
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posted March 29, 2004 01:27 PM |
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I prefer the Wizard, since his class ability decreases mana cost of spells with 2. Combine that with Mana Flare, Mage's Staff and the Mage's Robe, you suddenly get most of your spells for 1 mana.... (IF you get Mana Flare and Mage's Robe, that is. But the spells of these magic types kinda make it worth the while no matter what.)
Aside from the Wizard, I am a big fan of the Archmage, because it's class ability (+20% effect all spells) kinda includes many other classes' abilities (Battle Mage - +20% to Magic fist & Ice Bolt; Beastmaster - +20% to summon wolf; plus a few other Nature and Order Magic classes such as illusionist, enchanter...)
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"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.
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