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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted May 26, 2013 11:01 AM |
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Squazz, check it with other mods off, it's probably your custom mods conflicting with it.
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Sguazz
Known Hero
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posted May 26, 2013 11:34 AM |
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I have tested without other mods. Only wog. I try to reinstall all
Tnx...
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 02:34 PM |
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Edited by Bersy at 18:55, 26 May 2013.
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Era 2.45 dll
Buttons.dll for Mods WoG EraPlugins
Fixed CM3 trigger. From now it handles all clicks.
Function for updating Hero Screen on demand in !?CM3:
!?FU[RedrawHeroMeetingScreen];
!!UN:C6962576/4/?y1; y1 = EBX
!!SN:E5968384/2/y1; y1.5B1200()
!!VRy2:Sy1+56;
!!UN:Cy2/4/?y3;
!!UN:Cy3/4/?y4;
!!VRy4:+20;
!!UN:Cy4/4/?y5;
!!SN:Ey5/2/y3/0/-65535/65535;
!!UN:C6918864/4/?y2;
!!SN:E6304144/2/y2/0/0/800/600;
!!SN:E5960016/2/y1;
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 26, 2013 05:12 PM |
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Damnt, I deleted all buttons I made for CM3 swap troops, as it did not work. 18 working buttons.
And now you find solution.
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 06:16 PM |
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Don't delete useful things physically
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 06:56 PM |
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blackstomper asks for artifact swapping in ERM Help thread. Maybe you could make some mod for wast amount of players.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 26, 2013 07:02 PM |
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I am afraid is not easy as combos erm removing provokes bugs, slots are locked for ever. Couldn't find a way around.
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Era II mods and utilities
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blackstomper
Adventuring Hero
Member of the old Wog-team
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posted May 26, 2013 08:14 PM |
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I am not 100% sure but if you have a full backpack, you wont recive any new artefacts, right?
And moving them 1 by 1 to another hero just to give you empty space is so time consuming since a lot of the artefacts are just scrolls.
So if that is not possible to move all artefacts in your backpack, is it possible to make em dissapear?
Or just move artefacts or scrolls, by option so you choose if you want to move all artefacts but no scrolls or vice versa.
OR...and I guess this will be like a dream...
Have hero use all his/hers movements for 1 day and "summon" an Altar of Sacrifice.
Then you both get use of your artefacts AND have them removed.
But I assume that is really hard to code
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 08:28 PM |
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Val, didn't you try A3 on combo?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 26, 2013 08:39 PM |
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Yes, I tried all I could find. It looks like one of components will become invisible and will lock the slot. Searching for it will return positive, but can't remove it neither.
HE-1:A3/129/1; gives this, trying to remove angelic combo.
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Era II mods and utilities
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 09:16 PM |
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Found necessary function for removing art. It's a pity that ZVS used buggy and unstable way instead of h3 function. Nopped function call and now can make infinite number of artifact duplicates. So nice
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 09:20 PM |
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Edited by Bersy at 21:20, 26 May 2013.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 26, 2013 09:43 PM |
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Ok, but which slot? Editor doesn't allow to equip hero with angelic alliance, tried all slots column, isn't available. So where it goes?
@Edit: works but only in CM2, outside hero screen it crashes, need hero ID probably.
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Era II mods and utilities
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 09:52 PM |
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Forgot that you need CM3, wait.
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Bersy
Honorable
Supreme Hero
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posted May 26, 2013 09:56 PM |
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!?FU[DeleteArtifactInSlot];
; x1 - hero
; x2 - slot
!!SN:E7411341/1/x1;
!!SN:E5123648/2/v1/x2;
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 26, 2013 09:59 PM |
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Anyway I don't know how to make such script, so far we can identify only the 5 visible artefacts in backpack, how to find if backpack is full for example? But this function is clean, as it removes also the primary skills bonuses, while with erm we had to remove them manually when deleting artefact.
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Era II mods and utilities
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 26, 2013 10:07 PM |
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No effect, do I need your previous script for making CM3 clicks operational?
!?CM3;
!!CM:H?y1/?y2;
!!FU333:Py1/0;
!?FU333;
; x1 - hero
; x2 - slot
!!SN:E7411341/1/x1;
!!SN:E5123648/2/v1/x2;
Gives nothing. Combo still there.
@Edit :P
Works, but the slot must be correct, for angelic is only right hand. Sorry.
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Era II mods and utilities
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Sguazz
Known Hero
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posted May 26, 2013 10:32 PM |
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I'm stubborn...
Heroes SoD installed;
Era 2.4, 2.43 and also 2.5 installed ;
No other changes.
I have launched directly h3era.exe.
Random map with "Estates I" ON and "Estates II" OFF.
Starting Heroes: Thunar (that has Estates).
Woggandalfwhite x11 times, so Thunar becomes Lv11 and with Basic Estates.
Only Village Hall built (500gold x day)
Day 1: 15000gold.
Day 2: 15625gold (500+125).
Day 3: 16250gold (500+125).
Is it right?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 27, 2013 12:03 AM |
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Make sure you save your settings in mods/wog/settings.dat before starting the map. This is what I did, estates 1 enabled only, got the right amount of gold. Thunar had expert estates, right?
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Era II mods and utilities
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Sguazz
Known Hero
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posted May 27, 2013 12:03 PM |
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A LvXX Hero with Basic Estates gives only +125, Advanced +250 and Expert +500.
I don't see the 5gold x LvXX per day with "Estates I" on.
But don't worry. Perhaps it's only my problem.
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