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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding a town to replace the Conflux: A No-Coding Tutorial
Thread: Adding a town to replace the Conflux: A No-Coding Tutorial This thread is 5 pages long: 1 2 3 4 5 · «PREV
Soseies
Soseies

Tavern Dweller
posted June 18, 2015 08:18 PM
Edited by Soseies at 20:24, 18 Jun 2015.

script88.erm

I cannot find script88.erm anywhere

The game runs perfectly, so my town information has to be somewhere?!

Please help!
____________

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XEricSin
XEricSin


Famous Hero
posted June 05, 2016 05:19 PM

Hi,

I have this question:

How can I set the positions of the buildings in the town screen?

Or must I make the buildings at the same positions as the town I am replacing?

Thank you.

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Baronus
Baronus


Legendary Hero
posted June 06, 2016 08:47 AM

There is topic about it:
http://heroescommunity.com/viewthread.php3?TID=41980
I can do it on exe file. Maybe it is possible using Era scripts? Era modding tool?

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XEricSin
XEricSin


Famous Hero
posted June 06, 2016 10:06 AM

Thanks for your reply, Bar.

But I want to know how to shift things around in the TOWN SCREEN, not on the adventure map.

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Baronus
Baronus


Legendary Hero
posted June 06, 2016 11:15 AM
Edited by Baronus at 11:18, 06 Jun 2016.

???
I wrote there about town screen!!!
Read my post there.

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XEricSin
XEricSin


Famous Hero
posted June 06, 2016 04:50 PM
Edited by XEricSin at 17:00, 06 Jun 2016.

Baronus said:

I wrote there about town screen!!!



Bar, but your link is to:
How to set the position of an enterance in map object?

And I can't understand what your are trying to say in that post also.

Maybe you can show me an example on how your thing can help me relocate a building picture in the town screen, please?

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Baronus
Baronus


Legendary Hero
posted June 06, 2016 07:35 PM
Edited by Baronus at 19:45, 06 Jun 2016.

Modding guide (polish language):

http://soe.bnx.pl/readarticle.php?article_id=6

Adress:
0x28AA00 there in exe file is first building.
First building:
> AA 00 bc 0a yz 0x <
> 00 00 C3 02 A6 00 <

AA - number of animation frames, in example 0 - no animation here. (number of building pictures).
00 - free space, if animation have more than 256 frames :-)
bc 0a - x argument (space betwen left brink of ecran and left brink of building) in pixels.
Here C3 02 is  in decimal  system 707. You must reverse 02C3 to write it in exe file.
yz 0x - y argument ( upper brink ecran and building)
A6 00  = dwcimal 166 reverse --> 00 A6
And next buildind.
How is order of buildindgs? Here can help buildings.txt from bitmaps.lod. Compare it.
If you want it in right you must add number. Left lower number X.
Up lowest number down highest number Y.
0 --------------------> X argument
I
I
I
I
I
I
I
Y argument

You must change position x and y.

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