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Thread: My expansions creatures ( Academy, Dungeon,Sylwan,Dwarves) | |
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Damian777
Hired Hero
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posted February 03, 2012 06:41 PM |
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My expansions creatures ( Academy, Dungeon,Sylwan,Dwarves)
Hi ! English is not my first language. Please do not look at the errors.
Singler
The size of Forwarding department: 1x1
Weekly increase: 7
Physical Damage: 4 - 6
Physical Defense: 9%
Magic Defense: 5%
Initiative: 40
Speed: 5
Hit Points: 26
Leadership: 5
Purpose: 5
Dark Assasyn
Branch size: 1x1
Weekly growth: 9
Physical Damage: 5 - 8
Physical Defense: 10%
Magic Defense: 6%
Initiative: 45
Speed: 5
Hit points: 29
Leadership: 6
Purpose: 6
[Color = blue] Invisibility - Special ability
Dark Assasyni can become invisible by two rounds during the entire battle. In the case where the Dark Assasyni become visible to attack. [/ Color]
[Size = 4] Beholder / Eye of Chaos [/ size]
[Img width = 351 height = 450] http://www.ravenmimura.com/images/full/EyeOfFlameBeholder.jpg [/ img]
Beholder
The size of Forwarding department: 1x1
Weekly growth: 6
Range of attack from a distance: 50%
Magic Damage: 7 - 8
Physical Defense: 5%
Magic Defense: 14%
Initiative: 25
Speed: 4
Życa Points: 21
Leadership: 1
Purpose: 7
Eye of Chaos
The size of Forwarding department: 2x1
Weekly increase: 8
Range of attack from a distance: 50%
Magic Damage: 8 - 10
Physical Defense: 5%
Magic Defense: 16%
Initiative: 30
Speed: 4
Hit points: 23
Leadership: 3
Purpose: 8
[Size = 4] Gargoyle / Lunar Gargoyle [/ size]
[Img width = 419
Gargoyle
The size of Forwarding department: 1x1
Weekly growth: 9
Physical Damage: 7-7
Physical Defense: 8%
Magic Defense: 9%
Initiative: 30
Speed ​​(flying unit): 6
Hit Points: 24
Leadership: 4
Purpose: 3
Lunar Gargoyle
The size of Forwarding department: 1x1
Weekly increase: 12
Physical Damage: 8-8
Physical Defense: 10%
Magic Defense: 12%
Initiative: 35
Speed ​​(flying unit): 6
Hit Points: 27
Leadership: 5
Purpose: 4
[Color = purple] [size = 6] elite [/ size] [/ color]
[Size = 4] Minotaur / Minotaur Blood [/ size]
[Img width = 700 height = 511] http://img3.imageshack.us/img3/3589/loch21.jpg [/ img]
Minotaur
The size of Forwarding department: 1x1
Weekly growth: 3
Physical Damage: 16 - 18
Physical Defense: 29%
Magic Defense: 18%
Initiative: 25
Speed: 4
Życa Points: 90
Leadership: 4
Purpose: 6
Blood Monotaur
The size of Forwarding department: 1x1
Weekly growth: 5
Physical Damage: 19 - 20
Physical Defense: 31%
Magic Defense: 20%
Initiative: 30
Speed: 5
Życa Points: 95
Leadership: 5
Purpose: 6
[Size = 4] Saurian Rider / Duet Horror [/ size]
[Img width = 700
Saurian Rider
The size of Forwarding department: 2x2
Weekly increase: 2
Physical Damage: 15 - 16
Physical Defense: 24%
Magic Defense: 24%
Initiative: 40
Speed: 6
Życa Points: 105
Leadership: 7
Purpose: 5
Duet Horror
The size of Forwarding department: 2x2
Weekly growth: 4
Physical Damage: 16-17
Physical Defense: 26%
Magic Defense: 26%
Initiative: 45
Speed: 6
Życa Points: 110
Leadership: 8
Purpose: 7
[Color = blue] Sign of Fear - Special ability
Jeszczurzy Rider / Horror duo send a sign of fear to one of the enemy units. The entity which received the character can not attack, counterattack Jaszczurzego Rider / Duet for 3 tury.Umiejętności Horror can be used only once during the entire battle.
[/ Color]
[Size = 4] Matriarch / Matriarch of Destruction [/ size]
[Img width = 700 height = 525] http://images2.alphacoders.com/123/thumbbig-123854.jpg [/ img]
Matriarch
The size of Forwarding department: 1x1
Range of attack from a distance - 100%
Weekly growth: 3
Magic Damage: 19-22
Physical Defense: 19%
Magic Defense: 35%
Initiative: 40
Speed: 3
Hit Points: 55
Leadership: 9
Purpose: 6
Matriarch of Destruction
The size of Forwarding department: 1x1
Range of attack from a distance - 100%
Weekly growth: 5
Magic Damage: 20-23
Physical Defense: 21%
Magic Defense: 37%
Initiative: 45
Speed: 4
Hit Points: 60
Leadership: 9
Purpose: 6
[Color = purple] [size = 6] Champion [/ size] [/ color]
[Size = 4] Shadow Dragon / Black Dragon [/ size]
[Img width = 700 height = 393] http://images2.alphacoders.com/962/thumbbig-96280.jpg [/ img]
Shadow Dragon
The size of Forwarding department: 2x2
Weekly growth: 1
Magic Damage: 47-49
Physical Defense: 44%
Magic Defense: 43%
Initiative: 50
Speed ​​(flying unit): 6
Hit Points: 325
Leadership: 15
Purpose: 10
Black Dragon
The size of Forwarding department: 2x2
Weekly increase: 2
Magic Damage: 50-52
Physical Defense: 47%
Magic Defense: 45%
Initiative: 55
Speed ​​(flying unit): 6
Hit Points: 335
Leadership: 16
Purpose: 11
[Color = blue] Call of Darkness - Special ability
Black Dragon once every three rounds can send a powerful black magic bullets for one of the opponent's creatures. Power unit receives the ball 40% magic defense, 10 and 10 leadership destination for 2 rounds. [/ Color]
Stem
Thunder Bird / Bird of Thunder
http://fc04.deviantart.net/images/i/2003/45/5/0/Thunderbird.jpg
The size of the branch: 2x2
Weekly growth: 5
Magic Damage: 6 -7
Physical Defense: 12%
Magic Defense: 18%
Initiative: 30
Speed ​​(flying unit): 6
Hit points: 25
Leadership: 6
Purpose: 3
The size of the branch: 2x2
Weekly increase: 7
Magic Damage: 7 - 10
Physical Defense: 14%
Magic Defense: 20%
Initiative: 30
Speed ​​(flying unit): 7
Hit points: 30
Leadership: 7
Purpose: 3
Stone Golem / Iron Golem
http://th00.deviantart.com/fs29/300W/f/2008/054/a/9/DW3___O_Holy_Knight_02_by_xadhoom.jpg
Stone Golem
Branch size: 1x1
Weekly growth: 6
Physical Damage: 4-5
Physical Defense: 26%
Magic Defense: 25%
Initiative: 30
Speed: 4
Hit points: 31
Leadership: 7
Purpose: 3
Iron Golem
Branch size: 1x1
Weekly increase: 8
Physical Damage: 6-7
Physical Defense: 28%
Magic Defense: 27%
Initiative: 35
Speed: 4
Hit points: 34
Leadership: 8
Purpose: 4
Mag / Mag Battle
http://art.ngfiles.com/images/100/errold_battlemage_1.jpg
Mag
Branch size: 1x1
Weekly growth: 5
Range of attack from a distance - 50%
Magic Damage: 9 - 11
Physical Defense: 11%
Magic Defense: 14%
Initiative: 40
Speed: 4
Hit points: 26
Leadership: 7
Purpose: 7
Battle Mage
Branch size: 1x1
Weekly increase: 7
Range of attack from a distance - 100%
Magic Damage: 12 - 14
Physical Defense: 12%
Magic Defense: 16%
Initiative: 40
Speed: 5
Hit points: 29
Leadership: 7
Purpose: 7
Quicksand - the ability of special
Battle Mage is able to time during the battle to create a moving sand in each field. If an opponent enters the creation of this field is losing two of the queue.
Elite
Wind Whisperer / Ghost Storm
http://dreamworlds.ru/uploads/posts/2010-08/thumbs/1280748798_mage_m_by_loztvampir3.jpg
Wind Whisperer
Branch size: 1x1
Weekly growth: 3
Range of attack from a distance - 100%
Magic Damage: 20 - 21
Physical Defense: 20%
Magic Defense: 22%
Initiative: 25
Speed: 4
Hit points: 70
Leadership: 10
Purpose: 10
Storm Whisperer
Branch size: 1x1
Weekly growth: 4
Range of attack from a distance - 100%
Magic Damage: 22 - 25
Physical Defense: 22%
Magic Defense: 25%
Initiative: 30
Speed: 4
Hit points: 73
Leadership: 11
Purpose: 12
Tornado - a special ability
Wind Whisperer / Ghost Storm can summon a tornado. It reduces the firing range of all enemy units to further reduce the rate of half of all units with 2 for 1 turn. This ability is renewed every 3 rounds.
Objection - the ability cpejalna
Storm Whisperer can receive two books of magic spells from an enemy for 2 turns. Can be used only once during the entire battle.
Rakhasa / Bloody Rakhasa
http://www.tawerna.biz/pages/gallery/gallery/Rakshasa_2.jpg
The size of the branch: 2x2
Weekly growth: 3
Physical Damage: 15 - 17
Physical Defense: 24%
Magic Defense: 21%
Initiative: 35
Speed: 5
Hit points: 75
Leadership: 7
Purpose: 5
The size of the branch: 2x2
Weekly growth: 5
Physical Damage: 18 - 19
Physical Defense: 27%
Magic Defense: 23%
Initiative: 40
Speed: 6
Hit points: 80
Leadership: 7
Purpose: 6
Mantykora / Chimera
http://4.bp.blogspot.com/_A60UjhdI1zg/TP9vdr9OEmI/AAAAAAAAABY/S-CGAUmxQUc/s1600/chimera.jpg
Mantykora
The size of the branch: 2x2
Weekly increase: 2
Physical Damage: 14 - 17
Physical Defense: 22%
Magic Defense: 27%
Initiative: 40
Speed: 6
Hit points: 82
Leadership: 4
Purpose: 5
Chimera
The size of the branch: 2x2
Weekly growth: 4
Physical Damage: 16 - 19
Physical Defense: 24%
Magic Defense: 30%
Initiative: 45
Speed: 7
Hit points: 88
Leadership: 5
Purpose: 5
Champion
Colossus / Titan
http://images.alphacoders.com/102/thumbbig-102773.jpg
Colossus
The size of the branch: 2x2
Weekly growth: 1
Range of attack from a distance - 100%
Magic Damage: 50 - 51
Physical Defense: 42%
Magic Defense: 42%
Initiative: 45
Speed: 5
Hit points: 295
Leadership: 11
Purpose: 10
Titanium
The size of the branch: 2x2
Weekly increase: 2
Range of attack from a distance - 100%
Magic Damage: 52 - 54
Physical Defense: 44%
Magic Defense: 44%
Initiative: 45
Speed: 5
Hit points: 305
Leadership: 12
Purpose: 12
Chain of Thunder - Special ability
Colossus / Titan can send a chain of lightning that damages all enemy units. Recovery time is 2 round skills.
[Color = green] [size = 6] core [/ size] [/ color]
[Size = 4] Satyr / Faun [/ size]
[Img width = 400
Satyr
The size of Forwarding department: 1x1
2-5 Physical Damage
Weekly growth: 9
Physical Defense: 5%
Magic Defense: 12%
Initiative: 40
Speed: 5
Hit Points: 27
Leadership: 4
Purpose: 12
Faun
The size of Forwarding department: 1x1
Physical Damage: 3-6
Weekly increase: 12
Physical Defense: 6%
Magic Defense: 14%
Initiative: 45
Speed: 5
Hit Points: 29
Leadership: 4
Purpose: 13
[Size = 4] Elven Archers / Elven Hunter [/ size]
[Img width = 489
Elvish Archer
The size of Forwarding department: 1x1
Physical Damage: 3-6
Weekly growth: 6
Physical Defense: 9%
Magic Defense: 7%
Initiative: 45
Speed: 5
Hit Points: 22
Leadership: 6
Purpose: 10
Elvish Hunter
The size of Forwarding department: 1x1
Physical Damage: 3-6
Weekly increase: 8
Physical Defense: 10%
Magic Defense: 8%
Initiative: 50
Speed: 6
Hit Points: 25
Leadership: 7
Purpose: 11
[Size = 4] Rusalka / nymph [/ size]
[Img width = 700 height = 525] http://images2.alphacoders.com/123/thumbbig-123844.jpg [/ img]
Nixie
The size of Forwarding department: 1x1
Magic Damage 4 - 6
Weekly increase: 10
Physical Defense: 4%
Magic Defense: 10%
Initiative: 25
Speed: 6
Hit Points: 20
Leadership: 5
Purpose: 11
Nymph
The size of Forwarding department: 1x1
Magic Damage 6 - 8
Weekly increase: 13
Physical Defense: 5%
Magic Defense: 11%
Initiative: 30
Speed: 6
Hit Points: 23
Leadership: 5
Purpose: 12
[Color = blue] The hand of nature - the ability of special
He can heal one of the units of all niepozytywnych effects. Recovery time is 3 round capacity.
[/ Color]
[Color = green] [size = 6] elite [/ size] [/ color]
[Size = 4] Ent / Santa Ent [/ size]
[Img width = 400
Ent
The size of Forwarding department: 2x2
Physical Damage: 15 - 16
Weekly increase: 2
Physical Defense: 28%
Magic Defense: 24%
Initiative: 35
Speed: 4
Hit Points: 97
Leadership: 7
Purpose: 7
Holy Ent
The size of Forwarding department: 2x2
Physical Damage: 17 - 18
Weekly growth: 4
Physical Defense: 30%
Magic Defense: 25%
Initiative: 40
Speed: 5
Hit Points: 102
Leadership: 8
Purpose: 8
[Size = 4] Unicorn / Silver Unicorn [/ size]
[Img width = 700 height = 525] http://images2.alphacoders.com/115/thumbbig-115462.jpg [/ img]
Unicorn
The size of Forwarding department: 2x2
Physical Damage: 16 - 17
Weekly growth: 3
Physical Defense: 18%
Magic Defense: 26%
Initiative: 40
Speed: 7
Hit Points: 68
Leadership: 8
Purpose: 10
Silver Unicorn
The size of Forwarding department: 2x2
Physical Damage: 16 - 17
Weekly growth: 5
Physical Defense: 20%
Magic Defense: 28%
Initiative: 45
Speed: 7
Hit Points: 73
Leadership: 6
Purpose: 11
[Color = blue] Magic Horn - Special ability
Unicorn / Silver Unicorn can attack your opponent with an attack greater than the standard. Each 5% for an earlier attack this unit. Example - if the enemy units will attack the Unicorn / Silver Unicorn 4 times is his ability is stronger by 20% = Attack + 20% standard [/ color]
[Size = 4] Druid / Guardian Life [/ size]
[Img width = 600 height = 864] http://images.wikia.com/wow/pl/images/d/d9/DarkElf_Druid.jpg [/ img]
Druid
The size of Forwarding department: 1x1
Magic Damage: 18 - 22
Weekly increase: 2
Range of attack from a distance: 100%
Physical Defense: 19%
Magic Defense: 24%
Initiative: 45
Speed: 5
Hit Points: 70
Leadership: 10
Purpose: 7
Guardian Life
The size of Forwarding department: 1x1
Magic Damage 20 - 24
Weekly growth: 4
Range of attack from a distance: 100%
Physical Defense: 20%
Magic Defense: 25%
Initiative: 45
Speed: 5
Hit Points: 75
Leadership: 11
Purpose: 8
[Color = blue] Sign of Life - Special ability
Druid / Stażnik life can can give one of its units of his life to restore it. Can be used only once during the entire battle.
Scream Element
Guardian Life can remove the ability of one of the enemy units. Duration - 2 turns. Recovery time - 4 rounds. [/ Color]
[Color = green] [size = 6] Champion [/ size] [/ color]
[Size = 4] Gargantuan / Ancient Gargantuan [/ size]
[Img width = 700 height = 370] http://fc06.deviantart.net/fs40/f/2009/035/e/a/Behemot_by_anez_erynlis.jpg [/ img]
Garguantan
The size of Forwarding department: 2x2
Physical Damage: 43 - 44
Weekly increase: 2
Physical Defense: 55%
Magic Defense: 41%
Initiative: 30
Speed: 5
Hit Points: 360
Leadership: 9
Purpose: 6
Ancient Garguantan
The size of Forwarding department: 2x2
Physical Damage: 45 - 46
Weekly growth: 3
Physical Defense: 57%
Magic Defense: 42%
Initiative: 30
Speed: 5
Hit Points: 370
Leadership: 10
Purpose: 7
[Color = blue] Live Disc - Special ability
Garguantan / Ancient Garguantan can use this ability when he wants to protect all the units of his army. It takes a defensive position and all the damage falling on our armies roam at him by one turn. Recovery time is 4 rounds. [/ Color]
Stem
Defender Dwarf / Dwarf Knight
http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/dwarfs/Ironbreaker01.jpg
Dwarf Defender
The size of Forwarding department: 1x1
Weekly increase: 7
Physical Damage: 3 - 5
Physical Defense: 27%
Magic Defense: 15%
Initiative: 35
Speed: 4
Hit Points: 28
Leadership: 2
Purpose: 1
Dwarf Knight
The size of Forwarding department: 1x1
Weekly growth: 9
Physical Damage: 4 - 6
Physical Defense: 29%
Magic Defense: 17%
Initiative: 40
Speed: 4
Hit Points: 32
Leadership: 3
Purpose: 2
Guard Run / Run Champion
http://media.giantbomb.com/uploads/1/11419/780448-dw_armor_runepriest_epic_super.jpg
The size of Forwarding department: 1x1
Weekly growth: 5
Range of attack from a distance - 50%
Physical Damage: 5 - 6
Physical Defense: 15%
Magic Defense: 15%
Initiative: 25
Speed: 4
Hit Points: 27
Leadership: 4
Purpose: 3
The size of Forwarding department: 1x1
Weekly increase: 7
Range of attack from a distance: 50%
Magic Damage: 6 - 7
Physical Defense: 17%
Magic Defense: 16%
Initiative: 30
Speed: 4
Hit Points: 29
Leadership: 5
Purpose: 5
Unbreakable Armor - Special ability
Run Master can throw on one of the core units of this spell. It increases physical defense by 6 units in 3 turns. The ability to regenerate every 4 rounds.
Slayers Bear / Bear Destroyer
http://dreamworlds.ru/uploads/posts/2010-09/thumbs/1284612372_furgot.jpg
The size of Forwarding department: 1x1
Weekly growth: 6
Range of attack from a distance: 50%
Physical Damage: 7 - 9
Physical Defense: 13%
Magic Defense: 8%
Initiative: 40
Speed: 6
Hit Points: 29
Leadership: 5
Purpose: 5
The size of Forwarding department: 1x1
Weekly growth: 9
Range of attack from a distance: 50%
Magic Damage: 8 - 10
Physical Defense: 16%
Magic Defense: 10%
Initiative: 45
Speed: 6
Hit Points: 29
Leadership: 5
Purpose: 5
Elite
Nidoran / Uhog
http://forums.civfanatics.com/attachment.php?attachmentid=57492&stc=1
The size of Forwarding department: 2x2
Weekly increase: 2
Physical Damage: 23 - 25
Physical Defense: 33%
Magic Defense: 27%
Initiative: 15
Speed: 3
Hit Points: 140
Leadership: 2
Purpose: 2
The size of Forwarding department: 2x2
Weekly growth: 4
Physical Damage: 24 - 27
Physical Defense: 36%
Magic Defense: 30%
Initiative: 20
Speed: 3
Hit Points: 150
Leadership: 3
Purpose: 3
Mora Uni / Uni Zau
http://dreamworlds.ru/uploads/posts/2008-12/thumbs/1228129188_stormbeak_by_shadowumbre.jpg
The size of Forwarding department: 2x2
Weekly growth: 3
Physical Damage: 13 - 15
Physical Defense: 20%
Magic Defense: 19%
Initiative: 40
Speed ​​(flying unit): 5
Hit Points: 81
Leadership: 4
Purpose: 8
The size of Forwarding department: 2x2
Weekly growth: 5
Physical Damage: 14 - 16
Physical Defense: 21%
Magic Defense: 20%
Initiative: 40
Speed ​​(flying unit): 5
Hit Points: 84
Leadership: 5
Purpose: 10
Stigma - the ability of special
Mora Uni / Uni Zau can throw a mark on one of the enemy units. It receives in each round of the maximum number of points an individual's life by 4 You can use a maximum of two units of the enemy. The ability to throw the enemy unit must be at Mora Uni / Uni Zau.
Guardian of the Flame / Lord of the Flame
http://dreamworlds.ru/uploads/posts/2010-09/1285671615_227_realsize.jpg
The size of Forwarding department: 2x2
Weekly growth: 3
Range of attack from a distance: 100%
Magic Damage: 15 - 18
Physical Defense: 31%
Magic Defense: 21%
Initiative: 40
Speed: 4
Hit Points: 100
Leadership: 6
Purpose: 2
The size of Forwarding department: 2x2
Weekly growth: 5
Magic Damage: 16 - 19
Physical Defense: 33%
Magic Defense: 22%
Initiative: 55
Speed: 6
Hit Points: 110
Leadership: 7
Purpose: 3
Champion
Fire Dragon / Red Dragon
http://1dut.com/wp-content/uploads/2011/09/30-awesome-red-dragon-artworks-1dut.com-18.jpg
The size of Forwarding department: 2x2
Weekly growth: 1
Magic Damage: 49 - 51
Physical Defense: 47%
Magic Defense: 40%
Initiative: 50
Speed ​​(flying unit): 6
Hit Points: 303
Leadership: 8
Purpose: 8
The size of Forwarding department: 2x2
Weekly increase: 2
Physical Damage: 52 - 54
Physical Defense: 49%
Magic Defense: 42%
Initiative: 55
Speed ​​(flying unit): 6
Hit Points: 310
Leadership: 10
Purpose: 10
Fire Blast - Special ability
Fire Dragon / Red Dragon is able to send huge waves in a straight line or diagonally that damage. The ability to be renewed every 3 rounds.
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Minnakht
Known Hero
Green eyed monster
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posted February 04, 2012 03:30 AM |
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Wiem, że mówiłeś, by nie zwracać uwagi na błędy, ale... Damian, przynosisz wstyd wszystkim Polakom wszędzie. Naucz się angielskiego porządnie, to że nie mówisz nim rodzimie to nie żadna wymówka.
Ocenię te pomysły gdy przestaną boleć mnie od nich oczy. I samoocena mojej narodowości.
---
That guy is an embarassment to Poles everywhere, claiming his heritage lets him butcher your glorious English language. The likes of him should be flogged in public.
I'll comment on his ideas once they stop being such an eyesore.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 04, 2012 09:44 AM |
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@minnakht: There's no need to get rude, man!
@damien: indeed, please, clean up your post a bit. That has nothing to do with english language, but everything is reaylly messed up. Also, please order your ideas a bit m,ore clearly, making maybe a bold healdline over the gathered creas of one faction and such. Ruight now, it's really tiring to read this, but with a tiny bit of formating, this can easily be changed.
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Minnakht
Known Hero
Green eyed monster
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posted February 04, 2012 12:36 PM |
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Edited by Minnakht at 12:36, 04 Feb 2012.
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Or *cringe* he can send me his ideas in Polish, and I'll translate them. Proper.
And he'll owe me a beer.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 04, 2012 12:48 PM |
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I honestly see no problem with the english here, and I think people with "not so good" English shall be able to share their ideas here, too, without being dissed! There is a certain long-time user frequently posting in the altar, who has not the best english either, but is extremely creative, has great ideas and good ways to work them out. His works are not worse because of his english not being the highest. my own english has improved, as well, since I'm here. And finally, I don't think, as mentioned, that the english is the problem here, but the general readability of the post, because (at least when I view it), a lot of signs and codes are not correct. BNut that definitely is not a problem of english^^
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