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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 60 90 ... 115 116 117 118 119 ... 120 150 180 210 220 · «PREV / NEXT»
RealLifeCheate
RealLifeCheate

Tavern Dweller
posted August 01, 2015 11:23 PM
Edited by RealLifeCheate at 23:38, 01 Aug 2015.

Hello thank you for your quick answer:


Concerning this hota version i tried it, but it just adds ONE new town? Not possible to get more?


Concerning the changes, i just thought about balancing the different towns (from ten thousand games of experience).


I just have absolutly no idea how to do it . I read some tutorials and it was like chinese...



Concerning this script changes, would you mind doing it???? If you say it is not complicated? If you explain me how to do it, i would gladly help you analyse an adwords/analytics acc (im certified^^).

How does that sound? I am addicted to heroes, i played it when i was 7 and i will play it when i am 70 ^^.



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 02, 2015 11:03 AM

No sorry. Sometimes I do mods on requests if I agree with and if I believe there will be some audience to, thus the work time is worth. But your requests, I agree with none (no offense, it's just a matter of opinion and game experience).

Fortress is strong town, behemots must be given early because that's the only stronghold advantage, castle archangels are already too strong so delays to them are good, rampart is already the 2nd best town, so upgrading elves to sharps will provoke nuclear blast all around. The only request I may agree is for pillars of eyes. But very few people play on impossible mode.


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Era II mods and utilities

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fanofheroes
fanofheroes


Famous Hero
posted August 04, 2015 07:36 PM





For some reason I cannot disable these mods.  

(I hope my image uploaded correctly to show the error)

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fanofheroes
fanofheroes


Famous Hero
posted August 04, 2015 07:42 PM

...no it didn't

So I'm trying to disable the 'fast battle animation' and an error has prompted saying:

---------------------------

---------------------------
Press CTRL+C to copy this message



Please ensure that you have enough rights for creation, deletion or editing "Modslist.txt" file. The file should not have "read only" attribute. The last unsuccessful call:
FileDelete(C:Program Files (x86)3DOHeroes 3 CompleteToolsMod Manager....Modslist.txt)
---------------------------
OK  
---------------------------

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 04, 2015 08:07 PM

never put any game in program files, if win 7 and +. That folder has some restrictions and is set to read only.

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fanofheroes
fanofheroes


Famous Hero
posted August 05, 2015 03:48 PM

Salamandre said:
never put any game in program files, if win 7 and +. That folder has some restrictions and is set to read only.


Great!

Also, I'd like to edit some of the colors of the level 8 units, but the h3sprite.lod file doesn't have the wog units, only the originals. With the era II, are the DEFs saved under a different file?

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fanofheroes
fanofheroes


Famous Hero
posted August 06, 2015 12:39 AM

Salamandre said:
never put any game in program files, if win 7 and +. That folder has some restrictions and is set to read only.


Suggestions for what folder should I put it in? I made a games folder but that causes the game to crash or misplace images like icons and battlefields.  


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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 06, 2015 11:50 AM

They are in the WoG folder (yourErafolder/Mods/WoG/Data/hmm35wog.pac).
I have my game folder under my Desktop, but I guess any other place than program files should do.

Ps. There is also some modding-related threads where you can seek for help, personally I'd ask here.
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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted August 07, 2015 12:17 PM

Is there any information about new ERA Version?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 09, 2015 10:19 PM

Quote:


void Check4Fairy(void)
{
 __asm{
   xor eax,eax
   cmp   dword ptr [edi+0x34],0x86
   je    lyes
   cmp   dword ptr [edi+0x34],173 // santa gremlin
   je    lyes
   cmp   dword ptr [edi+0x34],174 // NPC1
   jb    lyes            // не NPC - переход с НЕ РАВНО
   cmp   dword ptr [edi+0x34],191 // NPC1
   ja    lyes            // не NPC - переход с НЕ РАВНО
   cmp   eax,eax
   je    lyes            // NPC - переход с РАВНО
 }
lyes:;
}

static int FP_ret;
void FairyPower(void)
{
 __asm{
   mov   eax,[esi+0x4C] // количество
   cmp   dword ptr [esi+0x34],0x86
   jne   l_not
   lea   eax,[eax+4*eax]
   jmp   l_yes
 }
l_not:
 __asm{
   cmp   dword ptr [esi+0x34],173 // santa gremlin
   jne   l_not2
   shr   eax,6 // num/64
   inc   eax
 }
l_not2:
 __asm{
   cmp   dword ptr [esi+0x34],174 // NPC
   jb    l_not3
   cmp   dword ptr [esi+0x34],191 // NPC
   ja    l_not3
   mov   FP_ret,esi
   pusha
 }
 GetNPCMagicPower((Byte *)FP_ret);
 __asm{
   mov   FP_ret,eax
   popa
   mov   eax,FP_ret
 }
l_not3:
l_yes:;
}




this comes from wog sources. the fairy  power function probably sets the spellpower for monster. but what  exactly does function check4fairy? I want to fix the code from hardcoded caster behaviour (I guess it makes crash I ope to fix).

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 10, 2015 01:27 AM

sorry nevermind, it was me guilty setting wrong data to spellcaster

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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 13, 2015 12:14 AM
Edited by fred79 at 00:56, 13 Aug 2015.

realized that this might belong in here:

ran into a weird issue:



as you can see by the pic, creature dwellings stops at 95. that is a problem, because i need to plug in creature dwelling 100(dracolich). running era 2, the latest version. using objtxteditor, ofc. this issue doesn't pop up using the era 1.8+wog that i run. that statement is wrong. it doesn't show up in the map editor, but still does in the objtxteditor. just had to set the view to "expert", which ungrayed the number drop-down list below the regular view.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 13, 2015 12:19 AM

There is no 100 in objt editor, just add it manually in text file then test to see if it works.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 13, 2015 12:50 AM

ah. i had to go to "view" and set to "expert mode" in objtxteditor, in order to access the numbers past 95. thanks, sal.

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Nightshine
Nightshine


Adventuring Hero
posted August 15, 2015 03:55 AM
Edited by Nightshine at 17:02, 15 Aug 2015.

Era issues + map inquiry

EDIT: Morning light brought enlightement. I figured out an answer to a few questions here and removed them. Those left, I fear I cannot handle on my own.

Greetings everyone, I hope you're having a good day! I'm sorry if this thread is too general for these questions, but since my account is new I cannot open a new, clean one.

I've installed Era II this week, and I'm having a few issues/questions (first program issues, then map question #6). I wonder if someone could help me.

1) The hero movement is really stuttery - I tried Googling the issue, but the only thing I found are threads about a stuttery sound, nothing about movement. Can I remedy this?

2) All the maps seem to work nicely (WoG/WoG+Era), but Robinson Crusoe crashes the game when I try to pick "New Scenario" option - which makes me wonder since it's not even picking the map, just trying to open a map list. It's also bugged in the editor. Hm. Also, Thunk doesn't want to open in editor plus says it lacks .pcx portaits. Is this a problem with the package or are some WoG maps not meant to be played in Era?

3) I was trying to play the Chaser map, and I got to the part with a Brute minotaur. It was winnable only on quick-fight. In normal-fight he had impossible amount of HP (105k+), my troops were dealing around 100-200dmg to him, and the Titan Bolt spell was actually healing him. No kidding

4) When I start a game in some random map (that doesn't enforce WoG settings like Chaser) I'm getting syntax error message followed by alliances question (custom/default thing). Is this worrisome? Now I got something without the alliances, so probably not connected. Here's what it said:
-----------------------
ERM syntax Error.
File: erm
Line: 5212
Reason:
"VNCopy"-internal error (source=0). Possible reason is wrong macro syntax.

Save all ERM vars to WOGERMLOG.TXT (may take time)?
-----------------------
-----Context-----
P45/=1;
!#IF&1:V432/1; // enable v432, if script is enabled

!?PI&432; // post instruction (start of the map) - Init Vars v1600-v1984 (used to save which upgrades are built)
!!VRv1600:C0/0/0/0/0/0/0/0.....
-----------------

5) And speaking of such options - I assume I should be using the list.txt to enable maps like Chaser or Ice Arrow? And then remove those entries when I play something else? Or did I figure it out wrong?

6) Speaking of Chaser (and maps in general). I've roamed the forums and map banks for some interesting, scriptey maps to play, and I found some recommendation lists (and tried this and that from them), but I fear I might be too big of a noob for those So I'd like to ask if someone could recommend me some XL fun maps (no Painted the Mistfit, played it already, I remember I liked it a lot) that allow for a leisurely pace? I don't want to calculate every pixel of movement, because AI is getting free army every week and if I stall they'll be unbeatable

Speaking of unbeatable, I'd love to see a video of someone winning the Last Hope (Trunk prequel). Does it exist? I had issues surviving the 1st week AFAIR Been curious ever since.

I tried Dragon in my Heart, and it was all fine and dandy until at some point a wild necromancer rode out of his hellhole and I couldn't deal with him in any way possible (that was a while ago, before I tried Era, but I remember I cheated up a bajillion of archangels and still couldn't kill that ragcake. I lured him and blocked him with the cheat archangel hero when I had enough of them so that the necro didn't want a fight xD But that's no fun, I hate cheating. I did it so I could finish the storyline, but the fun was over...)

I tried Chaser, yea, and it seemed awesome at first, but then I hit the brute (and started wondering if it's bugged), and then the GOD fella (totally mashed my face, not even funny), and I went to see what internet says about it and it seems to require an actual grind - harvesting ghosts or making archers or similar. I don't like that. I like tactics, I like gathering armies, I love hero-focused maps/campaigns, but grind is a no-go for me

I also tried Baron's Drogba, but it got really tiresome after a while. The fights kinda forced me to blind/resurrect countless troops every fight and at one point [before the blue Necro heroes] I just gave up, it wasn't fun. Is there a smarter and less boring way to win the fights there bte? I'd love to read about it! The castles were so few and neutered it wouldn't even make sense to wait a month or two to gather some strength, but maybe I just missed something crucial . I also had to keep looking for paths/invisible gates in the map editor not to mouseover over every square, but this I think is simply a matter of preference.

I recall playing Thunk once upon a time, and I had fun, but it got bugged (don't remember how). I think I replayed and then got my ass handed back to me by Thunk who first took away my empire and then my last beloved army with skilled troops, which made me say thank you I'm outta here I'm not sure he's supposed to be beaten even? Or just ran from. Oh well.

Hm, yea, anyway, if someone would like to recommend me something fun, but more casual I'd appreciate it But Heroes style. No poker or total conversions. I saw some screenshots from Era maps (Empire of the World?). Damn people can do anything in this thing!

Thank you and goodnight!
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2015 05:24 PM
Edited by Salamandre at 17:32, 15 Aug 2015.

Uf, that's a lot of things to address, let's try to do what we can.


;hero movement: try to tweak options in heroes3.ini file.
UseOnlyOneCpuCore=0 or 1, try both then test, one of them should do the job

;robinson crusoe: what makes you think it is a wog/era map. Read map specifications. This is Hota map.

;chaser: this map was redo for era, it no longer requires ghosts. Yet is a challenging map to play

;error messages: after reading around what you say, it looks like your install is wrong. It is simple. You need Heroes 3 sod or complete, and over it you install era by double clicking on exe then specify Heroes 3 path. Then mods you install same way, specify same path. Do not install mods manually, just double click on executables.

;once you install a mod, is activated by default. If you install this way two scenarios as Chaser and Ice Arrow, you must deactivate one in order to properly play the other. Map/mods are not compatible each other. But you can use interface mods along with scenarios. Use mod manager to put mods ON/OFF. Also get the last version, update it.

;xl fun maps. Well depends on taste. From what you say, you have a hard time to finish a map for various reasons. In general era maps are a bit more complicated and challenging than vanilla, there is no reason someone spends months on scripting a map that you finish in one afternoon. You can browse era scenarios or maps4heroes.com. But wog maps are not playable in era, must be converted first.

;is true that some map use a lot of invisible paths and hidden things. I used to do same in my first designs because when you are a mapmaker, it is interesting to cope with editor possibilities. Probably less interesting for some players, but that's what keeps mapmakers creative too. A town, then a road then a monster everyone can design.


Damn people can do anything in this thing!


yep.

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Nightshine
Nightshine


Adventuring Hero
posted August 15, 2015 09:08 PM

Thank you for the reply!

Wow, some WoG-map list trolled me with Robinson haha. That explains it surely, sorry!

As for the error, I narrowed it down to something in WoG Revised causing it. With that turned off, no errors happen.

Oh map-liking absolutely does depend on a taste. That's why I hoped someone who knows more maps would have something to recommend I know that some people love to play maps super fast, rush, collect some army on the fly, then rush back etc, and some like karmic battles with zounds of troops and 50 casts of ressurrection per battle, it's all good, I'm just more casual than that, but still love the long, creative maps where strange things happen and it's not Town-mine-monster kind of thing I just don't know how to play this game like a pro so very difficult maps are... well, very difficult/impossible

I tried one more from the recommendations I found, so far twice (dead) - Ice Arrow. The Blue champ Aine comes really fast and my army is just no match for her and it's just the beginning of the map. I have no idea what path to take to win vs her, she knocks me down when I got only 1 week of full-range troops in my army Just an example of my noobishness
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2015 09:13 PM

You have solmyr hero in prison near your starting town. he must be rescued as soon, he has tome of earth and great spell power, he will kill Aine without problems, especially after taking the utopia. But sure, is not beginner map.

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Nightshine
Nightshine


Adventuring Hero
posted August 15, 2015 09:21 PM
Edited by Nightshine at 21:23, 15 Aug 2015.

More like not a blind people map. Guess who found no prison anywhere near? Man, I should just go play Tetris haha.

Oh, and when it comes to the errors, it's in WoG Revised bit called "78 wog - wogify.erm". Anything I can do about it? Should I put it in and ignore the errors, or leave it out, or is it a deeper issue? As far as I saw I get errors everytime I start a map or load any savegame. Also got one when enemy attacked me but I'm not sure it was the same thing or just a standard unpredictalbe WoG burp (the battle actually continued after some notifications).
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2015 09:36 PM

Well, there are no blind good maps. If a map allows progressing, no matter where you go, how long you delay, then is clearly not a map for seasoned players. if you want blind map, where you just start game and play, then try random map, there are interesting generators today. But custom maps must be like a scenario, why anyone would spend months to test and design a map if the player can do other things on?

Wog revised: normally is the mod fixing. Show your list of enabled mods, please.
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Era II mods and utilities

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