spinkilla
Tavern Dweller
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posted November 26, 2012 02:36 PM |
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Interface button for console command problem
Backgroud: I like to play homm5 far from screen without keyboard, only
with a wireless mouse. I make some keyboard tasks like splitting stacks, adv highlithing via binds to "mouse gestures".
Others like quicksave, kingdom overview, sleep/wake hero are done via new/replaced buttons on adventure screen.
I'm able to make onscreen button for every game message which is bindable in input*.cfg, so the most needed key shortcuts are now clickable for me.
Unfortunately there is one problem. I need button for toggle_fullscreen (not simple switch via alt+tab or winkey becase of game behavior after comeback to fullscreen. Playin on 1 screen and watching video on second after switching via alt+tab is causing that one side of game screen isn't traping mouse anymore ) and this game message isn't working in Quantomas homm5.5 (enhanced AI)...
There is possibility to toggle fullscreen from console gfx_fullscreen 0/1 & gfx_update). Also similar way (via consoleCmd) it's possible to trigger that from lua map script. But I did't found a way to run it from UI level without usign console itself. Of course I can go into menu->options->video options ->checkbox fullscreen->accept but I'm tired of this method and need to do this in one click...
Question is: Does anybody know how to forward console command (setvar, gfx_update, etc. with parameters) to game without usign editline but clicking on button screen?
My experiments on UI\ConsoleCommand.(UIConsoleCommand).xdb are lack of success...
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