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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 21, 2019 08:03 PM |
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Edited by majaczek at 20:11, 21 Dec 2019.
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it seems HE-1 issues are fixed
however https://dropmefiles.com/vIt9L
SN:L seems to not work properly
EDIT:
Also ERM Help is not updated
I Guess I should use SN:F but it is not in erm help
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Bersy
Honorable
Supreme Hero
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posted December 21, 2019 11:29 PM |
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Edited by Bersy at 23:30, 21 Dec 2019.
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ERM help does not include new commands since solitaire345 edited it last time. SN:H and others. Everything is in the changelog.txt only. Sorry, we need a volunteer.
SN:L works, tested. Show me the code, please.
Quick Savings mod was updated ad included in Era. Angel.dll is a stub now without SaveGame function. You use Quick Savings from Era Scripts Eng?
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Heroes 3 Era and everything for it. Releases folder for releases.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 22, 2019 02:13 AM |
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Edited by majaczek at 03:46, 22 Dec 2019.
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Sorry I used modified old script from era quick saving.
I seem to need to write it from begin.
yeah SN:L works for non-angel libraries (tested myself)
EDIT: my version of saving script for era 2.9.3 is almost done
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Bersy
Honorable
Supreme Hero
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posted December 22, 2019 01:15 PM |
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In updated quick savings mod I simple call Heroes 3 save game function directly with necessary parameters.
SN:L works, SN:A too. It's just new angel.dll does not have exported SaveGame function, thus SN:A returns 0 and SN:E shows warning. Because null address is invalid function address.
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Heroes 3 Era and everything for it. Releases folder for releases.
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planetavril
Famous Hero
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posted December 22, 2019 04:29 PM |
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how come the sounds are not heard?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 22, 2019 07:25 PM |
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Edited by majaczek at 20:01, 22 Dec 2019.
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Bersy
Honorable
Supreme Hero
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posted December 22, 2019 08:59 PM |
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Drake
Adventuring Hero
Satisfying no one since 1994
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posted December 22, 2019 09:57 PM |
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Edited by Drake at 22:02, 22 Dec 2019.
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Not sure if this is related to what you guys were talking about but I'm getting two pretty bad issues playing so far that make the game completely unplayable since the update.
1st, upon entering the town, or even clicking on it, I'm confronted with an error that says "DEPRECATED Angel.SaveEventParams is DEPRECATED. UseEra.GetArgXVars and assign any time" then it just goes back to normal. I only see that one one time.
Then I get to actually playing the game and it has a bad error that immediately crashes the game with nothing but to say but what's in the debug folder.. I'll put that debug folder here for you to download if you'll please check that out for me. Not sure what's wrong.
This all occurred after installing the newest update over a clean installation and getting my mods added back. Love what I've seen so far though aside from the possible bugs lol. Thank you for the large update!!
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~Drake Lyon~
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 22, 2019 10:03 PM |
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@Betsy
Still having a Problem with recruitment window
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Bersy
Honorable
Supreme Hero
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posted December 22, 2019 10:37 PM |
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Edited by Bersy at 22:38, 22 Dec 2019.
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Drake
Adventuring Hero
Satisfying no one since 1994
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posted December 22, 2019 10:46 PM |
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Bersy said: Drake, delete erm_hooker.era from EraPlugins directory of your mods. Leave only that one from WoG mod.
Woo! That was it Thank you lol. Why did it do that? I didn't know there was an era_hooker in Era Scripts Eng
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~Drake Lyon~
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Bersy
Honorable
Supreme Hero
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posted December 24, 2019 12:22 AM |
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Now updated erm_hooker is part of Era package, because many mods liked it and distributed.
majaczek, thanks for testing, friend.
https://dropmefiles.com/6EZNX
Updated dll, fixed 2 bugs. Town screen is not redrawn currently after buy, will check why and fix.
ZVSE
!?OB98;
!!CA998:U?y1;
!!SN:W^town%Y1.numGrailMons^/d3;
!?CM1;
; exit if not grail clicked or not mouse key is down
!!CM:F?y99 I?y98 S?y97; !!FU|y99<>0/y98<>26/y97<>12:E;
!!CM:R0;
!!CA-1:U?y1; y1 - town ID
!!SN:W^RecruitDlgType^/^grail^; mark next recruit dialog as ours
!!RD:Oy1/-1/0/y1; source - current town, destination - current town harrison
!?FU(OnOpenRecruitDlg);
!!SN:W^RecruitDlgType^/?z2 W^RecruitDlgType^/^^;
!!VRz3:S^grail^;
!!FU&z2<>z3:E; it's not our dialog
!!CA-1:U?y1 T?y95; y1 - town id
!!SN:W^town%Y1.numGrailMons^/?y2; y2 - number of monsters in new dwelling
!!VRy94:Sy95 *14 + 13;
!!RD:C0/y94/y2/10000; Let it be 1 slot of monsters, custom source with ID 10000
!!RD:M^RecruitDlgType^/^grail^; remember dialog type in dialog memory
!?FU(OnCloseRecruitDlg);
!!RD:M^RecruitDlgType^/?z2;
!!VRz3:S^grail^;
!!FU&z2<>z3:E; it's not our dialog
!!RD:C0/?t/?y1; y1 - number of creatures left
!!CA-1:U?y2; y2 - town id
!!SN:W^town%Y2.numGrailMons^/y1; save new number of creatures
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Heroes 3 Era and everything for it. Releases folder for releases.
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planetavril
Famous Hero
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posted December 24, 2019 02:29 PM |
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how to add new objects, creatures via amethist, artifacts via emerald, I tried to launch the old mod HotA Objects, but the objects are not displayed
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 24, 2019 02:35 PM |
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Edited by majaczek at 14:49, 24 Dec 2019.
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new era.dll !!DW reciever seems to work properly... even with Amethyst! very nice
planetavril said:
how to add new objects, creatures via amethist, artifacts via emerald, I tried to launch the old mod HotA Objects, but the objects are not displayed
check original readme threads by feanor/0xfea ... my versions of amethyst and emerald are based on ones done by feanor before.
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lea
Adventuring Hero
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posted December 24, 2019 07:13 PM |
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majaczek said: check original readme threads by feanor/0xfea ... my versions of amethyst and emerald are based on ones done by feanor before.
could you please provide links to these threads?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted December 24, 2019 07:19 PM |
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Edited by majaczek at 19:21, 24 Dec 2019.
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lea
Adventuring Hero
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posted December 25, 2019 12:14 PM |
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Angayo
Tavern Dweller
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posted December 25, 2019 12:41 PM |
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How to play RoE widescreen with WoG ?
Thank you those putting putting many hours of work into this ambitious and large mod.
I have a question : How can I play the Restoration of Erathia campaign in widescreen ?
A short history :
- I got and installed HoMM 3 Complete from gog.
- I installed the HD mod version 5000263 and it seemed to work
- I installed Era 2.9.3 over that and encountered problems.
- I got rid of everything, relinstalled HoMM3 Complete and Era 2.9.3 over that. It mostly worked, but the image was stretchend and the RoE campaign broken.
- Installed the HD mod over that.
Now, with WoG enabled, I get widescreen, but the RoE campaign is still broken.
With WoG disabled, starting via the HD launcher, the game crashes. Starting via the ERA launcher, the image is stretched.
Also, as others have mentioned, sometimes there is no music.
Is there a way to play RoE comfortably without removing of WoG ?
An unrelated remark about the forum : Would it not be useful to create subforums for HoMM 3 ? A single thread for HoMM 3 WoG seems too little.
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Bersy
Honorable
Supreme Hero
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posted December 25, 2019 09:18 PM |
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Angayo
Tavern Dweller
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posted December 25, 2019 11:01 PM |
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Aha. That I could choose between 2 different executables from the HD Launcher had escaped me. Indeed, by starting heroes3.exe that way the campaign seems to work in widescreen. Thanks.
How can Era or WoG be uninstalled ? Last time I uninstalled HD mod, then HoMM3, then threw away what was left.
Something peculiar that also happened before I had tried WoG : each time I start HoMM3, Windows 10 claim that a program requires DirectPlay ask whether I want to install it. I have always declined.
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