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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 ... 20 21 22 23 24 ... 30 60 90 120 150 180 210 220 · «PREV / NEXT»
Bersy
Bersy


Honorable
Supreme Hero
posted May 14, 2012 09:35 PM

Thanks, accepted.

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Bersy
Bersy


Honorable
Supreme Hero
posted May 28, 2012 09:14 PM
Edited by Bersy at 22:24, 28 May 2012.

This is the final working variant:


The configuration file:

; To run programs with arguments use the following syntax: program path ? program args

[groups]
0=Era Start Menu

[group 0]
0= ..\..\h3era.exe | In The Wake Of Gods | wog.bmp
1= ..\..\heroes3.exe | Heroes 3: SoD/Complete|heroes3.bmp
2= ..\Mods Manager\modsmann.exe | Mods Manager | modsman.bmp
3= ..\..\h3wmaped.exe | Maps Editor | editor.bmp
4= ..\MMArchive\mmarchive.exe | Snd/Vid/Pac Editor | mmarchive.bmp
5= ..\DefPreview\defpreview.exe | Def Viewer | defview.bmp
6= ..\Erm Editor\erm editor.exe | Erm Editor | ermeditor.bmp
7= ..\ObjTxtEditor\objtxteditor.exe | Objects Editor | objtsedit.bmp
8= ..\Plugins Manager\plugman.exe | Plugins Manager | pluginsman.bmp
9= ..\H3DefTool\h3deftool.exe | DEF Editor | deftool.bmp
10= ..\Font Editor\fntedit.exe | Font Editor | fontedit.bmp
11= ..\Fix Editor\fix editor.bat | Fix Editor | fixeditor.bmp
12= ..\EVME 1.0\evme_2b_1.0_eng.exe | ERM Memory Editor | evme.bmp
13= ..\..\Help\Era manual\index.html | ERM Help | ermhelp.bmp
14= ..\..\Help\Erm Help 2.81\index.html | Era Manual | erahelp.bmp
15= ..\..\Help\wog features.html | WoG Features | helpwog.bmp

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ChaosHydra
ChaosHydra


Famous Hero
posted May 28, 2012 09:47 PM

Your pic is broken.

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n1k
n1k

Tavern Dweller
posted May 29, 2012 02:36 PM

Looks very well, when we can possibly expect the new Era 2.2?

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Bersy
Bersy


Honorable
Supreme Hero
posted May 29, 2012 03:51 PM

I'm trying to finish it soon.

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Bersy
Bersy


Honorable
Supreme Hero
posted May 29, 2012 10:40 PM
Edited by Bersy at 23:07, 29 May 2012.

Version 2.2  May, 29.
---------------------
[+] Added Era Start Menu tool (Tools\Era Start Menu\start.exe). It allows to open most used game executables, utilities and help files via single mouse click.
[+] Added functions for resource files redirection (fnt, pcx, txt, def, etc.). Local redirections are stored in saved games
and applied on loading. Global redirections affect the game until its next run.

Era.dll
 RedirectFile        (OldName, NewName); STDCALL;
 GlobalRedirectFile  (OldName, NewName); STDCALL;

Use empty NewName parameter to delete redirection. Pass both arguments empty to delete all redirections.

[+] Added support for packages of map objects. Instead of releasing the whole zeobjts.txt, create new txt with
only new items and place it under unique name in Mods\YourMod\Data\Objects folder.
 Example:
   Mods\YourMod\Data\Objects\new objects pack.txt

[+] Implemented memory blocks redirection. Era plugins which extend original structures should register each
relocation using the following function: "RedirectMemoryBlock (OldAddr, BlockSize, NewAddr)". To obtain real address of
memory block call "GetRealAddr (OldAddr)" function. UN:C command was modified to work with redirections and thus no manual call to GetRealAddr is necessary when using UN:C.

[+] Added Chinese loader support. {~color}...{~} is transformed to {...} before passing text to Chinese handler.
[+] Added option "CPUPatch" in heroes3.ini because of rare negative reports about this feature (used to slow down interface responsiveness).
[+] Added Pikeman, Orc, Dendroid Soldier and path markers from HotA project.
[+] Added alternative font editor. Credits: forum.gamevn.com.
[+] Added Autoit3 tool (Tools\Autoit\autoit.exe) and shortcut.bat for installers.
[+] Added several fixed files to hmm35wog.pac by Bes.
[+] Added apply.bat for BinMagic. Arguments: [Patch], [File] to apply to.

[*] cranim.txt was redone from scratch to allow a smoother animation and was moved to a separate mod named
"Fast Battle Animation". The mod also contains many traditionally long battle sounds which were shorted.

[*] Jim Vogan's patch for displaying primary skills over 99 is modified. The limit is +127 now.
[*] Mistakes in *.btn files do not lead to crashes, but produce error messages instead.
[*] Era SDK for Pascal was modified for better compatibility with Free Pascal Compiler. Credits: AVS.
[*] Added SaveIni function to SDK, because all write operations on ini files are cached.
[*] Improved FindClose function support. No more dangling handles opened via FindFirstW.

[-] Logging does not consume memory now.
[-] Fixed ini saving bug. ERM commands for writing in ini files updated values only in memory.
[-] Fixed y-variables corruption caused by Era engine.
[-] Fixed 4 WoG 3.58f scripts. Credits: Jim Vogan, SyDr.
[-] Fixed zmess00.txt from original WoG package.
[-] Fixed Era's bug for HE:A3 command.

Download: Direct link
Alt. Download: Fast link

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 29, 2012 11:07 PM

Thank you very much for outstanding work.

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JimV
JimV


Responsible
Supreme Hero
posted May 29, 2012 11:49 PM

***** (Five stars.)

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 30, 2012 01:23 AM

That's great news!

Do you think this version will support my mod? I would really like to have a downloadable version of HoLv3.2 for ERA II.
____________
Not idly do the leaves of Lorien fall.

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kswdiy
kswdiy


Adventuring Hero
posted May 30, 2012 02:08 AM
Edited by kswdiy at 02:11, 30 May 2012.

Thank and support the new version!
I have a more practical tool than your era menu tool.
It is a handy menu tool for mobile disk. Custom stronger than you that I more convenient operation.

Its name is "Portable the Start Menu"

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RenLinFeng
RenLinFeng


Hired Hero
posted May 30, 2012 03:05 AM

Thank you for your contributions. a question:
[+] Added Chinese loader support. {~color}...{~} is transformed to {...} before passing text to Chinese handler.

What does this mean?

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T2_2112
T2_2112


Supreme Hero
posted May 30, 2012 05:40 AM

Thanks for ur efforts, that make H3 alive again

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master_learn
master_learn


Legendary Hero
walking to the library
posted May 30, 2012 10:10 AM

2.2

Thank you,Bersy,for continuing your work on Era,making it better every time!

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Bersy
Bersy


Honorable
Supreme Hero
posted May 30, 2012 11:08 AM

Thank you guys for feedback.

Quote:
Do you think this version will support my mod? I would really
like to have a downloadable version of HoLv3.2 for ERA II.

I'm ready to upload 3.1. Is 3.2 already released?

Quote:
I have a more practical tool than your era menu tool.
It is a handy menu tool for mobile disk. Custom stronger than you that I more convenient operation.

Its name is "Portable the Start Menu"

Could you upload it?

Quote:
What does this mean?

It means that currently colorful texts are no supported for Chinese WoG. In order texts to be displayed correctly, Era's color tags are transformed to Heroes3 tags:

{~red}This is a text{~} => {This is a text}

Maybe color support will appear in the next versions. At least I will try to handle Chinese characters.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 30, 2012 12:31 PM

Quote:
Do you think this version will support my mod? I would really
like to have a downloadable version of HoLv3.2 for ERA II.

I'm ready to upload 3.1. Is 3.2 already released?


Version 3.2 isn't ready yet but it will be ready soon. When it is, I will send you a link of a working copy and (if you're willing to do so) I will help you make it work on ERA 2.2.
____________
Not idly do the leaves of Lorien fall.

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n1k
n1k

Tavern Dweller
posted May 30, 2012 12:41 PM

Good job, you've kept your promise
And something I have noticed... I couldn't see Opal of Magic, Ruby of Offence, Sapphire of Defence and Emerald of Speed on random maps. Aren't they supposed to replace the standard treasure chests?

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Bersy
Bersy


Honorable
Supreme Hero
posted May 30, 2012 12:52 PM
Edited by Bersy at 12:56, 30 May 2012.

Quote:
Version 3.2 isn't ready yet but it will be ready soon. When it is, I will send you a link of a working copy and (if you're willing to do so) I will help you make it work on ERA 2.2.

I'm finishing optimized 3.1 version (about 40 MB), but you will have to learn how to make small mods without garbage files and according to community standards. Of course, I can explain every step I did, but definitely it's not my task to convert all mods manually instead of their authors.

Quote:
And something I have noticed... I couldn't see Opal of Magic, Ruby of Offence, Sapphire of Defence and Emerald of Speed on random maps. Aren't they supposed to replace the standard treasure chests?

Enter WoG Options and find the corresponding option )

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 30, 2012 01:02 PM
Edited by Salamandre at 13:05, 30 May 2012.

Hero of Light, it is very easy. All the new defs + pcx/bmp + txt files are placed in a custom pac (lod), all the jpeg/gifs, if any, in the new data folder.

The structure of your mod will look like:

ERA/Mods

HoL folder
*Data (pac, snd lod, jpeg, gifs, /s subfolder-scripts)
*Maps
*Mp3 (if any)

Then, the script must redirect the jpeg/wavs, they are no more in DATA, but in lods, so any path must be deleted/replaced.

As your mod require a custom settings.dat, I am not sure about this last step, but was already done by Bersy for 3.1 before.


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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 30, 2012 01:22 PM

OK, when it's ready I will try and do all these things but as I said a month ago or so, there are more complications about HoLv3.2... But anyways we'll figure it out when the time is right
____________
Not idly do the leaves of Lorien fall.

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Furiosu
Furiosu

Tavern Dweller
posted May 30, 2012 01:55 PM
Edited by Furiosu at 14:28, 30 May 2012.

Hey Bersy, first of, I want to thank you for all your hard work on this.  I believe it's a lot of work and it can't have been easy
I'm still having the same problem with ERA 2.2 and tbh I don't understand how come noone else is, considering I tried it with 2 PC's, 3 game versions and both on XP and Win7 and it's the same for me, slow and low framerate cursor movement, hero movement animations etc. Please tell me what I can do. Thanks.

Update: It seems it's working perfectly on my gf's comp using the same heroes version and same installs I used on mine, at least I can rule that out now.
Difference is that's an Athlon Phenom 8650, while mine is an Intel Core2Duo  E6600, if you need more info about it I'll be happy to give it.

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