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Thread: My opinion on heroes 6 | This thread is pages long: 1 2 · «PREV |
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Nelgirith
Promising
Supreme Hero
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posted October 15, 2011 12:58 PM |
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Quote: ^ In beta, there were a lot of main hand weapons.. so I suppose they are still in the game
No there were no normal main hand weapons. Sword of the Griffin, Sword of the Wolf and Staff of Tides are Dynasty Weapons.
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Neovius
Adventuring Hero
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posted October 15, 2011 01:04 PM |
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Quote: No there were no normal main hand weapons. Sword of the Griffin, Sword of the Wolf and Staff of Tides are Dynasty Weapons.
Really? I thought I had normal weapons, maybe I just don't remember :/
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fersch
Known Hero
Heral knight
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posted October 15, 2011 01:05 PM |
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I know this has nothing to do with what anyones talking about, but does anyone know what destiny actually does? "lucky" hits dont seem to double your power, or even increase it at all.
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Nocturnal
Promising
Supreme Hero
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posted October 15, 2011 01:08 PM |
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Quote: I know this has nothing to do with what anyones talking about, but does anyone know what destiny actually does? "lucky" hits dont seem to double your power, or even increase it at all.
Yeah, it is a bug. A lucky attack supposed be a critical hit, which is supposed to make the most damage your unit could like "flawless assault" skill does.
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fersch
Known Hero
Heral knight
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posted October 15, 2011 01:16 PM |
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Quote:
Yeah, it is a bug. A lucky attack supposed be a critical hit, which is supposed to make the most damage your unit could like "perfect strike" skill does.
Well that sucks any idea when/if they will release a patch for it in the near future?
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Sherekhaan
Adventuring Hero
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posted October 15, 2011 09:44 PM |
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Luck seems to be working for me, I tend to do more damage with a luck roll than without, it's just not as noticeable as 5.
Overall I think they have used the extra month or so quite well, and I am quite happy with Heroes 6 for a release standard knowing that fixes for the town screens and exoansions are in the pipe. As long as we get the RMG and town screeens by the next expansion I think it will be a very solid instalment.
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ulf5
Tavern Dweller
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posted October 16, 2011 07:48 PM |
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Is it just me or is the waterwalking ability of Sanctuary overpowered? I just played a game on Isles of Judgement and got completely destroyed by the normal AI, when I on the Tree of Plenty won so easily it was almost boring. I'm by no means a good player, but it seems to me that seeing as Sanctuary can just go for troops at the start and rush you, you have to get lots of defensive troops at the start. And if they don't rush, you still have to get troops early cause they could have rushed. What I'm trying to say is that I think it's basically a coin-flip. If you go for economy early and they rush, they win. If you go for troops early and they don't rush, they win. If you go economy and they do too, you're on even ground and if you go for troops and they rush you're also on even ground. I find this very unfair. If I'm overlooking something or anyone could give me tips on how to combat this I would appreciate advice.
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