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Thread: Two handed madness | This thread is pages long: 1 2 · «PREV |
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted August 16, 2012 05:10 AM |
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Yo dawg, I heard you like dual-wielding, so we gave you dual dual-wielded lightsabers, so you can dual-wield while you dual-wield.
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Dual-wielding doesn't seem significantly stronger in Kingdoms of Amular, although that game has a somewhat unconventional combat system. If you choose to use daggers or faeblades, then you'll automatically be "dual-wielding" with two of them, which basically translates to a faster attack rate as opposed to a heavy weapon such as a hammer or greatsword. More important than the attack rate is that each weapon has unique moves that go with it that you can unlock as you level.
Plus this lady is one of the main NPCs throughout the game:
Alyn Shir. Whenever she isn't sneaking around destroying bad guys by the dozens with her daggers, she's apparently a prostitute/heroine addict in her spare time.
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"Folks, I don't trust children. They're here to replace us."
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AlkarRahn
Promising
Legendary Hero
Divine Arcanist
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posted August 16, 2012 07:37 AM |
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Can't say whether I prefer two-handed, or dual wielding in NeverWinter Nights. Sure, you can get more attacks in while dual-wielding, but the additional strength bonus from using both hands for a weapon is nice. One of my favorite characters that I made was a barbarian gnome that used a two-handed hammer.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 16, 2012 08:44 AM |
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I have thought about it and it is true that two handers get more dmg bonus from your strength though a fighter can also get greater(?) weapon specialization. It really adds up when you are using two blades of the same kind, which I normally do to make the best out of my feats. Of course, finding two really good shortswords might take a while but it really paid off when I did in nwn2. They were +3 with cold dmg bonus ^^
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted August 16, 2012 08:02 PM |
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I can't even hardly remember 2nd edition D&D mechanics (Baldur's Gate), but dual-wielding vs two-handers is fairly well balanced in 3rd edition D&D games. If your goal is pure DPS, then dual-wielding is superior, but you have to dump more feats into it (Two Weapon Fighting, Improved Two Weapon Fighting, and eventually Greater Two Weapon Fighting). With a two-hander you basically want to take Power Attack at level 1 or 2, and you're good to go to pursue other feats. The other big reason is that you need to invest in a high dex score even though strength is still what you need for extra damage.
The two things that can make dual-wielding better is A) If you're playing with a 36-point-buy build or more for allocating your stats. A two-handed fighter only need a high strength and then a high con, and then a 12 dex to get your max dex bonus with full plate, and maybe a 13 int if you want to use Combat Expertise. So if you have a lot of points to work with, a dual-wielder can make better use of them since they also need a high dex. B) If you don't have a lot of feat options. With the feats available only in the core books, you run out of good options by level 12 or so, whereas a dual-wielding fighter doesn't. Neverwinter Nights has some extra feat options to work with IIRC.
In general, people that play with high-point builds mess up the balance of the game. Monks, for example, gain an extra advantage with a 36-point build.
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"Folks, I don't trust children. They're here to replace us."
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