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Bersy
Honorable
Supreme Hero
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posted July 17, 2019 10:58 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 17, 2019 11:00 PM |
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Bersy
Honorable
Supreme Hero
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posted July 17, 2019 11:31 PM |
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xericsin
Famous Hero
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posted July 19, 2019 06:19 PM |
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Edited by xericsin at 18:53, 19 Jul 2019.
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@Bersy
I posted 2 functions changing the creature abilities in the erm help thread.
!?FU16009;
**x1=creature id(22-196)
**x2:
** 0 = bind
** 1 = blind
** 2 = disease
** 3 = curse
** 4 = age
** 5 = petrify
** 6 = paralyze
** 7 = poison
** 8 = acid
** 9 = none
!!FU|x1<22/x1>196:E;
!!VRy1:Sx1 +7994570;
!!UN:Cy1/1/x2;
However, I found the functions are not working in era2.84.
Is it possibly due to the change of memory addresses in era2.84?
Edit:
Looks like amethyst.dll caused this.
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Bersy
Honorable
Supreme Hero
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posted July 19, 2019 08:24 PM |
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Bersy
Honorable
Supreme Hero
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posted July 19, 2019 09:04 PM |
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Edited by Bersy at 21:36, 19 Jul 2019.
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Version 2.8.6
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[-] Fixed 'load only these scripts.txt' handling bug, when global scripts were treated as map internal scripts.
Version 2.8.5
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[+] Included Help\h3c format.txt, describing campaign file format.
[-] Restored !?MP/!!MP functionality, disabled in 2.8.4 by mistake.
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Heroes 3 Era and everything for it. Releases folder for releases.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 19, 2019 09:31 PM |
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Thanks alex
Clean install or works on 2.84 too?
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Bersy
Honorable
Supreme Hero
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posted July 19, 2019 09:36 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 20, 2019 10:22 PM |
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bersy, can you please take a look at Covenant Town
People reported crash upon start, I can't use it with another towns, and when alone it just doesn't show any new town. It is supposed to replace Conflux, and uses some amethyst and dwellings very old dated dlls (2010)
Thanks
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Bersy
Honorable
Supreme Hero
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posted July 20, 2019 11:09 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 20, 2019 11:17 PM |
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Hmm, WoG + covenant, no effect in the game, conflux is still conflux.
Covenant + Grove + WoG, instant crash...
@Edit: ah ok, covenant town has a wog option to click, now ok. But with grove still not.
Thanks
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Bersy
Honorable
Supreme Hero
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posted July 21, 2019 08:59 AM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted July 21, 2019 04:44 PM |
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Edited by majaczek at 16:45, 21 Jul 2019.
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is it true that SN:L Loads a library, then gets its adress? if so it doesn't help for functions exposed from plugins (since they execute DLL_Main again and load the DLL to new adress).
could we have the ERM code to get address of already loaded library ? without reloading it? I currently use another plugin to access Amethyst2 to do that, but XEricSin wants to be able to do it from ERM.
Resolving would be appreciated :)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 21, 2019 04:53 PM |
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Bersy said: Fixed grove.erm script: link
The script wasn't the problem, as Grove started already if alone. But when combined with Covenant, the game doesn't start at all, before any scripts could be read.
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Bersy
Honorable
Supreme Hero
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posted July 21, 2019 05:56 PM |
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Edited by Bersy at 18:21, 21 Jul 2019.
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majaczek, calling kernel32.dll LoadLibrary does not reload already loaded libraries. SN:L is safe.
Val, Covenant Town is not compatible with Grove town. Reason: CT uses amethyst plugin, changing address of monsters table in memory. Meanwhile Grove town uses UN:C with old addresses to make monsters shoot.
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Heroes 3 Era and everything for it. Releases folder for releases.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 21, 2019 06:01 PM |
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@Edit, tested loading order:
WoG -> Grove -> Covenant = works
WoG -> Covenant -> Grove = crash before start
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Bersy
Honorable
Supreme Hero
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posted July 21, 2019 06:35 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 26, 2019 04:38 PM |
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Bersy, is it possible to get last yona version but with a setup where we can disable new abilities and keep only display of details in-battle?
I get some complaints for my maps, where some battles are rather impossible because creatures have special bonus from yona.
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Bersy
Honorable
Supreme Hero
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posted July 26, 2019 09:42 PM |
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Edited by Bersy at 21:43, 26 Jul 2019.
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Val, in Era 2.8.6 there is mod Yona (which is not activated by default).
Mod has config: Mods\Yona\Yona\settings.ini
In settings.ini new abilities are off by default. One have to enable them first.
You can obviously include Mods\YourMod\Yona\settings.ini to overwrite user preferences, but wouldn't it be better to just warn players?
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Heroes 3 Era and everything for it. Releases folder for releases.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 26, 2019 10:28 PM |
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ok boss, didn't check yet, I suppose people still with ~2.70
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