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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 01:11 AM |
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Edited by artu at 02:10, 25 Aug 2012.
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Quote: As I understand it's the same as the one in the maps4heroes site, except a newer version (correct me if I'm wrong).
You're not wrong. It's exactly the same patch but compatible with Era II. The crashes are also fixed if you run Fix Editor tool under Tools folder after you apply the patch. Thanks a lot for the help.
Edit: One more thing, is there a way to return to the fonts classic wog used? These new ones are too small, especially if you play HD.
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Bersy
Honorable
Supreme Hero
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posted August 25, 2012 02:16 AM |
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Portrait Manager uses them. Original fonts do not allow to display most of text in portrait dialog.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 02:37 AM |
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yes, i figured it out recently. Era 2 is really awesome btw, congrats to everybody involved. The portraits manager mod is not very practical for permanent changes though. it would be very good if someone converted the portrait manager app in the link below for Era 2. So the portrait files we place in the data folder (that still works)are much faster to produce.
https://sites.google.com/site/sergroj/wog#TOC-Portraits-Manager
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A-tan
Hired Hero
"I am your sword"
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posted August 25, 2012 10:32 AM |
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My friends,
Quote: >> VFS: MakeModList
Current directory: E:\Game\Heroes of Might and Magic III Complete
>> VFS: MakeModList
Found item: "." /0
>> VFS: MakeModList
Found item: ".." /0
>> VFS: MakeModList
Found item: "Fast Battle Animation" /0
>> VFS: MakeModList
Found item: "Secondary Skills Scrolling" /0
>> VFS: MakeModList
Found item: "TEW IV" /0
>> VFS: MakeModList
Found item: "WoG" /0
>> VFS: MakeModList
Found item: "Yona" /0
>> VFS: MakeModList
Mod list:
>> VFS: FileExists
Calling native GetFileAttributes failed.
File path: "E:\Game\Heroes of Might and Magic III Complete\winmm.dll"
Bridge API address: 53B1D41.
GetProcAddress result: 75995414
Native API header dump: 8BFF558BEC6819549975
>> Core: CheckVersion
Result: 2.3
>> VFS: GetFullPathNameA
Original: heroes3.ini
>> VFS: GetFullPathNameA
Redirected: E:\Game\Heroes of Might and Magic III Complete\heroes3.ini
>> VFS: GetFullPathNameA
Result: E:\Game\Heroes of Might and Magic III Complete\heroes3.ini
>> VFS: GetFullPathNameA
Original: heroes3.ini
>> VFS: GetFullPathNameA
Redirected: E:\Game\Heroes of Might and Magic III Complete\heroes3.ini
>> VFS: GetFullPathNameA
Result: E:\Game\Heroes of Might and Magic III Complete\heroes3.ini
>> VFS: LoadLibraryA
Original: angel.dll
>> VFS: GetFullPathNameA
Original: angel.dll
>> VFS: GetFullPathNameA
Redirected: E:\Game\Heroes of Might and Magic III Complete\angel.dll
>> VFS: GetFullPathNameA
Result: E:\Game\Heroes of Might and Magic III Complete\angel.dll
>> VFS: FindVFSPath
Original: angel.dll
>> VFS: FindVFSPath
Result: NOT_FOUND
>> VFS: FileExists
Calling native GetFileAttributes failed.
File path: "E:\Game\Heroes of Might and Magic III Complete\angel.dll"
Bridge API address: 53B1D41.
GetProcAddress result: 75995414
Native API header dump: 8BFF558BEC6819549975
____________
Love can be awfully inconvenient sometimes.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 01:22 PM |
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Edited by artu at 13:35, 25 Aug 2012.
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Bug Report:
1- Sagamosa's soothe skill almost always crashes the game. Some message about ERM scripts and then it's over.
2- Warfare skill causes display problems when Secondary Skills Scrolling mod is turned on, it fills three skill slots. This wouldn't be too important since when you click on them, the skills return to one slot but you can keep getting skills on and on (more than 8) even if the Wog settings are not so.
Warfare is one of the best feature's of Wog, turning 3 almost useless, unwanted skills into a very good one. It changes game play simply but wonderfully. Yet, as far as i see, most 3rd party stuff causes display problems with it.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 25, 2012 01:25 PM |
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Sagamosa mod should have its own thread, there is no connection with Era whatsoever and pointless to report bugs here.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 01:48 PM |
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Edited by artu at 13:49, 25 Aug 2012.
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Quote: Sagamosa mod should have its own thread, there is no connection with Era whatsoever and pointless to report bugs here.
i checked the Era II Mods/Maps thread, it's not one of the mods with its thread link attached. Can you give the link to the thread here? Search engine displays too many results.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 25, 2012 02:34 PM |
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There is no such thread, Sagamosa never made one nor updated his mod. IMHO his mod should be viewed as inspiration source, not as playable, it lacks testing.
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Era II mods and utilities
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Bersy
Honorable
Supreme Hero
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posted August 25, 2012 03:08 PM |
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A-tan, thank you very much, I found the source of bug and will probably fix it today
artu, until someone rewrite the WarFare script, turn off secondary skills mod, because the script uses hacks to emulate single skill instead of three.
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Bersy
Honorable
Supreme Hero
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posted August 25, 2012 03:31 PM |
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 04:28 PM |
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Edited by artu at 16:30, 25 Aug 2012.
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ok, thank you very much for taking the time. btw, i noticed in the battlefield when you hover the mouse on the enemies, instead of the writing "Attack X" it know displays "0 (0)" . Is this the "new battle log hint in heroes' style" of Yona. Up until now, all i've seen is zeros. what do the numbers mean?
edit: i guess your post with the solution is for A-tan not me. Should everybody download those files or is it coder stuff?
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Bersy
Honorable
Supreme Hero
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posted August 25, 2012 04:53 PM |
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Quote: it know displays "0 (0)"
That's really interesting bug. Could you upload your settings and write your mod list?
Quote: edit: i guess your post with the solution is for A-tan not me. Should everybody download those files or is it coder stuff?
I'll include these fixes in the next package, better download too.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 05:25 PM |
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Edited by artu at 18:09, 25 Aug 2012.
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Sure, my active mods are New Objects Patch, Yona, Wog. In that order.
Inactive but loaded mods are sagamosa, new upgrades, grove, new commanders pack, portraits manager, secondary skills scrolling, fast battle animation.
my wog settings file is in the link below, just choose it with wog options to see:
http://www.filedropper.com/randommapstandartnowaterminimalwogify
edit: just figured out the bug disappears when i deactivate yona.it's not worth deactivating it though. yona is great.
edit 2: btw how can i turn off gargoyles dropping ore and cyrstal. it is not in the wog settings. there was no feature such as this in classical wog.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 07:55 PM |
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ok, i found out how to turn off gargoyles and golems dropping ore and crystal. (as far as i tested it's just these two, maybe there are others.) when you turn off the fishing well script in wog options, it's fixed. In classical wog the fishing well script only effects the wells but in era 2 it also causes creatures to drop resources.I don't know if this is a bug or a new feature, i couldn't find anything in the forums about it, but there is no way to just change the wells and avoid the creatures from dropping stuff.
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Bersy
Honorable
Supreme Hero
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posted August 25, 2012 07:58 PM |
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They are Jim Vogan's additions, described in Mods\WoG\Data\s\Info. I will return regular scripts in the next version, because new features are not optional.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 25, 2012 08:11 PM |
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But they could be made optional by asking before map loads, like the mysticism mod I made for one request. It is always nice to have more options.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 09:43 PM |
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Quote: They are Jim Vogan's additions, described in Mods\WoG\Data\s\Info. I will return regular scripts in the next version, because new features are not optional.
is it very hard to make them optional? Or the info of fishing well script can be modified. It isn't a bad feature once you know where to turn it on/off. (and Mods\WoG\Data\s is not an ideal space to place a read me file!)
i also liked the new artifact set devil's beelzebub.it's perks are original and it looks cool. It definitely should stay. On the other hand, i didn't like the modification on armor of the damned. that set is really powerful as it is and is made of low level items. personally, i think, overpowering it is not necessary. does these two have a switch like the fishing well?
And btw have you figured out the 0 (0) bug? Am i the only one experiencing it?
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Bersy
Honorable
Supreme Hero
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posted August 25, 2012 10:05 PM |
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I'm not doing script changes. It's a task for volunteers. You will have to install additions manually.
What concerns the bug, you are not the only one who reported it. Will try to load your settings and check. Thanks for uploading.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted August 25, 2012 10:48 PM |
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Ok thanks. But right now, with this version, if i want to keep Devil's Beelzebub but use Armor of The Damned in classic mode without the 5th level bonus. What should i exactly do?
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A-tan
Hired Hero
"I am your sword"
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posted August 25, 2012 11:18 PM |
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My friends,
Thank you very much, I can run it now
____________
Love can be awfully inconvenient sometimes.
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