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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 60 ... 62 63 64 65 66 ... 90 120 150 180 210 220 · «PREV / NEXT»
JimV
JimV


Responsible
Supreme Hero
posted January 12, 2013 03:03 AM
Edited by JimV at 03:08, 12 Jan 2013.

Not on my PC.  (That's why I would need a sample map - that is, a saved game - which does it to investigate - assuming it is due to a script.)

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 12, 2013 08:55 AM

This is tested with only Wog on as a mod, everything else including Yona turned off:


When I right-click kingdom overview for mithril price list a text file is generated in my Era folder named:

ZVSLib1.dll_Errors

When I open it it reads:

:::>>> Sat Jan 12 09:49:13 2013 2004.9.23.810 <DLG7.cpp; InvokeDialogue07; line 132> Window width = 809, maximum value = 800.

This is not effecting game play or causing crashes, error messages during game play etc etc. But I still wonder if there is a way to get rid of it.  

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Draker
Draker


Known Hero
Building the Dragon City
posted January 12, 2013 11:01 AM

Quote:
Not on my PC.  (That's why I would need a sample map - that is, a saved game - which does it to investigate - assuming it is due to a script.)


Try to reproduce with my Settings file.

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Bersy
Bersy


Honorable
Supreme Hero
posted January 12, 2013 02:37 PM

Draker, saved game would be easier for Jim.

Quote:
This is not effecting game play or causing crashes, error messages during game play etc etc. But I still wonder if there is a way to get rid of it.  

Em, resize mithril image to fit the width?

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 12, 2013 03:04 PM
Edited by artu at 15:05, 12 Jan 2013.

Quote:
Em, resize mithril image to fit the width?


That was the first thing that comes to mind but no matter how much you shrink the gif, (mods/wog/data/zvs/lib1.res/mithril_price_list) it displays the same size which is another mystery to me.

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JimV
JimV


Responsible
Supreme Hero
posted January 12, 2013 03:54 PM
Edited by JimV at 15:59, 12 Jan 2013.

Well, this probably won't solve the problem, but the Mithril Enhancements scripts reads the price list picture from WoG/data/s:

!!VRz-2:S^mithril_price_list.gif^; [Store name of price list file in z-2]
!!VRz-3:S^..\data\s\%Z-2^;  [File and path name for Mithril Price List gif: z-3]

However, the file there is 761x365, not 809x___. (Maybe ZVSLib1 adds a 48-pixel border?)

I see the same error message in "ZVSLib1.dll_Errors.log", both under Era and WoG 3.58f (there is no error message during a game and the picture is displayed, but afterwards the .log file has been updated).

I never noticed this before, so it has never bothered me.  I only look at the price list about once a year, so the log file is not going to blow up.

Update: I scaled the picture to a width of 750 in GIMP and now I don't see the error message.  (The Bersy Rule strikes again.)

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Cronex
Cronex


Hired Hero
C# Coder
posted January 14, 2013 09:48 AM

I have to say that this patch i great. I don't know if this is said already but it would be wonderful to have the game running on full hd. To render the pixels. I'm trying to code it myself, but so far no results. So the question is:

Can you add a secondary .dll file with a execution process of the resolution?
____________
Treat others the way you want to
be treated.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 14, 2013 10:22 AM
Edited by artu at 10:23, 14 Jan 2013.

Quote:
Update: I scaled the picture to a width of 750 in GIMP and now I don't see the error message.  (The Bersy Rule strikes again.)


I shrinked the one in  mods/wog/data/zvs/lib1.res/mithril_price_list with Photoshop and it didnt work, what is GIMP exactly, can you elaborate what you did and give the destination of the file you scaled.  

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Draker
Draker


Known Hero
Building the Dragon City
posted January 14, 2013 02:16 PM

Quote:
Not on my PC.  (That's why I would need a sample map - that is, a saved game - which does it to investigate - assuming it is due to a script.)


Here you go. Note that map doesn't have internal WoG scripts and Extended upgrades is disabled.

http://drake.na.rs/HoMM%20III%20ERA/save.GM1

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 14, 2013 02:37 PM
Edited by Salamandre at 14:47, 14 Jan 2013.

41 wog - rebalanced factions.erm

[...]
[Hill Fort]
!?OB35&v1400=1/v1416<>1/v1418<>1;
!!MA:U133/134;
!!MA:U134/135;
!!MA:U135/133;
!!MA:L133/0;
!!MA:L134/0;
!!MA:L135/0;

[Restore Dragon Levels at Hill Fort]
!$OB35&v1400=1/v1416<>1/v1418<>1;
!!MA:L133/6;
!!MA:L134/6;
!!MA:L135/6;


____________
Era II mods and utilities

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Draker
Draker


Known Hero
Building the Dragon City
posted January 14, 2013 03:42 PM

Rebalanced creature script is already disabled.

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JimV
JimV


Responsible
Supreme Hero
posted January 14, 2013 03:46 PM

Quote:
...what is GIMP exactly, can you elaborate what you did and give the destination of the file you scaled.  


GIMP is a free program similar to Photoshop (google GIMP). I opened the file in GIMP, clicked the Image menu, selected Scale Image, and changed the 761 width to 750 (pixels). Then I clicked OK and resaved the file.

See the first sentence of my previous post for the location of the file that is read by the Mithril Enhancements script.  (Or else check the script itself).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 14, 2013 03:47 PM

Looks like they cloned v1400 for both rebalanced (41.erm) and monolith (13.erm) cost scripts. If monolith is enabled, v1400 is set to 1, then hill fort acts like rebalanced was activated. Good to know for wog revised.
____________
Era II mods and utilities

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Draker
Draker


Known Hero
Building the Dragon City
posted January 14, 2013 03:53 PM

Quote:
Rebalanced creature script is already disabled.


When I remove code that Salamandre quoted dragons cannot be upgraded for free but I still don't get why is it active even if it is disabled.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 14, 2013 03:57 PM
Edited by Salamandre at 16:03, 14 Jan 2013.

The guilty script is monoliths cost as they share same variable. I will fix it for wog revised.
____________
Era II mods and utilities

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 14, 2013 04:47 PM

13 wog monolith cost

Place it in wog revised, changed v1400 to v7311, not used elsewhere.
____________
Era II mods and utilities

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Draker
Draker


Known Hero
Building the Dragon City
posted January 14, 2013 05:22 PM

Quote:
13 wog monolith cost

Place it in wog revised, changed v1400 to v7311, not used elsewhere.


It now works. Here is the download mirror for fixed script.
http://drake.na.rs/HoMM%20III%20ERA/13%20wog%20-%20monolith%20costs.erm

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Draker
Draker


Known Hero
Building the Dragon City
posted January 14, 2013 05:48 PM

It seems that variable is still used by some script. For some reason game crashes when I attempt to engage Sylvan Centaurus. I've tried to reporduce with other maps and other fractions but game crashes only in this case. When I remove 13 wog - monolith costs.erm from WoG revised there is no crashing.

http://drake.na.rs/HoMM%20III%20ERA/crash.GM1

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 14, 2013 06:02 PM
Edited by Salamandre at 18:31, 14 Jan 2013.

I have no idea, did you start a new game (you should)?

I only changed the shared v var. v7311 is not used by any of the 50 mods I have in folder. I engaged the sylvains, and battle went ok, no crash on my side.
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Era II mods and utilities

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Draker
Draker


Known Hero
Building the Dragon City
posted January 14, 2013 06:26 PM

I've tried but no avail. It crashes only in this map and only with Rampart faction. There is no need to modify settings.dat in WoG revised?

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