Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: Appeal to every Heroes VI owner
Thread: Appeal to every Heroes VI owner This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted October 02, 2012 05:52 PM

It's not silly.  They are asking us to place faith in them when we have absolutely no reason to do so.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 02, 2012 05:59 PM

Quote:
Quote:
Why is that?
Well, this is a war game. So fighting for resources by conquering (or sabotaging, if possible) enemy mines make sense. Conquering one building and thereby render every mine within a certain radius impossible to capture does not.
What do you mean, impossible to capture? You just have to capture the controlling building, the difficulty of which depends on the guarding forces the owning player leaves. If it's the "home zone" of the owning player, and you don't have enough forces to take the town - does it really make sense to play cat-and-and-mouse, running from one mine to the next?
I don't think so.
Compared with the advantages the Zones offer, I find it strange to reject them for the doubtful pleasure of playing flag-back.

Quote:

Unrelated to zones...

Unrelated to zones...
No need to answer that, then, since it's unrelated to the original point.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 02, 2012 06:10 PM

It is not the area of contrle that kills map strategy, it is the combination of Creature pool and Town  portal  features.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 02, 2012 06:23 PM

Quote:
What do you mean, impossible to capture? You just have to capture the controlling building,
Controlling building = immersion-breaking. This makes as much sense as barbarians using resurrection magic.
Cat-and-mouse? Wouldn't happen if you left a couple shooters in the mines you actually needed. Guerilla heroes and scouts rarely carry lots of troops anyway.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
KingImp
KingImp


Famous Hero
posted October 02, 2012 06:30 PM

I just hope that this is the patch that FINALLY fixes and simplifies the map editor. Otherwise, I doubt I'll really care much or think this patch is any big deal.

Fix the damn editor and make it user friendly so we don't need a Phd in Architecture and Mathematics to figure it out.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 02, 2012 06:55 PM

Quote:
What I find a bit annoying is that the insiders are ad hoc advertisement agents for the game for some time now.

That is a silly thing to say when for some time now we have been doing the most work on testing/balancing/etc we have ever done.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted October 02, 2012 07:00 PM

Kudos to Limbic, they really made serious efforts to turn this game around. In spite of everything, they did all they could and more to fix the things humanly possible to fix. I'll be sad to see them go...
____________
Friend-shaped

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitus
infinitus


Supreme Hero
posted October 02, 2012 08:14 PM

Quote:
That is a silly thing to say when for some time now we have been doing the most work on testing/balancing/etc we have ever done.

Glad to hear finally they use people who play and know the game in testing, balancing process. Still what about SimTurns ? For many people all this balance work is useless cos they don't have time or patience to waits hours to make one more turn.  How about RMG generator. RMG is dead like Limbic say ? How about UBI promise at release time of the game to bring RMG later as gift for the community ? Without ST and RMG H6 is almost useless to me ... Let's hope single player people will enjoy it ...  
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 02, 2012 08:35 PM
Edited by blob2 at 20:35, 02 Oct 2012.

And, to make matters worse, a polish site gram.pl has recently announced a contest in partnership with Ubisoft. To make it short: create an idea for another adventure pack (heroes, artifacts, plot etc). It seems, and nothing new here, that Ubisoft's idea of expanding the game is still about making "crabby" dlc. The idea is not half bad, because those dlc's sell quite well in my country

No optimism here, mind you, and even things like great balancing and patch 2.8.1.8 won't re-ignite my interest in the game. I want some hard facts, it's almost a year after the games debut... so they had enough time to make plans...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krs
krs


Famous Hero
posted October 02, 2012 08:49 PM
Edited by krs at 20:51, 02 Oct 2012.

Nothing short of a 2.0 will reignite my interest in this game. And even that one has to have in patch notes phrases like:
- Skill tree was remade.
- New feature added: Simultaneous turns.
- New feature added: Battle Replays.

Ohhhhhhhhh OHhhhhh... Almost forgot...

- Official Mod tools improved and released.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 02, 2012 10:10 PM

Sim turns and RMG are not gonna happen, this has long been known.. They are not possible to add at this stage, something to do with the code. And to be entirely honest, I don't see any big changes coming anytime soon for the reasons that JJ mentioned in the masterpost. H6 is never going to be the game we hoped and I have long accepted that. We are at a crossroads and the future of H6 is up to the addon. I am torn between what I'd like more, a well-planned expansion or a new heroes. Only time will tell. For now though I enjoy H6 for what it has to offer, it is not brilliant but it's still good enough for me.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted October 02, 2012 10:12 PM

Meh, simultaneous turns isn't appealing anyway.  It's about as workable an idea as simultaneous turns in chess.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 02, 2012 10:18 PM

You are abysmally wrong there. Not only it works but it is an absolute must, you are just not used to the idea. I now find it inconceivable to start a multiplayer game without it, you have no idea how much time it saves, without messing up the game in any way as it reverts to turn based when you get close to the opponent.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted October 02, 2012 10:21 PM

Quote:
Nothing short of a 2.0 will reignite my interest in this game. And even that one has to have in patch notes phrases like:
- Skill tree was remade.
- New feature added: Simultaneous turns.
- New feature added: Battle Replays.

Ohhhhhhhhh OHhhhhh... Almost forgot...

- Official Mod tools improved and released.


-Skill tree revision still not impossible
-Replays already possible... sorta
-Mod tools to be released (albeit 'soon' I guess. No direct confirmation, but no denial either)

3 out of four is not so bad, I think. At least give 1.8 a chance please.
____________
Friend-shaped

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted October 02, 2012 11:37 PM

Quote:
You are abysmally wrong there. Not only it works but it is an absolute must, you are just not used to the idea. I now find it inconceivable to start a multiplayer game without it, you have no idea how much time it saves, without messing up the game in any way as it reverts to turn based when you get close to the opponent.

Why not just play RTS then?  If all turns take simultaneoulsy, no difference.  It's the whole point of alternating turns.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 02, 2012 11:54 PM

Because nothing changes, both play their turns normally except you only have to wait for the remainder of time the slowest player takes. I'll take that over 30-45 min opponent turns anyday.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 03, 2012 12:46 AM
Edited by Adrius at 00:48, 03 Oct 2012.

I think the part that Corribus misses is that Simultaneous Turns ends as soon as the players interact with each other.

So as long as the players only interact with NPCs, the time required for playing is severely reduced (i.e. the whole early game.)

Right?
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 03, 2012 01:09 AM
Edited by Salamandre at 01:14, 03 Oct 2012.

Quote:
So as long as the players only interact with NPCs, the time required for playing is severely reduced (i.e. the whole early game.)


This only means the map you play is for pussies. A MP game means what it means: interactivity between humans, and this from the beginning. If you need walls of monsters between you and opponent, play solo and enjoy carnage.

My opinion is that simultaneous turns greatly reduce game difficulty and strategical or quality moves. Finally HoMM is downgraded to who clicks faster, while before it took several minutes to think how to answer BECAUSE the opponent did THIS and not that.

If non simultaneous turns makes the game too long, it means they implemented heavy graphics which slows you or other heavy features. Remember that a MP game of H2-H3 was played at a 4 minutes turn rate, and of course you had the 4 minutes delay where you think what to do next.  Heroes game is was an intelligent and coherent dialog between two people. If they talk simultaneously, probably the louder one will win, but not the smartest.

There is a reason nobody plays simultaneous chess, and this is.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 03, 2012 01:18 AM
Edited by Adrius at 01:18, 03 Oct 2012.

Eh a bit aggressive there Sal, I only wanted to explain the term really.

Haven't played a HoMM game in eh... 5 years maybe? And even then only casual hotseat with friends. I know nothing of non-pussy super manly veteran gameplay.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 03, 2012 01:22 AM

I was not addressing to you, sorry. But to the whole concept that a successful game is when you creep neutrals for 6 hours then have a 10 minutes final battle.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0459 seconds