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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 60 ... 61 62 63 64 65 ... 90 120 150 180 210 220 · «PREV / NEXT»
Lonlely
Lonlely

Tavern Dweller
posted December 30, 2012 04:39 PM

Quote:
So I haven't played Heroes for months and don't know anything about the new updates, may I ask what happen to Era 2.4 version? I mean whatever things I open (HoL, TEW III, random maps, etc) have this error:


And I'm certain that I installed perfectly on the Complete version. I can still play TeW IV and King in Yellow normally here. So what can I do to erase this? Sorry if this question has been asked so many times already !


Hi,
I had the same problem. I only deleted folder "s" in heroes3/data
and game works.

____________

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alisapa1211
alisapa1211


Famous Hero
posted December 30, 2012 06:31 PM
Edited by alisapa1211 at 18:32, 30 Dec 2012.

I have tried re-installing on a clean SoD version and it works perfectly now, nevertheless thanks for all the helping efforts.

Anyway don't know where to ask this but does Diplomacy gets nerfed into oblivion in WoG/Era ?! I have expert Diplomacy, Ambassador Sash, Diplomat's Ring, Statesman's Medal, powerful armies and even then I can hardly make anyone to join me aside from a few level 1 groups...

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 30, 2012 06:50 PM

Quote:
I have tried re-installing on a clean SoD version and it works perfectly now, nevertheless thanks for all the helping efforts.

Anyway don't know where to ask this but does Diplomacy gets nerfed into oblivion in WoG/Era ?! I have expert Diplomacy, Ambassador Sash, Diplomat's Ring, Statesman's Medal, powerful armies and even then I can hardly make anyone to join me aside from a few level 1 groups...


Those artifacts have no effect on Diplomacy if you don't have Enhanced Artifacts script activated, they only reduce cost of surrendering. If you're playing a map in which monsters are set up by the map maker not to join, they wont join no matter what. Diplomacy isn't nerfed in Wog/Era.

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JimV
JimV


Responsible
Supreme Hero
posted December 30, 2012 06:50 PM

One of the Neutral Unit options (see WoG Settings) converts all random neutral armies to Savage (will never join).

I don't think it was intended that people would use all of the WoG options at once, but rather to have a large menu of choices that people could choose from.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 30, 2012 06:53 PM

Quote:
One of the Neutral Unit options (see WoG Settings) converts all random neutral armies to Savage (will never join).

I don't think it was intended that people would use all of the WoG options at once, but rather to have a large menu of choices that people could choose from.


He says a few level 1 armies join him so I dont think that's it.

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JimV
JimV


Responsible
Supreme Hero
posted December 30, 2012 07:35 PM

Maybe not, but the NU script does not affect creatures which have been modified in the Map Editor to not grow and I don't think it applies to spawned creatures either.  According to the scientific method, hypotheses should not be ruled out without testing them. A saved game would provide data on whether option 232 was enabled or not.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 30, 2012 07:46 PM

It's not a script I ever used, so when you say "converts all random neutral armies to Savage" I also thought of spawned units. We have units put on the map by the map maker and we have spawned units, are you talking about day 1? Does it only affect units spawned in day 1?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 30, 2012 08:08 PM

All monsters present on map day one will get savage flag. Weekly spawned monsters (level 1) will not be affected. Diplomacy was not tweaked in wog or era, just read script description before selecting them.
____________
Era II mods and utilities

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Sguazz
Sguazz


Known Hero
posted January 06, 2013 02:57 PM

I've done some test in multiplayer playing with Era2.4.
If I want to use "Wog Revised", the script "New Treasure Chest 2" (the orange chests) works only if I use these mod in this sequence:

Original WoG Chests (by Artu)
Wog Revised (new version by Artu)
Wog

Without Wog Revised (old or new), the script works sometimes, but after the first empty chest, the other chests are empty too.

For me it's ok to play with this combination, but perhaps i can give some information to the programmers

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 11, 2013 11:50 AM

Hi! I may consider to do full SU port (with ERA changes included) as a mod, but thought It would be better to wait for ERA 2.5. Is ERA2.5 going to be out soon? Any changes at scripts side planned?

Anyway I would love for ERA2.5 to have fixes and changes to WoGify script included for various reasons. I think after some work it may work with old ert (erm text table) file so you, Bersy, probably would be satisfied about translations.

I hope my merged version of wogify script is right done but I am only 97% sure so you may consider doing merge of the WoGify script (78-wogify or script00) yourself. Rest of scripts is probably anyway going to be mod-only (since you are so inclined on translations, and we failed to find much SU translations and SU has different ert files).

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Bersy
Bersy


Honorable
Supreme Hero
posted January 11, 2013 12:49 PM

Hi, majaczek.
I cannot name any date for future Era versions if any, sorry. But anyway, when WoG is separated from Era, WoG (in the form I upload it) will remain 3.58f. It means no new variables, ert-indexes or function usage. It means also no new bugs or unexpected functionality. I still see no reason for you not to release anything as standalone work. Like Valery did with WoG Revised. Fully tested scripts pack with almost all options on.

P.S. 3.58 mod should not have any new scripts. Thus I will remove "Quick Savings" too. SU, WoG Revised and what so ever should require WoG as base and be installed over it.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 11, 2013 12:59 PM

Quote:
P.S. 3.58 mod should not have any new scripts. Thus I will remove "Quick Savings" too. SU, WoG Revised and what so ever should require WoG as base and be installed over it.


So will it be like, all custom scripts, JimV chests etc etc will be gone and the original Wog Scripts are back, not as a separate mod but as normal Wog?

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Bersy
Bersy


Honorable
Supreme Hero
posted January 11, 2013 01:41 PM

Right.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 11, 2013 02:56 PM

Any new bugfixes script-side? the numeration will remain? Would old mods which replace scripts still work?

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Bersy
Bersy


Honorable
Supreme Hero
posted January 11, 2013 03:06 PM

//Any new bugfixes script-side?
Nope, only old ones which do not introduce different mechanics or identifier usage.

Quote:
the numeration will remain?

As far as we have no new language, ERM priorities remain, yes. Anyway, it's not hard to update numeration in mods using script languages.

Quote:
Would old mods which replace scripts still work?

I think yes. Compatibility always plays great role.

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Draker
Draker


Known Hero
Building the Dragon City
posted January 11, 2013 07:06 PM
Edited by Draker at 19:09, 11 Jan 2013.

I have not still figured out which script is responsible for this because Extended Upgrades script is obviously not.



Same thing happens with WoG Revised mod. However, there is no problem if map is not wogified.

My WoG settings can be downloaded from here.
http://drake.na.rs/HoMM%20III%20ERA/Sass%20Drake%20v2.dat

If anyone knows which script is responsible for those free upgrades please tell.

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Bersy
Bersy


Honorable
Supreme Hero
posted January 11, 2013 08:31 PM

Seems like extended upgrade bug.

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Draker
Draker


Known Hero
Building the Dragon City
posted January 12, 2013 01:53 AM

Well, bug is present whether Extended upgrades are enabled or not. In EU script I haven't found code for free Dragon conversions and also I cannot find any other script which could do this.

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JimV
JimV


Responsible
Supreme Hero
posted January 12, 2013 02:20 AM
Edited by JimV at 02:22, 12 Jan 2013.

One of Gregor Minchev's maps, I think "Augment", had a script which did something like that, as a Timed Event.

If you provide a link for downloading the map which does this, someone will find the script (providing the source is a script). Such a script would have to contain MA:U commands which link the neutral Dragons, and this command could be searched for (even if it is in a Timed Event).

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Draker
Draker


Known Hero
Building the Dragon City
posted January 12, 2013 02:44 AM

Quote:
One of Gregor Minchev's maps, I think "Augment", had a script which did something like that, as a Timed Event.

If you provide a link for downloading the map which does this, someone will find the script (providing the source is a script). Such a script would have to contain MA:U commands which link the neutral Dragons, and this command could be searched for (even if it is in a Timed Event).


It can be repoduced on all wogified RoE, AB, SoD and WoG (without internal scripts) maps.

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