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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Bardona, Land of Legend
Thread: Bardona, Land of Legend This thread is 2 pages long: 1 2 · NEXT»
MattII
MattII


Legendary Hero
posted January 12, 2013 08:56 AM
Edited by MattII at 07:24, 05 Apr 2013.

Bardona, Land of Legend

Okay, the latest version of my HoMM proposal. This is very much a WIP, so please be patient.

Timeline (WIP)
The Far Past
Unknown-Unknown: The Devastation, a war between the followers of Skeloh, and an unnamed alliance of nations. The damage is immense, and once the Sheloh are (supposedly) defeated, the survivors spend much time (perhaps centuries) restoring the land.
Unknown (but much later): Rotan Magus founds the Order of Oracles, later known as the Order of Magus, and then the Order of Mages.
Unknown (but later): Hanov Belal, a young but impetuous prodigy of the Order of Mages is tempted by a spirit that purports to be an ancient Scholar, but is really one of the surviving members of the followers of Skeloh. Taken in with promises of great knowledge and power, Belal deserts the order to learn from the 'scholar'.
Unknown (but within a decade): Brakin Vizar, a travelling oracle, notes disturbing changes while visiting a distant kingdom. Cutting his visit short, he returns to the order, but the apathy expressed by many of the higher-ranked oracles disturbs him, so he gathers the few students who will follow and sets off to try to find and stop whatever is disturbing the distant kingdom, if only to stop it from spreading.
Unknown (but within a couple of years): A couple of the students who set out with Vizar return, wounded and exhausted. Their appearance, and the story they tell is sufficient to shock many of the order, and a punitive expedition is organised to confront the new threat.
Unknown (but within a year): The Order of Mages is destroyed and the surrounding kingdoms are taken over by 'terror lizards' (dragons), thus starting the period known as the 'dark century'.
Unknown-Unknown: Civil War occurs within the Empire of Belal as many dragons suddenly rise up against their former masters.

The Second Age


The Third Age


Resources
Main: Gold
Common: Wood, Stone
Rare: Mercury, Sulphur, Gems, Ore


Factions
Church [of Light]
Vale
Oasis
Necropolis
Cult [of Belal]
Deep

Standard Town Buildings
Village Hall - Town is level 1
>Town Hall - Town is level 2
->City Hall - Town is level 3
-->Capitol - Town is level 4

Tax Office - Gives player 250 * 2^(town Level) gold per day. The Marketplace can also be taxed at a level of 100 * 2^(town level), but trading efficiency is reduced. Normally prebuilt.

Stockade - Provides weak defensive walls for a town.
>Rampart - Strengthens the defensive structures.
->Curtain - Strengthens the defensive structures.

Moat - Provides the town's defences with a moat.

Gatehouse - Provides the town's defences with towers on the gatehouse.

Towers - Provides the town's defences with towers on the walls.

Common~ - Allows the recruitment of creatures, and in a siege allows the recruitment of an extra stack of core creatures. Normally prebuilt.

Tavern~ - Allows you to hire heroes. Normally prebuilt.

Blacksmith~ - Heroes can purchase basic artefacts.
>Foundry - Heroes can purchase war machines.

Marketplace~ - Allows trading of resources.
>Resource Silo - Generates a small number of resources per day, dependent on town type. Not always available.
>Artefact Merchant - Allows the purchase and sale of certain low-level artefacts. Not always available.

School - Allows the training of lieutenants (low grade heroes with few artefact and skill slots).
>Academy - Allows the training of captains (more skill and artefact slots than lieutenants, but not as many as normal heroes).

Library - Allows you to store spells.

Mage Guild level 1 - Generates 20 spell points per day.
>Mage Guild level 2 - Generates 40 spell points per day.
->Mage Guild level 3 - Generates 60 spell points per day.
-->Mage Guild level 4 - Generates 80 spell points per day.
--->Mage Guild level 5 - Generates 100 spell points per day.

Scryer's Workshop - Generates 1 spell per day. The level of spell is dependent upon the level of the Mage Guild.

Dock - Allows the construction of ships. Not always available.

Treasure House - Allows the storage of artefacts.

High Altar - Allows the storage of an Ultimate Artefact.


~ Indicates building that can be present in pre-towns (explanation in Major Changes section).

Major Changes
* Heroes are back on the Battlefield like in H4, although (hopefully) without being too overpowered, and as such, can travel without creatures as well.

* Instead of being arranged like in previous games, with only 7 stacks, creatures will be arranged in the army in the way they are on the (now enlarged) battlefield:
Front Rank
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Rear rank

* The battlefield is now much larger 20 spaces wide by 30 long. Ranks 1-2 and 29-30 are the 'retreat' ranks, where creatures may join the hero in retreat as long as they are on those ranks when the hero gives the signal to retreat. Ranks 9-10 and 21-22 are where the armies draw up.

* The Grail is gone, it's been replaced by the H1-2 concept of Ultimate Artefacts (I'm still debating the concept of including semi-Ultimate artefacts like Armageddon's Blade war in Lore).

* As well as (or sometimes instead of) neutral towns, you may find a number or 'pre-towns' on the map. These structures don't have halls or alignments, and can't be owned without building a Hall, but once you build a hall they become yours, with the town being of the same alignment as your starting town. Certain buildings can exist in unclaimed towns.

* Town conversions are in, both in the H6 sense of converting all standard buildings (horrendously expensive), or in the H3:WoG sense of taking the town apart and rebuilding it from scratch (cheaper, but slower).

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MattII
MattII


Legendary Hero
posted January 12, 2013 09:18 AM
Edited by MattII at 07:25, 05 Apr 2013.

Church [of Light]
Only those who follow the way of the church will be spared the devastation wreaked by the followers of Belal.
Heroes
Paladin (might), Archon (magic)
Core
Levy » Hastat
Cowardice
» -

Guard Dog » War Dog
» Enraged

Skirmisher » Archer
Shooter
Cowardice
» Shooter

Elite
Gryphon » Stymphalon Gryphon
Large Creature
Flyer
Enraged
» Large Creature
» Flyer
» Enraged
» Blade armour like Fire Shield, but damage returned is standard damage rather than fire damage.

War Priest » Inquisitor
Caster
» Caster

Legionairre » Immortal
Shield Wall
Large Shield
» Shield Wall
» Large Shield
» Armoured
» Bravery

Champion
Emissary » Avatar
Large Creature
Caster
» Large Creature
» Caster
» Flyer

Vale
The forest must survive, for if the forest dies, so does the world.
Heroes
Valestrider (might), Witch (magic)
Core
Wolverine » Gulon
Enraged
» Enraged
» Scavenger

Pixie » Sylph
Flyer
» Flyer

Panther » Valecat
» Invisibility

Elite
Dryad » Belladona Dryad
Entangling Roots
» Entangling Roots
» Far Entangling Roots Creature can cast entangling roots on creatures not immediately adjacent to them, but effect lasts only until the caster moves.
» Poisonous Attack

Nightmare » Shadowhorn
Aura of Fear All adjacent enemy creatures have morale reduced by 1.
» Aura of Fear
» Jousting

Blackboar » Razorback
Enraged
» Enraged
» Blade Armour

Champion
Dendroid » Spiny Dendroid

Oasis
Knowledge is the ultimate treasure, and the greatest weapon against evil.
Heroes
Alchemist (might), Wizard (magic)
Core
Novice » Acolyte
Swordmaster » Varzesh Swordmaster
Martial Eagle » War Eagle
Elite
Nomad » Mameluk
Mage » Archmage
Golem » Bronze Golem
Champion
Colossus » Titan

Necropolis
War is a great waste of life, and so the responsible leader should seek to protect his people from it at all costs.
Heroes
Death Knight (might), Bokor (magic)
Core
Black Archer » Black Ranger
Walking corpse » Zombie
Animal Cadaver » Undead Beast
Elite
Revenant » Black Knight
Necrolyte » Necromancer
Ghoul » Nosferat
Champion
Bone Serpent » Black Serpent

Cult [of Belal]
All the world shall worship Belal one day.
Heroes
Heretic (might), Shelord (magic)
Core
Cultist » Skelgrome
Skelbeast » Demon
Cockatrice » Basilisk
Elite
Beastmaster » Beastlord
Nue » Manticore
Barghest » Skelhound
Champion
Ladon » Hydra

Deep
The sun is blinding, only in the dark can you truly see everything.
Heroes
(might), (magic)
Core
Troglodyte » Blackwound Troglodyte
Deepworm Larva » Deepworm Nymph
Darkbringer » Shadowbringer
Elite
Mimic » Doppelganger
Evil Eye » Beholder
Levitor » Sorceror
Champion
Deepworm » Deepworm Devourer

Neutral
Core
Wolf
Lion
Rogue
Ghost
Halfling
Imp
Elite
Mummy
Elephant
Minotaur
Centaur
Fire Animental » Rakshasa (Champion)
Air Animental » Thunderbird (Champion)
Water Animental » Leviathan (Champion)
Earth Animental » Behemoth (Champion)
Fairie Dragon
Troll
Champion
Phoenix
Angha
Djinn
Dragon
Cerberus

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BlueLore
BlueLore


Adventuring Hero
posted January 12, 2013 12:49 PM

well looks interesting,but how do these minifactions actually work?are they like neutral towns or what?

Also I think some choices for creatures are a little bit off:
Heaven:
War slave in the light faction,I mean sure they don't have to be nice,but to actually use slave soldiers seems a little bit too much doesn't it?
Also what is a hastat?or a levy?

Vale:
I think wolverine as a creature class doesn't seem to impressive and reminds one too much of x-men xD
Also I think it seems a bit odd for a nightmare upgrading into a unicorn,I mean nightmares are a kind of unholy demon,while unicorns are the exact opposite.

Oasis:
I think 2 golems are too much,also camelier sounds kinda lame

Necropolis:
2 kinds of bone dragons is too much,you should decide for one.

deep:
too many creatures with the word deep in them.Also you got a deeplurker and a deeplurker sorcerer and the two don't even belong together.
Also two deepwyrm creatures seems a little bit too similar if there isn't any big difference between them(and I think it would be better if they were different creatures to begin with simply for the name).
I am also not a fan of troglodytes but that is just my personal opinion.

Neutrals:
I think it is a little bit weird for the rakshase being the upgraded fire animental.
wouldn't it make more sense if the phoenix was the champion fire elemental?

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nessich
nessich


Hired Hero
posted January 12, 2013 04:54 PM
Edited by nessich at 16:54, 12 Jan 2013.

Nice, it's certainly a really unique vision.

Quote:
Skirmisher » Archer

Sorry but, skirmisher is definitely not an archer.

Quote:
Nightmare » Unicorn

Nightmares in a forest faction; unicorns as upgrades!? The very word "nightmare" suggests something dark, grim and I don't see how this would work.

Quote:
Sand-Beast » Golem

Again the base unit and upgrade have no connection whatsoever. Beasts are living beings, while golems are mechanical. Also why are there 2 golems in the faction? I think one is sufficient.

Quote:
Bone Wyrm » Black Wyrm

Is this a dragon-like creature or something else?

Quote:
Beastmaster » Beastlord

I disagree with having beastmasters in the cult faction. If it is some kind of summoner unit, I suggest naming it conjurer.

I have no clue what the mini-factions are for, but it seems like an interesting idea - I'd love to find out more about them.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted January 12, 2013 04:58 PM

Well, first of all, nice proposal, I have a few questions though.

Quote:
Levy » Hastat


Is this just like a militia or something? I'm not familiar with this term.

Quote:
Sand-Beast » Golem

Quote:
Bronze Golem » Golden Golem


What is the difference between the golems and what does the Sand Beast look like?

Quote:
Cultist » Shelgrome


What is a Shelgrome?

Quote:
Barghest » Shelhound


What is this?

If you mean to add descriptions of these creatures soon, don't bother answering the questions.
____________

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MattII
MattII


Legendary Hero
posted January 12, 2013 07:25 PM
Edited by MattII at 19:47, 12 Jan 2013.

BlueLore
Quote:
well looks interesting,but how do these minifactions actually work?are they like neutral towns or what?
They're effectively half-sized towns. You can get mini-versions of normal factions' towns too, where you can recruit either all the Core and a single Elite, or two Core and two Elite creatures.
Quote:
War slave in the light faction,I mean sure they don't have to be nice,but to actually use slave soldiers seems a little bit too much doesn't it?
They call themselves the 'Church of Light', but then the Spanish Inquisition called itself Christian as well, and the Romans considered themselves civilised.
Quote:
Also what is a hastat?or a levy?
Levy is an old word for 'conscript', and Hastat is a shortening of Hastati, who was a novice Legionary in the pre-Marian Reform Roman army.
Quote:
I think wolverine as a creature class doesn't seem to impressive and reminds one too much of x-men xD
Why do you think they picked the name? These things have been known to drive bears and wolves off their kills.
Quote:
Also I think it seems a bit odd for a nightmare upgrading into a unicorn,I mean nightmares are a kind of unholy demon,while unicorns are the exact opposite.
Go and ask the Irish what their elves are like. A creature doesn't have to remain as it starts out.
Quote:
...also camelier sounds kinda lame
The Camelier stays, though I wouldn't mind changing the name, Camel-Rider maybe.
Quote:
2 kinds of bone dragons is too much,you should decide for one.
A Bonewyrm is not a dragon, isn't a big worm made out of human rib-cages.
Quote:
too many creatures with the word deep in them.
I'm open to changing some of the names, and I do agree on this point.
Quote:
Also you got a deeplurker and a deeplurker sorcerer and the two don't even belong together.
No worse than a Gremlin and a Mage together.
Quote:
Also two deepwyrm creatures seems a little bit too similar if there isn't any big difference between them(and I think it would be better if they were different creatures to begin with simply for the name).
Well there's a size difference, and yes they do have different abilities.
Quote:
I am also not a fan of troglodytes but that is just my personal opinion.
Ah, but these are the H3 style troglodytes, which IIRC were the only really original animals in that game
Quote:
I think it is a little bit weird for the rakshase being the upgraded fire animental.
The Fire Animental is a big lion with a flaming mane and tail-tip, and I was stuck for any other lion-like upgrade.
Quote:
wouldn't it make more sense if the phoenix was the champion fire elemental?
The Phoenix already has rebirth, and two bird animentals would look weird.

nessich
Quote:
Sorry but, skirmisher is definitely not an archer.
I suppose I could change it to Pelast, but that's about it
Quote:
Nightmares in a forest faction; unicorns as upgrades!? The very word "nightmare" suggests something dark, grim and I don't see how this would work.
Because this is a dark, grim forest-faction. I originally had a werewolf in as well.
Quote:
Is this a dragon-like creature or something else?
A big worm made out of human ribcages.
Quote:
I disagree with having beastmasters in the cult faction. If it is some kind of summoner unit, I suggest naming it conjurer.
So what would the upgrade be? Also, have you seen what the creatures actually are?
Quote:
I have no clue what the mini-factions are for, but it seems like an interesting idea - I'd love to find out more about them.
Effectively they're mini-towns (take up a 3x3 area rather than 5x5 one on the map) because I was getting into samey-samey territory if I tried to expand them.

Vindicator
Quote:
Is this just like a militia or something? I'm not familiar with this term.
Dead on, Levy was a medieval term for militia/temporary conscript/citizen soldier/etc. Hastat is a shortening of Hastati, the Junior grade of legionary in the old Roman army.
Quote:
What is a Shelgrome?
Grome is a transformation of groom, the guy who tends horses, and Shel is a shortened form of Sheloh, a transformation of Sheol, the Hebrew version of Hell (it's lesser known, but still on record).
Quote:
What is this?
Well a Barghest is an old dog-monster from Englant, where Shelhound is effectively a Hellhound, but from a differently named Hell.

Edit: one Golem is gone

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 12, 2013 08:47 PM

Good to see you again, Matt, your proposal looks promising as always.

Here's my feedback:

Church of Light
I like how you combine the medieval and ancient Roman theme into one faction, it's something new and innovative. I think that you should rename War Slave, you could use types of gladiators instead like Andabata (helmeted gladiator), Cestus (gladiator that uses fist weapons) or Dimachaerus (dual weapons). Legionnaire shouldn't upgrade into a Templar, as legionnaires are heavy infantry and the term templar refers to a religious fighter, I suggest using Crusader->Templar or Legionnaire->Centurion or Praetorian.

Vale
IMO Valemaster doesn't sound good, I would suggest Protector or something else, Witch is ok. I suppose your wolverine refers to Glutton, also I suppose Gulon Wolverine comes from its Latin name, Gulo Gulo. I suggest changing valecat with cougar and you get Panther>Cougar or Cougar>Panther if you want to switch them. How about Spiked Dendroid or Elder Dendroid? Or Dendroid Sapling>Dendroid Elder.

Oasis
Knowledge isn't always good, it's more like a double-edged blade, but I assume that Oasis is a good faction. Like others said, you have two types of golems and I think it's too much for a single faction. I suggest changing either Golden Eagle(it reminds me of the handgun) or Golden Golem( I suggest changing golden to gold). Rename Camelier to Camel-Rider.

Necropolis
I like the good-aligned Necropolis, it's a nice and innovative concept. Personally I think that Necromancer or Occultist sounds better than Bokor, but that's just my opinion. You could rename the Zombie Wolf into Wolf Cadaver, since you already have a Zombie named unit, or you could rename zombie to cadaver or ghoul. I also suggest renaming Necromage to Necromancer, since you already have mage unit in oasis. If I understand correctly the bone wyrm is a kind of undead worm, not a wyvern. I recommend renaming Bone Wyrm to Plague Wyrm or something else, since you have the Bone Dragon.

Cult of Belal
A nice twist of Inferno and Belal comes from Belial, doesn't it? A bit too much of "Shel" units. I think that 2 of them are enough, how about renaming the Shelhound to Tindalos Hound? Beastmaster and Beastlord doesn't sound fitting in a Cult faction, I think you were inspired from the Bible and the Beast from the Book of Revelation, if so it fits almost perfectly into the theme.

Deep
The same as Inferno, too much "deep" units. Since I assume that deeplurkers are a humanoid race I suggest changing the deepwyrm. Maybe Subterranean/Abyss Worm/Wyrm or something else. I think that one deepwyrm is enough, but as I assume the core ones are the offspring of the champion unit, it may fit.

I will comment the mini-faction later after you post more information about them and their system.

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MattII
MattII


Legendary Hero
posted January 13, 2013 10:24 AM
Edited by MattII at 10:38, 13 Jan 2013.

Church of Light
Quote:
I think that you should rename War Slave, you could use types of gladiators instead like Andabata (helmeted gladiator), Cestus (gladiator that uses fist weapons) or Dimachaerus (dual weapons).
Or remove it altogether and make a gladiator mini-faction, since there's so much choice.
Quote:
Legionnaire shouldn't upgrade into a Templar, as legionnaires are heavy infantry and the term templar refers to a religious fighter...
That's actually what I was aiming for, although now I come to think about it, "Templar" doesn't sound heavy enough.


Vale
Quote:
IMO Valemaster doesn't sound good, I would suggest Protector or something else...
Protector doesn't have quite the feeling I was looking for.
Quote:
I suppose your wolverine refers to Glutton, also I suppose Gulon Wolverine comes from its Latin name, Gulo Gulo.
Actually, the Wolverine is just that, a wolverine, while Gulon refers to the Gulon of Scandanavian myth, which is definitely a glutton.
Quote:
I suggest changing valecat with cougar and you get Panther>Cougar or Cougar>Panther if you want to switch them.
Vale-cat is staying, its ability is almost unique, and Cougar just doesn't carry the same connotations, I want something sleek and stealthy, and the Cougar is more traditionally (ie, by the Amerinds) associated with power.
Quote:
How about Spiked Dendroid or Elder Dendroid? Or Dendroid Sapling>Dendroid Elder.
What's wrong with Spiny Dendroid?


Oasis
Quote:
Knowledge isn't always good, it's more like a double-edged blade, but I assume that Oasis is a good faction.
It's a bit 'mad scientist', but yes, Oasis is about as close as you're going to get to the traditional 'good' faction, though some more will be coming up for the expansion.
Quote:
Like others said, you have two types of golems...
Not any more I don't.
Quote:
I suggest changing either Golden Eagle(it reminds me of the handgun) or Golden Golem( I suggest changing golden to gold).

Quote:
Rename Camelier to Camel-Rider.
Mm, got anything a bit more, martial?


Necropolis
Quote:
You could rename the Zombie Wolf into Wolf Cadaver, since you already have a Zombie named unit, or you could rename zombie to cadaver or ghoul.
Good point.
Quote:
I also suggest renaming Necromage to Necromancer, since you already have mage unit in oasis.
Another good point.
Quote:
If I understand correctly the bone wyrm is a kind of undead worm, not a wyvern.
Pretty much, yes.
Quote:
I recommend renaming Bone Wyrm to Plague Wyrm or something else, since you have the Bone Dragon.
Or I could replace Bone Dragon.


Cult
Quote:
A nice twist of Inferno and Belal comes from Belial, doesn't it?
Well spotted.
Quote:
A bit too much of "Shel" units. I think that 2 of them are enough, how about renaming the Shelhound to Tindalos Hound?
Or find another name for Demon, it's the one I'm least attached to.
Quote:
Beastmaster and Beastlord doesn't sound fitting in a Cult faction, I think you were inspired from the Bible and the Beast from the Book of Revelation, if so it fits almost perfectly into the theme.
Well after two bad attempts to use intelligent creatures to conquer the world, they decided to use beasts instead, they may go feral, but at least they won't rebel.


Deep
Quote:
The same as Inferno, too much "deep" units.
Again, fixed.
Quote:
Since I assume that deeplurkers are a humanoid race...
The Deeplurkers aren't human by any stretch of the term, they're more-or-less intelligent, magic wielding octopuses.
Quote:
I think that one deepwyrm is enough, but as I assume the core ones are the offspring of the champion unit, it may fit.
Yes they are, and with different (ie, weaker) abilities.

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okrane
okrane


Famous Hero
posted January 13, 2013 11:26 AM

innocent question: why does everyone believe that the type of mythological units you put in a town defines HoMM?
It's like the most silly and generic thing to worry about...

If this was a post about game mechanics, hero/unit abilities or combat system I would have understood... but what's the deal with remaking the alignment for Haven for the millionth time?
What difference does it make to call the 7th unit an Angel, Celestial, Avatar, Seraph, Paladin or whatever else for that matter... without it's abilities, stats and ways it interacts with other units, it's just a matter of replacing strings in a text file and a model with another.

It seems very fallacious that people see HoMM about what creatures in what towns, when it should be about the strategic options.

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BlueLore
BlueLore


Adventuring Hero
posted January 13, 2013 09:23 PM

Quote:

Quote:
I think wolverine as a creature class doesn't seem to impressive and reminds one too much of x-men xD
Why do you think they picked the name? These things have been known to drive bears and wolves off their kills.


Thats true,but they still don't look that impressive and wolverines aren't very mythical animals either(I mean there were at least mythical lions,boars,horses,bears,snakes etc.but I never heard of a mythical wolverine)

Quote:

Quote:
Also I think it seems a bit odd for a nightmare upgrading into a unicorn,I mean nightmares are a kind of unholy demon,while unicorns are the exact opposite.
Go and ask the Irish what their elves are like. A creature doesn't have to remain as it starts out.


irish elves?You mean leprechaun?Why would that be elves?
I dunno what you mean...

Quote:

Quote:
...also camelier sounds kinda lame
The Camelier stays, though I wouldn't mind changing the name, Camel-Rider maybe.


I don't have anything against a camel riding unit itself,it is just the name that sounds kinda unimpressive,why not simply call them nomad,like they were called in earlier heroes games,or desert rider or something like that?

Quote:

Quote:
2 kinds of bone dragons is too much,you should decide for one.
A Bonewyrm is not a dragon, isn't a big worm made out of human rib-cages.


Well couldn't know that you meant a worm-like dragon or being,because wyrm is often used to describe a dragon(most of the time a snake-like dragon,but sometimes also other dragons).

Quote:

Quote:
Also you got a deeplurker and a deeplurker sorcerer and the two don't even belong together.

No worse than a Gremlin and a Mage together.

I dunno what this has to do with my post,gremlin and mage have different names and are different from each other too.

Quote:

Quote:
Also two deepwyrm creatures seems a little bit too similar if there isn't any big difference between them(and I think it would be better if they were different creatures to begin with simply for the name).
Well there's a size difference, and yes they do have different abilities.

Are the deepwyrm connected to the bonewyrm?because if not I would recommend to change the name(I think it would be better if they weren't related,simply to make the faction champions more individual)

Quote:

Quote:
I am also not a fan of troglodytes but that is just my personal opinion.
Ah, but these are the H3 style troglodytes, which IIRC were the only really original animals in that game


what do you mean by original animals?Aren't they originally from dungeons and dragons(or at least inspired by those from dungeons and dragons)?
Also I am a fan of creatures with a mythological basis,which is why I dislike the troglodytes,cause they have barely any


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wouldn't it make more sense if the phoenix was the champion fire elemental?
The Phoenix already has rebirth, and two bird animentals would look weird.



So two lions as fire elementals wouldn't look weird,but two birds look weird?
And what is the problem with rebirth?After all you said,that the upgraded animentals would be champions.

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MattII
MattII


Legendary Hero
posted January 14, 2013 10:22 AM
Edited by MattII at 10:23, 14 Jan 2013.

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Thats true,but they still don't look that impressive and wolverines aren't very mythical animals either(I mean there were at least mythical lions,boars,horses,bears,snakes etc.but I never heard of a mythical wolverine)
The Gulon is generally considered to be modelled. on the wolverine
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irish elves?You mean leprechaun?Why would that be elves?
I dunno what you mean...
No, I mean the real Irish elves, the ones who range from neglectful to malicious.
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I don't have anything against a camel riding unit itself,it is just the name that sounds kinda unimpressive,why not simply call them nomad,like they were called in earlier heroes games,or desert rider or something like that?
Good idea.
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Well couldn't know that you meant a worm-like dragon or being,because wyrm is often used to describe a dragon(most of the time a snake-like dragon,but sometimes also other dragons).
Good point, but I'm already using 'dragon' and 'drake'.
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Are the deepwyrm connected to the bonewyrm?because if not I would recommend to change the name(I think it would be better if they weren't related,simply to make the faction champions more individual)
No they're not related, and you're right, they do sound kind of similar, so one will need changing.
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what do you mean by original animals?Aren't they originally from dungeons and dragons(or at least inspired by those from dungeons and dragons)?
No, the DnD Trogs are basically lizards, those of H3 are blind frogs, so there is some uniqueness there.
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So two lions as fire elementals wouldn't look weird,but two birds look weird?
I already have the Air Animental being a bird.

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BlueLore
BlueLore


Adventuring Hero
posted January 14, 2013 04:22 PM

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The Gulon is generally considered to be modelled. on the wolverine


The gulon was probably just an early sighting of the wolverine,there is nothing that special about it.


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No, I mean the real Irish elves, the ones who range from neglectful to malicious.


well i understand that and sinister elves are ok,but the nightmare is still a demonic horse of well nightmares,while the unicorn is a creature of pureness and light and so on.

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Good point, but I'm already using 'dragon' and 'drake'.


Well bone wurm would be an option,but sounds kinda lame

well how do these look anyway?
I mean depending on their look one of the others could also have their names changed instead.

Lindorm/lindworm(often shown as a snake-like dragon with two claws) could be a possible name you could also use and wyvern isn't used anywhere too.

Same goes for the deepwyrm


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No, the DnD Trogs are basically lizards, those of H3 are blind frogs, so there is some uniqueness there.


for me they look rather like lizards not frogs and I am not that much of invented species in fantasy settings(at least not in heroes,because part of the charme that got me into the series was that there were so many mythological creatures).

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I already have the Air Animental being a bird.


ah didn't notice that^^.

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MattII
MattII


Legendary Hero
posted January 14, 2013 07:44 PM

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The gulon was probably just an early sighting of the wolverine,there is nothing that special about it.
Except that it squeezes itself out between trees to digest it's food. As well, an relating to the next point, the Unicorn, when first described by the Greeks, wasn't too magical either.
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well i understand that and sinister elves are ok,but the nightmare is still a demonic horse of well nightmares,while the unicorn is a creature of pureness and light and so on.
The whole alignment thing is a later addition, and why shouldn't I change some stuff around?
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well how do these look anyway?
The Deepwyrm is something like a sandworm from Dune, while the Bone Serpent is a snake made of a dragon-Skull and a lot of human ribs/rib-cages.
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Lindorm/lindworm(often shown as a snake-like dragon with two claws) could be a possible name you could also use and wyvern isn't used anywhere too.
The Wyvern will come up later.

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BlueLore
BlueLore


Adventuring Hero
posted January 14, 2013 11:00 PM

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Except that it squeezes itself out between trees to digest it's food. As well, an relating to the next point,

of course there were some myths about it,as it was an animal that was only seen by some,but not actually really known........not to mention that that ability isn't anything you could really use for a unit(if you even want to use it anyway xD)



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The whole alignment thing is a later addition, and why shouldn't I change some stuff around?


Well the creatures are too different,it would be like a succubus upgrading to a vestal or a devil upgrading into an angel

And while unicorns were not always a symbol of pureness they became one rather fast and are still one today.

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The Deepwyrm is something like a sandworm from Dune, while the Bone Serpent is a snake made of a dragon-Skull and a lot of human ribs/rib-cages.


In that case I would recommend to rename the deepwyrm actually,because wyrm is a term used to describe a dragon,not a worm.
You could rename him tatzelwurm(even though these were usually depicted as rather small in myths)or simply death worm or tunneler or something like that.

And I was asking what the stonedrake looks like^^

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MattII
MattII


Legendary Hero
posted January 15, 2013 08:34 AM
Edited by MattII at 22:45, 15 Jan 2013.

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of course there were some myths about it,as it was an animal that was only seen by some,but not actually really known........not to mention that that ability isn't anything you could really use for a unit(if you even want to use it anyway xD)
No? I was thinking 'Scavenger' would work nicely.

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And while unicorns were not always a symbol of pureness they became one rather fast and are still one today.
Really? Aristotle talked about them as far back as the 4th century BC, while the other stuff only came up in the middle-ages, so call it a millenium or so at least. Not exactly what I'd call quick.

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And I was asking what the stonedrake looks like^^
Like the Fairie Dragon from H4 (when it's down on all-fours), but grey, and minus wings and head tentacles.

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BlueLore
BlueLore


Adventuring Hero
posted January 16, 2013 07:43 PM

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No? I was thinking 'Scavenger' would work nicely.


what has being a scavenger to do with a creature that squeezes itself between trees to digest its food?


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Really? Aristotle talked about them as far back as the 4th century BC, while the other stuff only came up in the middle-ages, so call it a millenium or so at least. Not exactly what I'd call quick.


dunno maybe my information was wrong,but it is still a symbol of pureness and so on today.
Not to mention that it is still a little bit weird for a demon(nightmare)to be part of the elvish lineup

Why not something like:
Unicorn->Pegasus(or dark pegasus if you want)?
That way you would avoid including a demon who turns into a non-demonic creature,not to mention that this way you would give them an elite flyer(not sure if the dryad is one,but I am sure,unicorn and boar were melee units)


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Like the Fairie Dragon from H4 (when it's down on all-fours), but grey, and minus wings and head tentacles.


In that case I think it may be better to give it an original name or something like that,because it does neither sound very dragon like nor worm like^^.
Maybe something like terror or abomination?

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MattII
MattII


Legendary Hero
posted January 17, 2013 09:17 AM

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what has being a scavenger to do with a creature that squeezes itself between trees to digest its food?
I was actually thinking of the Paokai ability from H5, the one where they can regain their hp be eating corpses.


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Not to mention that it is still a little bit weird for a demon(nightmare)to be part of the elvish lineup
There's no elves there you'll notice

Why not something like:
Unicorn->Pegasus(or dark pegasus if you want)?
That way you would avoid including a demon who turns into a non-demonic creature,not to mention that this way you would give them an elite flyer(not sure if the dryad is one,but I am sure,unicorn and boar were melee units)


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In that case I think it may be better to give it an original name or something like that,because it does neither sound very dragon like nor worm like^^.
That's for the Stonedrake, I actually quoted that bit.

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BlueLore
BlueLore


Adventuring Hero
posted January 17, 2013 03:50 PM

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here's no elves there you'll notice


no elves in the lineup doesn't mean that the faction isn't led by elves^^.
Anyway it is the forest faction and has some rather spiritual creatures in it,like pixies,dryads and so on.


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That's for the Stonedrake, I actually quoted that bit.


silly me i got a little bit confused there,but anyway it sounds kinda alien with the tentacle head.
but stone drake may be fine for it.

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 12, 2013 06:23 PM

Not TOO bad, but there are a few things I am concerned about.
Who the hell is a Bokor? Or a Nosferat? (sorry, but haven't been keeping up with legends or M&M series - I do know most of the H6 units, though).

Wouldn't you prefer the Cult of Belial, rather than Belal?
Or Sheolhound, instead of Shelhound (which almost sounds like Shellhound, which doesn't make much sense at all).

Mini-factions - not too bad of an idea, but I don't like the fact you turned the Forge (or is Foundy unrelated to the hi-tech Forge?) into a small faction that honestly doesn't make sense, to me at least.


Do I say it's bad? No.
But I can't say it's great, either.

____________
"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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MattII
MattII


Legendary Hero
posted February 12, 2013 09:29 PM

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Who the hell is a Bokor?
A Bokor is a vodou (voodoo) sorcerer, often associated with the creation of zombies (real undead men too, not Romero's shambling wrecks)

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Or a Nosferat?
Nosferat is a slight shortening of Nosferatu, the first true film vampire.

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Wouldn't you prefer the Cult of Belial, rather than Belal?
Or Sheolhound, instead of Shelhound (which almost sounds like Shellhound, which doesn't make much sense at all).
Those were my inspirations certainly, but no, I changed the names specifically so that I could take some liberties without too many complaints.

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Mini-factions - not too bad of an idea, but I don't like the fact you turned the Forge (or is Foundy unrelated to the hi-tech Forge?) into a small faction that honestly doesn't make sense, to me at least.
The Forge never worked for me, its mix of magic, ultra-high-tech and barely-modern-tech always seemed godawful. The foundry is more a case of magically powered clockpunk/steampunk.

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