|
|
Bersy
Honorable
Supreme Hero
|
posted August 27, 2012 06:41 PM |
|
|
If you have time and willing, it would be very kind of you to test some debug versions of dll, because I wonna locate this rare bug.
yona.era
Plese check this one with DebugMode=1.
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 27, 2012 07:03 PM |
|
|
Quote: If you have time and willing, it would be very kind of you to test some debug versions of dll, because I wonna locate this rare bug.
yona.era
Plese check this one with DebugMode=1.
sure, i love to help, but you got to walk me through it. where will i exactly place this file? i couldn't find anything named yona.era to replace under the yona folder.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 27, 2012 07:05 PM |
|
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 27, 2012 07:25 PM |
|
|
ok, i replaced the file, set battle log on, the bug is still there. here's a link to the console screenshots. when i quit game, console automatically closes, so i alt-tab the game and took the screenshot that way if that changes anything:
http://www.filedropper.com/debug
|
|
Bersy
Honorable
Supreme Hero
|
posted August 27, 2012 07:56 PM |
|
Edited by Bersy at 21:38, 28 Aug 2012.
|
yona.era
What is the displayed message in game when you hover over unit and the hint is 0 (0)?
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 27, 2012 08:39 PM |
|
Edited by artu at 20:40, 27 Aug 2012.
|
Quote: yona.era
What is the displayed message in game when you hover over unit and the hint is 0 (0)?
0 0 70 0
This comes in a box now and i have to check the box for it to disappear so i'll need an original yona.era file for back-up purposes please, i replaced mine.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 27, 2012 09:03 PM |
|
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 28, 2012 01:49 PM |
|
Edited by artu at 13:49, 28 Aug 2012.
|
Here's another bug. This used to be in classic wog too, i thought it was fixed in Era 2 but today it happened again. Sometimes, when the computer is attacking your town, pike man, gremlins or gnolls (as far as i remember always level one creatures) just run through castle walls. They seem to move faster than usual and basically the game behaves like they are flying creatures.It's always the computer attacking, an attacking player or a defending computer never run through walls.
Debugger console screenshot link:
http://www.filedropper.com/wallbug
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 28, 2012 02:02 PM |
|
|
Do you have any save showing this? Because in my thousands games I never saw such thing.
____________
Era II mods and utilities
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 28, 2012 02:28 PM |
|
|
Quote: Do you have any save showing this? Because in my thousands games I never saw such thing.
Maybe that's because of the difference between our wog settings. I witnessed it in two different computers and now two different wog verions. Next time it happens, i'll rename the autosave and upload the file here.
|
|
Bersy
Honorable
Supreme Hero
|
posted August 28, 2012 06:52 PM |
|
|
|
A-tan
Hired Hero
"I am your sword"
|
posted August 28, 2012 06:58 PM |
|
|
My friends,
May I ask why I try to edit a random map, all the creature dwellings are greyed-out?
____________
Love can be awfully inconvenient sometimes.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 28, 2012 07:01 PM |
|
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 28, 2012 08:15 PM |
|
|
Quote: artu, check this yona.era, please.
this time when i hovered around the enemy the numbers in the message box changed according to which of my troops had his turn. one time it was 9 16 00, then 8 16 15 00, etc
here's a screenshot:
http://www.filedropper.com/yonatest
do you need the debugger console screenshot too?
|
|
Bersy
Honorable
Supreme Hero
|
posted August 28, 2012 08:34 PM |
|
|
No, only message, thanks.
Could you upload a saved game from the screen? Do settings remain the same?
|
|
Corribus
Hero of Order
The Abyss Staring Back at You
|
posted August 28, 2012 08:55 PM |
|
|
All of a sudden I've gotten a problem with my editor. When I now try to open it I get an error "ResourceManager::GetText could not find the "text" resource "ZEditr.txt". The program appears at the bottom of the screen but when I try to click on it I get "FATAL RUNTIME ERROR".
Do you know what that's about?
I'm not sure but it seems to have happened after I moved one of my map files out of the Maps directory. Specifically, a certain map was saved in the "compatibility files" hidden directory; moved it out and then back into the main maps directory. Now I have this problem. Editor was working fine up until this point.
Any thoughts? I can provide screen shots if helpful.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg
|
|
Bersy
Honorable
Supreme Hero
|
posted August 28, 2012 09:16 PM |
|
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 28, 2012 09:32 PM |
|
|
Quote: No, only message, thanks.
Could you upload a saved game from the screen? Do settings remain the same?
Saved before the battle. it's a map to test stuff like this. Settings are the same except now i have jv's updated custom scripts.
http://www.filedropper.com/testermap
|
|
Corribus
Hero of Order
The Abyss Staring Back at You
|
posted August 29, 2012 12:38 AM |
|
|
Quote: Try updating dll's:
era.dll
eramap.dll
Worked, thanks!
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted August 29, 2012 04:25 AM |
|
Edited by artu at 04:31, 29 Aug 2012.
|
i keep forgetting to ask these,
is it possible to bring back plague weeks back to wog, as an optional feature in custom scripts?
in classic wog the new treasure chests used to ask us to choose between a primary skill or resources. now you have them both. can that be switched off somewhere, if not, is it possible to make it so?
is there a way to download the whole "not in the manual" thread as a pdf file or something similar?
|
|
|