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fred79
Disgraceful
Undefeatable Hero
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posted October 24, 2012 09:31 PM |
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hey, Rytelier, if you like autumn stuff, wait for my upload. i have grass defs made, a whole theme of halloween-related stuff, as well as autumn trees done. i think you will enjoy it. it'll be out before halloween. there will be 300 objects in the upload, if you're wondering.
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Rytelier
Hired Hero
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posted October 25, 2012 06:50 PM |
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Edited by Rytelier at 18:50, 25 Oct 2012.
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Thanks
I hope, your grass looks different , I'm waiting for your pack.
I'll make a pack of my objects, also including other new objects which you can see on the picture.
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fred79
Disgraceful
Undefeatable Hero
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posted October 26, 2012 01:35 AM |
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cool. yeah, my autumn grass looks different. you will see when i upload the screenshots of the objects in my patch.
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Felipe
Known Hero
Editing Heroes Without Limits
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posted October 29, 2012 05:09 PM |
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I love this forum... How many wonderful mods... Thank you.
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Felipe
Known Hero
Editing Heroes Without Limits
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posted October 29, 2012 05:29 PM |
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Some problems/doubts:
1-Morn batlefilds link is broken
2-When I downloaded mirroed cities i take this file: "SUMIONI Demon Arts THD v1.00Lucky.apk" Who do I install this thing?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 29, 2012 05:38 PM |
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fred79
Disgraceful
Undefeatable Hero
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posted November 06, 2012 09:15 PM |
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Edited by fred79 at 03:10, 15 Dec 2012.
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hey, for those who don't know, my 1st 300 object mod is available for download on page:
fred79 map objects 1 dl
a buddy let me know that people may not know it's out yet.
EDIT: is it possible to add this to the list of mods on the 1st page?
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted November 19, 2012 10:27 AM |
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in the main page there are two Heroes of Light mods, is it enough to load just v3.2 or does v3.1 have extra stuff?
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Bersy
Honorable
Supreme Hero
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posted November 19, 2012 08:40 PM |
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They are different. Better ask the author.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted November 19, 2012 08:49 PM |
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i'm sure he'll read here in a few days. when you install both of them 3.2 overwrites 3.1 btw.
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qoty
Adventuring Hero
wandering hero
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posted November 20, 2012 06:26 PM |
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I want to ask for little help - script 52 wog artificer.er in WOG Revised had some error(s). Always when I attack a creature a dialog appears at leats ten times - if I want to sell artifacts in my backpack for gold or mithrill. I think that this script changes every crature to artificer, but it's killable.
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Freedom comes at a price
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WarMonge
Tavern Dweller
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posted November 21, 2012 12:07 AM |
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Arrow tower bug
Hi you all.
First sorry for the English.
Bersy you are a genius. Ty.
I'm having trouble with the Phoenix mode.
When I'm being attacked my towers give negative damage, but when I attack normally suffer damage.
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Bersy
Honorable
Supreme Hero
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posted November 21, 2012 09:45 AM |
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Turn off "Armory" skill in wog options.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted November 21, 2012 09:59 AM |
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Put this in your Era 2 mods folder if you want to play with the original treasure chests of Wog.
-The one that advances a secondary skill to expert takes a week to do so.
-The one that gives you resources or a primary skill forces you to choose only one.
Original Wog Chests
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qoty
Adventuring Hero
wandering hero
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posted November 21, 2012 07:05 PM |
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Any suggestions for my previous problem?
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Freedom comes at a price
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 21, 2012 07:50 PM |
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qoty, I think you use some external scripts which conflict. For sure the artificer from WoG revised should not give messages before every battle. Make sure you have only WoG revised and WoG in enabled mods then test again.
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Era II mods and utilities
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qoty
Adventuring Hero
wandering hero
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posted November 21, 2012 09:35 PM |
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Well, even in that way it's the same. But nevermind, I delete that script. BTW I only use scripts compatible with ERA 2.4.
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Freedom comes at a price
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qoty
Adventuring Hero
wandering hero
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posted November 22, 2012 09:42 PM |
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These lines are added into revised script:
** questions of artificer **
!!IF&1000/v160=1:G1/4118/2048/z126001/z126034/z126035/z126036/z126037/z126047///////z126038;
!!IF&1000/v160=2:G1/4118/2048/z126002/z126034/z126035/z126036/z126037/z126047///////z126038;
!!IF&1000/v160=3:M1/z126012;
!!FU&v4118=2048:E; it should exit here when return, but it runs once more (?)[not for me, with this version--JV]
!!IF&v4118=16:Q1/7/0/6/0/1^I will buy your unwanted artifacts and give you {~Cyan}MITHRIL{~} or {~Gold}GOLD{~} for them! First, show me your first five backpack slots.^;
!!FU177&v4118=16;
** AI = Upgrade **
!!VRv4118&-1000:S1;
!!FU1661; [call needed function]
!?FU177;
!!IF:V1/0;
!!VRv44:S0;
!!DO8800/40/44/1;
!!IF&v44=5:M^You have no artifacts in your backpack, so unless there's something you want to unequip, I guess we won't be doing business today. No hard feelings though - come back anytime!^;
!?FU8800;
!!VRy1:Sx16-21;
!!HE-1:A1/?y2/y1;
!!VRv44|y2<1/y2>1000:+1; increase v44 if no artifact found in backpack slot
!!FU|y2<1/y2>=1000:E;
!!HE-1:A2/y2/?y3/?y4;
!!UN:Ay2/1/?y5;
!!VRy6:Sy5:4; set gold
!!VRy5::4000+1; set mithril
!!UN:N0/z1/y2;
!!IF:Q1/7/y5/6/y6/8/y2/10^What do you want for the %Z1, Mithril or Gold?^; I get this once more after leaving the object [I don't--JV]
!!if&v1=1:;
!!IF:Q1/8/y2/7/y5/2^Confirm selling the %Z1 for {%Y5} mithril?^;
!!HE-1&1:A3/y2/1/d-1;
!!OW&1:R-1/7/dy5;
!!en:;
!!if&v1=2:;
!!IF:Q1/8/y2/6/y6/2^Confirm selling the %Z1 for {%Y6} Gold?^;
!!HE-1&1:A3/y2/1/d-1;
!!OW&1:R-1/6/dy6;
!!en:;
!!UN:R2;
I think something must be mixed-up here.
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Freedom comes at a price
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 22, 2012 10:06 PM |
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qoty
Adventuring Hero
wandering hero
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posted November 23, 2012 01:53 PM |
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I don't get any error, but the script gives to every creature an ability of selling artefacts from backpack when I attack them.
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Freedom comes at a price
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