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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 03, 2017 10:16 PM |
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could we get the z-var input on DL-dialogs? (it already allows input but not reading var from field)
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Bersy
Honorable
Supreme Hero
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posted December 03, 2017 10:18 PM |
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Bersy
Honorable
Supreme Hero
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posted December 03, 2017 10:21 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 03, 2017 10:37 PM |
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Bersy said: [
!!SN:W^Val_quick^/d1; instead )
hehe, indeed, didn't see it.
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Bersy
Honorable
Supreme Hero
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posted December 03, 2017 10:52 PM |
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Yep, 2.46:
[+] Added new modifier syntax for SN command parameters:
SN:X$ (without &), SN:M#/$, SN:M#/#/$, SN:W#/$.
Traditional "d" adds 0 or empty string, d[...] is equivalent to d+.
d+, d-, d*, d:, d& (string concatenation).
Example: !!SN:W^Gold^/y1 W^Gold^/d-500 W^Gold^/d*11 W^Gold^/d:10; Gold = y1 -500 * 1.1
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Heroes 3 Era and everything for it. Releases folder for releases.
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Bersy
Honorable
Supreme Hero
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posted December 03, 2017 11:08 PM |
bonus applied by Maurice on 08 Jan 2018. |
Edited by Bersy at 23:25, 03 Dec 2017.
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Val, I'm updating Quick Savings mod. Make a mod depending on it, customizing, using new event:
; New events and corresponding x1-x16 parameters in brackets:
; (eqs.OnAutosave) (z-var index with name to use for autosave);
; (eqs.OnSave) (this day save (0) or quick save (1), z-index of savegame name, z-index of message to print in chat)
; New functions:
; (eqs.SoundControl) (sound on (1) or off (0), v-index to place sound settings if first argument is 0 or to restore sound settings from if first argument is 1)
; Allows to turn off sound and restore full settings later
; (eqs.QuietMessage)
; Prints z1 contents as chat message (IF:L) without sound notification
All events are implemented via ERM simple function call.
Example mod:
!?FU(eqs.OnSave)&x1=1; on quick saving
!!VRzx2:S^WoG^; save to "WoG.gm1"
!!VRzx3:S^In WoG We Trust^; print "In WoG We Trust" in chat afterwards
Version 2.6.3
------------------------
[+] Integrated "Microsoft Visual Basic 6.0 Common Controls" in order to solve problems of people, running editor without required libraries installed.
[+] Integrated igrik's WoG Native Dialogs mod, replacing commander and creature experience dialogs with native dialogs (fast, no blinking, HD mod support, ALT+F4 support, resources in pac, etc.).
New lines were added to "zcrexp.txt" and "znpc00.txt". They need to be translated and added to localization mods, such as WoG Polish or WoG Rus.
[+] Updated "Quick Savings" mod: exposed named functions and events to outer world. Mods over the mod can be made now.
[+] Added visible errors notification, like invalid json files.
[*] Replaced Era Start Menu icon.
[-] Removed all graphical elements, ported from Hota.
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Heroes 3 Era and everything for it. Releases folder for releases.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 03, 2017 11:31 PM |
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you go too fast, need to read all that
Ok I will wait a bit until you tell me which era version to upload at permanent link.
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Bersy
Honorable
Supreme Hero
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posted December 03, 2017 11:42 PM |
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Edited by Bersy at 23:43, 03 Dec 2017.
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Permanent links are good, but only if it's Latest Version.exe, no problem ))
I prefer to release anything now as soon I as can, rather then wait for months/(ever) to make a big release. Versions can be installed one over another.
P.S. I'm rewriting Era Editor's code, guys. Will release as soon as it's ready and mentioned bugs fixed.
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Heroes 3 Era and everything for it. Releases folder for releases.
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planetavril
Famous Hero
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posted December 04, 2017 02:04 AM |
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come here to go to the various folders?
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planetavril
Famous Hero
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posted December 04, 2017 11:58 AM |
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someone knows if still the link to download old mod terry patcher?
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Baronus
Legendary Hero
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posted December 04, 2017 12:47 PM |
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If its possible ad function genarate random map on players bmp :-) Will be good to have own ground and fast making rest.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 04, 2017 01:06 PM |
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my mod have some of these txt files replaced... what are these new lines? should I add them to my txt files or it won't work with old ERA?
PS: what is native WoG dialogs mod?
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Bersy
Honorable
Supreme Hero
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posted December 04, 2017 02:00 PM |
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igrik
Promising
Known Hero
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posted December 04, 2017 02:32 PM |
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majaczek said: my mod have some of these txt files replaced... what are these new lines? should I add them to my txt files or it won't work with old ERA?
PS: what is native WoG dialogs mod?
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dragon
Hired Hero
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posted December 04, 2017 11:55 PM |
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Dear Bersy,
I have bug with all your new ERA 2.6, 2.6.1, 2.6.2, 2.6.3. EAccessViolation for Dialogues. For all dialogues that appear. It happens on clean install of Heroes Complete, but only after changing some settings in WOG. After that message appears and crashes game. Also after apply settings in WOG, next time I enter settings it crashes too.
Thanks in advance
This is example for map rules dialogue
<DLG8.cpp; InvokeDialogue08; line 346> Exception: "EAccessViolation", ExceptAddr: 05036EF0, ErrorAddr: 00000000,
ParentWindow: 0021076E,
ResDir: ".DataZVSLIB1.RES",
Playsnd: 1,
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Polish_User
Hired Hero
Trying 2 ERM
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posted December 05, 2017 12:07 AM |
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I've somehow fixed the map editor by putting all wog pac's into main data folder, but unfortunanently The map editor still lacks WOG units like Arctic shaprshooters, commander creatures etc. in the hero customization menu
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Bersy
Honorable
Supreme Hero
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posted December 05, 2017 08:03 AM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 05, 2017 10:55 AM |
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is it only dialog or logics too? because i patched logics in my mod and I wish it to still work. (no 4 skills limit, changed specialities etc.)
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Bersy
Honorable
Supreme Hero
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posted December 05, 2017 01:16 PM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 05, 2017 05:16 PM |
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ok. but are you sure it won't enforce 4 skill limit?
because this part of logic is included directly in dialogue code, I believe. also is the native dialogs mod open-source? i wish to prepare modified version of it anyway
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