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Thread: Xerox's H6 Academy | This thread is pages long: 1 2 · «PREV |
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted December 21, 2011 01:44 AM |
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Yeah, he's such a nub *kicks Xerox another few times as he lays curled up on the ground pleading for mercy*
That's what you get for making a creature that we don't approve of. It's not bullying. It's righteous justice.
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"Folks, I don't trust children. They're here to replace us."
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xerox
Promising
Undefeatable Hero
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posted December 21, 2011 08:27 AM |
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Edited by xerox at 08:43, 21 Dec 2011.
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okay so I will My Little Ponyify it up a bit then >.>
also I could not have used the "compact card" style but I am not sure if people are interested in lengthy descriptions on every single ability and all that
So are you happy with your Khepcutie now? <3
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted December 21, 2011 09:04 AM |
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It looks like a techmarine torn between Nurgle and Tzeentch.
Give it a couple more eyes and it's good
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Damian777
Hired Hero
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posted December 25, 2011 12:50 PM |
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Kheprah is nice creature !
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Kenishi
Famous Hero
passed out drunk in Tavern's
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posted December 31, 2011 04:27 PM |
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Edited by Kenishi at 16:28, 31 Dec 2011.
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So 2 new addition while the beast men i dig for the bug I have mixed felling might be because of its W3 look where the only bugs ware undead but I see it working, also the Anubite ... well It would work in the context that wizards start to subjugate spiritual beings, in h5 the rakasa ware the most powerful of the spirit - beast, so to speak, that they managed to subjugate... but is just me and my selfish wish to see them in a wizard faction
Now the only question is if by this time the wizard ware able to create Titans ....
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No Gods, no Masters. Knowledge is Power, and Power is Freedom
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xerox
Promising
Undefeatable Hero
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posted January 07, 2012 05:46 PM |
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Thanks.
Upgraded Kheprakhi artwork a bit and added the TITAN!
Also added the special buildings!
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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hobo2
Promising
Known Hero
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posted January 08, 2012 04:12 PM |
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I do not understand how you could put so much work into a Heroes VI Faction without putting in the extra effort to make the faction actually playable. You even acknowledge all the "healing and crowd control nonsense" that is everywhere in the game. Well... it IS everywhere in the game. That's the game. If you don't have the ability to bring your troops back, you're not a playable faction. Loss prevention is the entire game. You win the game because you have troops left and your opponent does not. That applies especially to the dozens of fights with minor units you do along the way to gain resources and XP. Taking them out without losing any troops permanently is completely necessary because of how many troops there are, and basically nothing else matters.
It's an interesting vision of the Wizard/Tower/Academy faction for Heroes VI, but unless and until it is revamped into something that can stomp some indie Marksman without losing a bunch of birds, it's not a playable faction.
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xerox
Promising
Undefeatable Hero
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posted January 09, 2012 12:54 AM |
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Stronghold and Inferno doesn't have any healing from creatures either.
I expect healing to be nerfed, but obviously Academy also has access to all the skills such as Reinforcements, Regeneration, Heal and Life Drain etc.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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hobo2
Promising
Known Hero
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posted January 09, 2012 01:35 PM |
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Quote: Stronghold and Inferno doesn't have any healing from creatures either.
...and those are the worst factions. By a lot. Setting yourself underpowered factions as your aspirant balance point is setting yourself up for failure. At the very least you should aim for something middle of the road, like Sanctuary.
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted January 09, 2012 01:58 PM |
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Edited by Adrius at 13:59, 09 Jan 2012.
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Quote: Setting yourself underpowered factions as your aspirant balance point is setting yourself up for failure
Eh... "failure"... why? Does he "win" if he makes the factions like the other ones?
If in Xerox's view of H6, healing doesn't have such a huge impact, then so be it. He doesn't have to adapt himself to the current balancing.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 09, 2012 02:22 PM |
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If it were up to me, there would be none of this loss prevention nonsense in the game to begin with, aside from high-level resurrection spells as per usual for the series. The fact that they dominate the game right now at all is the real failure here, and I commend Xerox for leaving them out.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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hobo2
Promising
Known Hero
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posted January 09, 2012 03:06 PM |
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Edited by hobo2 at 15:12, 09 Jan 2012.
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Not taking any losses is always the goal in a Heroes/King's Bounty game. Always. Has been since the original King's Bounty, where your score was simply your accomplishments minus your time minus your losses along the way.
The issue is that in Heroes VI, fliers cannot cross the board in a single round and no power on Ashan can stop a melee unit from getting to your archers by turn three. every tiny square on the map is bordered by eight other tiny squares and there is no zone of control (neither hard nor soft). If the enemy has archers, they will be able to shoot at your vulnerable troops because you can't tie them up on the first turn. If the enemy has melee units, they will be able to attack your vulnerable units because they can simply walk around any number of intervening melee units of any toughness.
The game lacks tactics that can keep you from taking losses against even speedbump opposition. So you need to have low level access to resurrection (and resurrection equivalents like Reinforcements). the alternative is that you bleed troops against all the speedbump units guarding the resources and mines and you don't have an army capable of taking the final castles or putting up a decent fight against other players.
I'd rather that the game gave us some effective tactical means to lock down enemies. But that requires a huge redesign of, well, everything. Saying the you don't like the core mechanics of Heroes VI so you're going to make a faction that can in no way survive when exposed to them is just ridiculous. You should be proposing some Heroes VII writeup or some vast Heroes VI overhaul instead.
I know I'd rather have a game where there were a lot less hexes on the board than there are squares on the current H6 battlemap, and units had to spend a real movement point to make melee attacks, and you could choose to move one hex at a time, and very fast creatures could cross the entire board in one turn but slow creatures had to do it in 4. Because that would involve players being able to use melee troops to block and allow players to use fast creatures to shut down archers and other tactical things that would make low level resurrection arguably unnecessary. But that game is not Heroes VI, and simply whining that healing is too powerful won't change that. And simply pouting and making factions that can't play the healing game effective really won't change that.
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted January 09, 2012 03:16 PM |
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Edited by Adrius at 15:16, 09 Jan 2012.
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I think you're taking this little piece of fanfiction way too seriously.
I doubt that anyone here expects Blackhole to come and look at our factions and go "well darn we were wrong! This is awesome!".
So what if it doesn't change anything. This isn't a mod project, you'll never get to play Xerox's Academy. This is about delivering a vision of what the game COULD be like.
So screw realism and let the imagination flow.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 09, 2012 05:56 PM |
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Quote: Saying the you don't like the core mechanics of Heroes VI so you're going to make a faction that can in no way survive when exposed to them is just ridiculous.
There's absolutely nothing ridiculous about it, considering that the current gameplay model is not working and broad changes are almost inevitable (some of which were even foreshadowed in that malfunctioning survey which nobody could take).
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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xerox
Promising
Undefeatable Hero
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posted January 10, 2012 05:11 PM |
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I am hoping that healing will have a less dominant role in the expansion (if there will be expansions...)
Also fyi, Stronghold is NOT considered to be an underpowered faction at all.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Rakshasa
Tavern Dweller
Rakshasa-Wizard
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posted January 24, 2012 05:14 PM |
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I definitly like this design and hope to see it fullfilled.
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