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Thread: Gnome's HOMM VII idea. | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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gnomes2169
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posted February 17, 2012 03:29 PM |
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Well, Ceril is just starting out in the dominion, so his ideals are still the same right now: Stop the king so that good and justice can thrive.
On the subject of how to unlock this path, I'm thinking of revising that. I was thinking that this path would be a little "Reward" for those who beat the game and would like to play through it again, but have a "What would have happened if..." scenario. Maybe I should let you unlock it once the first Haven campaign is completed? Either way, it is a reward for completing something...
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Jiriki9
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posted February 18, 2012 10:16 AM |
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And they seem to stay like that. so far.
The third scenario is intriguing again. the appereance of the women in the end keeps up the suspence. Also, this campaign seems to be much about quarrels about leadership...
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gnomes2169
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posted February 18, 2012 04:38 PM |
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Uniting the Dominion is a battle for leadership, since it is mostly broken groups of loosely united mercenary camps. Before they can stand up to the King, Ceril will have to struggle and claw for leadership.
For his ideals, Ceril did not protest the destruction of any of the "Loyalist" refugee camps/ towns, only killing the families of his allies. He is becoming harder, and it scares him.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
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posted February 19, 2012 04:49 PM |
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That of course it right.. However, still waiting for this to evolve =)
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gnomes2169
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posted February 22, 2012 06:02 AM |
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Number four is up. Five will be somewhat epic, and six will have a somewhat bitter-sweet ending. And then Dungeon's campaigns hit the stage.
Comments on option B, level 4?
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
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posted February 22, 2012 03:28 PM |
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ouch. Now the nasty side of the dominion finally show itself. For cassia/-us: I allready suspected that.
Two general issues:
-the people are still the same in both campaigns, are they?! It seems a bit confusing that some characters are not lined out at all in one, but then in the other string.
-Will the choice in Campoign 1 be reflected in the following ones? If not: bad. IF so: MUUUUUCH WOrk, since the difference grows.
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gnomes2169
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posted February 22, 2012 08:54 PM |
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The decissions you make (taking option A or B) will change the rest of the game. And yes, this will take allot of work.
Quote: -the people are still the same in both campaigns, are they?! It seems a bit confusing that some characters are not lined out at all in one, but then in the other string.
The people are the same, but Ceril's actions are different. Because he did not do what he did in option A, there was no rebellion among the Empire's own troops, Ordela was not recruited and the Fae were not erradicated from this part of Ashan. Because of his choice and actions, Ceril's pivotal role in history became a little... darker.
Then again, since so much time was spent with Cassius/ia you were able to see the bond of friendship grow between them and you are not only watching the Dominion grow but you are actively participating in its growth.
so option B is a sort of "In another life" set of campaigns.
Quote: For cassia/-us: I allready suspected that.
Well I dropped enough hints...
Finished level five. Level 6 B will be fully epic, and up tomorrow.
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Jiriki9
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posted February 23, 2012 12:05 PM |
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So...does it work like you choos either campaign set A, with the normal choices, or (afterwards) Campaign set B, with completely different choices?
OR does it work like you play haven as A or B and then you can play the second campaign also with an A or an B but both are also different depending on the choice in the first campaign?
The fifth campaign seems interestingly different, here Ceril also following his personal feeling and interest, for the first time, not a greater purpose of any kind.
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gnomes2169
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posted February 25, 2012 09:26 AM |
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Finished the sixth level for Haven option B. I needed to split the post, as it had become too large.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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xerox
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Undefeatable Hero
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posted February 25, 2012 02:32 PM |
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I don't like your Haven very much. It feels pretty boring and unoriginal to me. Haven a defensive faction - AGAIN?
I'm against having animals as creatures so I don't like the dogs.
The ability pack hunter also feels kinda pointless, because regardless of that ability, the dogs will get stronger the larger their stack is. I feel like it would end up being H6 Cerberus 2.0
Woodsman seems like a less fun version of a typical archer or elven ranger unit. I don't like how their ability completly depends on the terrain, otherwise it would be quite fun.
Pikemen seem like Sentinels 2.0, but I liked the H6 Sentinels. I like Reach, it has tactical value. Otherwise they're kinda meh.
The Mercenary guy is just boring.
I like the idea of the Centurion but its abilities seem to basically be like H5 Footman + H6 Sentinel.
Priest. Seems like a substitute for a Light magic hero. They should have atleast one unique abiliy.
Griffins. I like Griffins but you didn't add ANYTHING new to them.
I love the idea of Witch Hunters and I have had such ideas myself.
Unfortunaly, the abilities are very boring.
Angels = meh. Nothing new there. Same old Ressurection.
I like the Champions Overrun ability, but still a horse riding guy as one of the ultimate creatures feels kinda lame.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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gnomes2169
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Duke of the Glade
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posted February 26, 2012 05:48 AM |
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O... K...? One faction, that's supposed to be the simplest and easiest of the factions to use and master isn't that entirely unique. So what? I made a few factions, and vastly modified many existing ones, and every single Castle/ Haven faction has been a tanky faction. I sort of have to live up to expectations, right? Plus, and this is just for this thread, while I like how one can use Haven and this faction story-wise (with both good and evil being present in humans there is a great amount of variety and story that one can create) I have no inspiration for this faction's creatures. Sorry.
And I have never, ever, played H6, so comparing what I create to H6 has very little value, since I obviously wouldn't know that it bears any similarity.
But read on, (Especially with the Renegades) you might find that, hey, creativity does exist in this child's head. You might not like it, but that's your own decision.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
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posted February 29, 2012 11:56 AM |
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Different choices, gnomes? different campaigns, more But awesome ones, both of them! =)
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gnomes2169
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posted March 01, 2012 04:32 AM |
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First level for Dungeon is up! Well, one of the three first levels... At least, if you chose option B. This will be a nasty little campaign...
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
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posted March 01, 2012 10:39 AM |
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? So no come the dungeon levels after you chose Haven option B?
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gnomes2169
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posted March 01, 2012 03:56 PM |
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You do not have to complete option B to advance on to the Dungeon campaign, no. Haven option B is different from option A, and it will "Reward" you with levels that you would not be able to play normally. For dungeon these levels are 1.3, 2.3 and 3.3, So Kass's levels are only available if you complete Haven option B. The normal campaigns (Taruk's and Goritch-Kul's) are available even if you complete option A.
There will be levels labled "Option B" later on, so I'm glad to answer your questions now if you have any.
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Jiriki9
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posted March 01, 2012 04:15 PM |
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I'm still not sure how this works now.^^ sorry.
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gnomes2169
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posted March 01, 2012 11:34 PM |
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Alright, let's try again... All levels labeled "Option B" will only appear if you are playing through a game where you completed the Haven campaign, option B. All levels that appear without the label "Option B" are your normal, every day old levels. They are not fancy. They are not special. They are just normal story line levels.
EX: You have completed Haven campaign option A. Now you can play the Dungeon campaign levels that do not have the label of "Option B" next to it (So you do not have the ability to play any of Kass's levels). This is the "Base" campaign.
On the other hand, if you complete Haven campaign option B, then you will have the "Base" campaign (The levels in the above example) as well as Kass's levels to play through. "Option B" is there to indicate that you have to unlock these levels by beating Haven campaign option B.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
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posted March 01, 2012 11:43 PM |
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Ah, ok. But in Dungeon itself, there are no choices?!
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gnomes2169
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posted March 01, 2012 11:56 PM |
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Nope, your path is mostly set from this point on (though certain factions (Preserve) will have a choice between which sub-faction they want to use).
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
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posted March 01, 2012 11:57 PM |
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