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Thread: Best town without equilibris? | This thread is pages long: 1 2 3 · «PREV |
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted January 25, 2014 08:42 AM |
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csarmi said: Look, you sound like a troll to be honest. At best.
You have no idea what my skills are, you have no idea what my basics are and you're talking like you own this game.
You're making a fool of yourself.
I'm sorry for you really.
I can see that you know how to trolling very well.
If you have some problem with me I invite you for one online game and maybe you would be able to learn something (though I doubt it)
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Jaffara
Tavern Dweller
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posted May 16, 2014 10:14 PM |
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Pangu said: Hi everyone! I've been searching for the answer for many days but haven't found one. I realize that not many people play HoMM4 anymore or play it without equilibris. However I'd like to hear some facts, which one is the best town? Why? Best hero? Best creatures in the best town? I have the complete edition and have never played online, only with friends. For many years we've been trying to figure out the answer but for us, the game feels pretty balanced even though it's officially considered as a half-developed game.
My favorite town is Order, genies titans and magi are a great combination, not to mention order magic.
Thanks for your answers in advance.
ahahaha
the MOST powerful towns are Chaos, Nature, Order, therefore these towns suit MOSTLY the NOOBS =)
hardest town to play is Life(especially if u choose champions), and this is the town and 4lvl creature I always play/
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Christian
Tavern Dweller
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posted August 18, 2014 06:03 AM |
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Well, for me I go life. (Just my style of gameplay.) Love how life is focused on healing, blessings, and a bit of attacking and damaging (retribution is a great spell). I'd have to say life magic is pretty balanced (except they don't have summoning, but not many people use that because of mana cost). Anyways, every town has pros and cons.
Life (pros):
Heals, blesses, moderate damage
Life (cons):
Slow moving army (with the exception of the angel, although pikeman is okay, because of long weapon range)
Nature (pros):
Very fast moving army, good combat abilities (rebirth, blinding), summoning (good if your troops is about to die, kinda a replacement for heals), creature portal
Nature (cons):
Ranged attacks are weak (you have to rely on the hero to do all the long range)
Order (pros):
Magic (their spells are awesome, although some do cost a ton of mana), mechanical creatures
Order (cons):
Order is pretty balanced, but sometimes that can be a bad thing, because it doesn’t excel in a certain area, and it may not work for the enemy (eg. If life is the enemy, you need more speed).
Might (pros)
Might has amazing attack, their level 4 creatures are awesome (and Cyclops)!
Might (cons):
The only con is that they can’t use magic, so they can’t bless or heal or attack. The ogre magi can bloodlust, but the thing is, they are very bad creatures, and compared to the Cyclops, it’s a pretty obvious choice that anyone would choose Cyclops.
Chaos (pros):
Chaos magic is one of the best! Their creatures are good, even though some are quite expensive.
Chaos (cons):
Choosing a level 4 creature is quite difficult, black dragon or hydra? The black dragon costs much more gold and only produces 1 a week, while hydra has 2. It depends on style of gameplay, but the bad thing about choosing a dragon is that when you lose 1 in combat, you usually feel very bad.
Death (pros):
Vampire is an AWESOME creature, and the bone dragon. Devil is good thanks to teleportation, but bone dragon has better specials (in my opinion). Imps are good creatures in large numbers.
Death (cons):
The ghost and cerberi are a bit useless level 2 creatures, considering that the ghost can age, but dies easily. Their magic is a bit of a copy from chaos, life, and nature (I don’t find their magic very useful).
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted August 18, 2014 08:34 AM |
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Jaffara said:
the MOST powerful towns are Chaos, Nature, Order, therefore these towns suit MOSTLY the NOOBS =)
hardest town to play is Life(especially if u choose champions), and this is the town and 4lvl creature I always play/
That is why I beat you so easy? hehehe
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Hadji020
Adventuring Hero
The Underestimated
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posted August 19, 2014 09:22 AM |
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Christian said: Well, for me I go life. (Just my style of gameplay.) Love how life is focused on healing, blessings, and a bit of attacking and damaging (retribution is a great spell). I'd have to say life magic is pretty balanced (except they don't have summoning, but not many people use that because of mana cost). Anyways, every town has pros and cons.
Death (cons):
The ghost and cerberi are a bit useless level 2 creatures, considering that the ghost can age, but dies easily. Their magic is a bit of a copy from chaos, life, and nature (I don’t find their magic very useful).
A Ghost was meant to be buffed with Aura of Fear.
Anyway.. The Undead are definitely the most OP. Apart from Venom Spawn, keep your army completely Undead.
Kill Imps as soon as you think it's doable to split your Bone Dragon army into two stacks.
So from left to right
Frontline
2 Bone Dragon stacks, 1 Skeleton stack, 1 Ghost stack.
Back
2 heroes, 1 Venom Spawn stack.
Once you start getting Vampires and you have enough (around 10 to 15) to involve them into the fights, make it like this.
1 Vampire Stack, 1 Bone Dragon, 1 Skeleton, 1 Ghost.
the rest is the same.
when you reach 100 or so Vampires, lose the Skeletons,
your lineup will be
2 even stacks of Vampires, Bone Dragons, Ghosts..
Currently Im playing a huge map with Necropolis. Got over 1000 vampires, dropped all other creatures except the venom spawn, 4 stacks of 250 vampires are my frontline.
I need human opponents, because I've been beating this game silly, the AI doesn't play so well on Champion setting.
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.::True Rebels Walk Alone::.
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JotunLogi
Known Hero
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posted February 25, 2015 07:38 PM |
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Basing on my experience (solely on single player, not multi) I would rank towns this way:
1. Academy:
masters of control, great in every stage of the game- good 1st level units (one shooter, one tank) and some decent spells allows easy expansion, 2nd level are decent and useful and genies are the most broken units in the whole game. 4th level creatures also amazing
Mages are good, lords useful as secondary hero but as main- not worth it, mages all the way
Tactics- slow and stunn the enemy, blind and hypnotize (especially the second one), use some basic buffs and debuffs from life and death (magic university should allow that)
Great specal buildings, treaseury helps a lot!
The town is only a bit costly and demands a lot of reouseorces
2. Preserve:
Great units, vitality and mobility- 1st level allow to conquer mines with minimal losses and early expansion, all next give more utility and raw strength
The town is quite costly but not over the top, great special buildings- portal gives very useful units and thanks to that Preserve s more numerous than other factons (with the exception of Stronghold)
Both heroes are nice but it is always good to go druids- magic is great
Tactics- raw power (generally all basic units are strong and useful), both quantity and quality. Buff units (dragon and giant strength, snake strike) by nature magic or additiona lschools (especially lifew is decent but chaos also not shabby. Summoning is great, especially when there s time and space to stack creatures or to create spellcasters
3. Haven
Units are below average but Haven focuses on quantity so this is not huge deal. The easiest expansion of all armies, many shooters and decent fighers provides enough strengrh even in the lategame
Tradtionally, cleric is better but knights are also worth considering, it is easy to make them decent fighters and buffs from tactics ar great
Not impressvie specials
Tactics- the more time and space to buff creatures, the stronger Haven is. It is not lategame army in terms of raw power but giving them more turns to buff creatuers is bad idea- without huge casualties they can go out of control. They have also best additional magic schools (preserve, order) that give really solid buffs and control. Besides, units give decent battle options and t is important too keep in mind that both crusader and champon due to skills scale really nice with good buffs
4. Necropolis
Army is deadly in lategame and quickly access to Necromancy but their early is the weakest- many losses, focus to fight melee- and they are not that good. I do not like also Death magic- early rather useless and later, if not proper spell given (really easy), they will not return
Both heroes are nice but better liches0 not only for magic but mainly for necromany
special buildings nice and fairly balanced
tactcs: as quickly as possible 3rd level creatures and achieving as fast necromany. Stacking undead. And lots of bebuffs are key to succes
5> Asylum
Once my favourite army, overall it is not that great. Averag start and high cost of both units and buldings mean that they delevope quite slow. Many utility and strong creatures
Magic is nice in early expansion but not that great in lategame (exception some really great spells)
Thieves are only nice as utilities, not as main heroes
Unique buildings are nth special
Tactics: raw power of units and spells, focusing on destructions. however there are some really nice buffs. Also both additional magic schools are quiote useful, But imo not impressive army, sth is simply lacking
6. Stronghold
Boring due to lack of spells, lack of solid shooters if not cyclops, army bases on raw strength- but units itself are not that strong and even with beast dens (50% more creatures) they are just big numbers.... and they lack money. Thet can be strong (homm 4 s quite nic balanced, except genies) but I like it the least (no magic- no fun) and they ccan be easily outmatched if enemy has got propeer spells
Tactics- base on raw powers, always go cyclops and rather thunderbirds
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Fauch
Responsible
Undefeatable Hero
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posted February 25, 2015 08:00 PM |
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surprising to see necropolis 4th, they are almost unstoppable as soon as they have vampires.
I agree about the magic, it can be annoying, especially if you pick demon units, fortunately the 2 secondary schools work better for them.
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harth
Tavern Dweller
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posted March 07, 2015 04:11 PM |
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I go for death. Even in small numbers Vampires are unstoppable, especially if the hero goes with tactics. They also have very good lvl 4's - the devil with teleport into enemy's most vulnerable unit, or bone dragon with 275hp and no retaliation ability. Ghosts are also cool lvl 2's with nice aging ability and strong defense, however with small hp number. Necromancy raises more vampires in crazy amounts - we all know that too well.
Order is a decent city also with Gold Golems - 50hp wall, Djinns (imho the only lvl3 capable of destroying vampires), Dragon Golems are decent.
Chaos is weak. Life is weak.
Might is good on large maps with building +50% to amount of creatures, the longer play the better for Might city.
I can't decide on Nature, but I deem them rather good. They need time and a lot of resources to evolve, but they have got an extra creature from the portal. That boosts the army a lot, Water elementals do help as lot, as well as Mantises.
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JotunLogi
Known Hero
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posted March 07, 2015 07:20 PM |
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The problem with Stronghold/ might and its benefit +50% to amount of creatures on larger maps is that player will not have enough gold to deal with all the costs unless has other castles and additional mines
And if so, other armies also have some some benefits from that- access to more spells and by that higher probability to get the most useful ones.
And on larger maps player will rather combine 2 or even 3 armies if this is possbile
Necromancy is extremely powerful but on smaller maps it is hard to develope t quckly and make use of it, on larger it is much better but still- Necro has the weakest early, against neutral shooters it is pain to play them
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Fauch
Responsible
Undefeatable Hero
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posted March 08, 2015 01:21 AM |
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harth said: Djinns (imho the only lvl3 capable of destroying vampires
or water elementals
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AnkVaati
Famous Hero
Nighonese National Front
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posted June 16, 2015 03:24 PM |
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Death without question - w. o. equilibris they are so OP it's not even funny. Not only are Vampires OP for their level, the ability to raise them gives you the ability to steamroll pretty much everything. I'd even argue that raising ghosts is OP with their incorporeal and terror abilities. And the ability to recruit a thief on day 1 on top of that.
Other than that - Order, with Genies, Golems and a magic school that outclasses the others by far.
Against the AI it doesn't really matter though, as the AI is beyond stupid even on higher levels.
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Macron1
Supreme Hero
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posted June 16, 2015 05:48 PM |
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Don't like HMM4. But when i played it some few months after release, i liked Necropolis and Asylum.
Necropolis has multipliyng Vampires.
Asylum has orcs and black dragons.
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AnkVaati
Famous Hero
Nighonese National Front
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posted June 16, 2015 06:53 PM |
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I love Asylum/Chaos as well. The advantages of having a thief early on, and the playstyle of the magic school (even though it's inferior to Order), Medusas, Efreets and Drags. And if you can get Behoders to replace Orcs it's even better (I'd say even trogs are better, but that's debatable).
But yeah, HoMM IV was a failure, even if it had much unrealised potential and an amazing storyline (at least in the original game). The skill system and lack of balancing really broke it for me. And I can't say I felt that the graphics were an improvement from HoMM III, rather the opposite actually.
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted June 19, 2015 02:47 PM |
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I disagree that h4 was a failure. It is the best game in the series. And yes, I tried III,IV,V and VI.
If you don't like it just go to other forums.
Maybe it was too hard for you to learn deep strategy of this game, town and heroes development? Have you tried to meet real online players and see how weak are you on the battlefield???
H4 is just the best!
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AnkVaati
Famous Hero
Nighonese National Front
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posted June 19, 2015 02:58 PM |
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BrennusWhiskey said: I disagree that h4 was a failure. It is the best game in the series. And yes, I tried III,IV,V and VI.
If you don't like it just go to other forums.
Maybe it was too hard for you to learn deep strategy of this game, town and heroes development? Have you tried to meet real online players and see how weak are you on the battlefield???
H4 is just the best!
H4 did fail, objectively. It had much potential, but it was rushed and pretty much left in late Alpha stage, without much balance and an AI that acts like lobotomised.
I like HoMM IV more than most, especially for its campaigns and its unit system, but you can't deny it caused a notable decline in the HoMM/MM community.
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted June 19, 2015 03:04 PM |
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Yes if you want to meet strong PC H4 is probably game not for you.
I am playing Equilibris version for years and believe me balance is ok but you would need many online games to be for me more demanding oponent than PC.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 19, 2015 03:45 PM |
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BrennusWhiskey said: I disagree that h4 was a failure. It is the best game in the series. And yes, I tried III,IV,V and VI.
I am sure it can be a rewarding game in multiplayer, however this is only one aspect of what a game should have. Where is random generator, where is decent AI for single scenarios. Look around: the H4 community is too vocal because too small. But if you need to cry loud, doesn't mean your arguments are better. H3 ran for 8 consecutive seasons in ToH, H4 ran for two, as well as H5. Tournaments are the glass of popularity. Then number of maps. Then number of fans working on.
If you addition all that, H4 is somewhere far behind. I loved H4 as stand alone, loved its graphics, its editor, some of its ideas when they were not clearly unfinished or unpolished. But it throw away what was excellent in H3, so best game? You only can dream.
____________
Era II mods and utilities
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted June 19, 2015 04:27 PM |
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Salamandre said:
Where is random generator, where is decent AI for single scenarios.
Just look at H6. LOL
Salamandre said:
Look around: the H4 community is too vocal because too small. But if you need to cry loud, doesn't mean your arguments are better. H3 ran for 8 consecutive seasons in ToH, H4 ran for two, as well as H5. Tournaments are the glass of popularity. Then number of maps. Then number of fans working on.
Do not say nothing personal about me or other H4 players because you don't know how great this community is and how many friends I met during online games. I hate such theoriticians like you. Keep your hate for yourself. If you don't like H4 just choose other forums.
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Hadji020
Adventuring Hero
The Underestimated
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posted June 19, 2015 07:58 PM |
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Edited by Hadji020 at 12:03, 06 Jul 2015.
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H4 definitely has the most strategic diversity of all the Heroes games. H3 was cool too, it's the game that got me hooked, but H4 blew my mind.
People like the cheese factions, with lots of ranged attack units, so they don't have to risk enemy retaliation, but there is a way to advance as a melee oriented faction...
At the start of a map you usually can't fill all unit slots anyway, so use those empty slots to your advantage and place only 1 unit per remaining slot. This should be a lvl 1 unit which has high movement rate...like imps. Their only purpose is to attack once to force an enemy unit to retaliate, which it can normally do once only.
Then you focus that enemy unit with your normal stacks. This early game strategy works fine in other Heroes games too and any faction obviously. Also, use raise, summon, illusion to achieve the same result if you have access to these spells.
edit: Forgot to mention, you shouldn't fill all empty slots as computer opponent will also divide into the same amount of stacks as you. Early game it's usually 1 additional stack, cause you don't want too many enemy stacks in this fragile stage. As you acquire 2nd and 3rd level units, filling the remaining empty slots in this manner will become less dangerous and can be of use in any army until you're ready to form your final army configuration.
And that's how you progress in early game with a melee oriented faction without sacrificing too many units
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Hadji020
Adventuring Hero
The Underestimated
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posted June 20, 2015 04:14 PM |
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Edited by Hadji020 at 21:09, 23 Jun 2015.
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AnkVaati said: I love Asylum/Chaos as well. The advantages of having a thief early on, and the playstyle of the magic school (even though it's inferior to Order), Medusas, Efreets and Drags. And if you can get Behoders to replace Orcs it's even better
Why replace a ranged unit for another ranged unit? Just drop Bandits. Their speed makes them useful only for the purpose of retreating.. not something you'll want to do anyway.
Bandits are best used for exploring the map. This is emphasized by their stealth ability which only functions on the map out of combat. Exploring and nabbin the occasional resource is the Bandits' forte
If you want to get the most out of your Orcs, ranged attackwise, then buff them with speed/haste so they'll be able to act faster, use "wait" and let enemies come closer to you, decreasing your ranged distance penalty.
By the way.. dropping bandits is something you should do per default when you have all your Asylum dwellings
(get nightmares as your 3rd Lvl unit).
What you want is 2 stacks of Nightmares so you can disable 2 enemy stacks with your Terror spells.. When using Nightmares to attack, I prefer to buff them with First Strike before engaging the enemy.
Alternatively, if you take Efreets instead of Nightmares, split your Medusas into 2 stacks to get the most out of their Stone Gaze ability.
2 stacks of Nightmares is better tho, giving you the potential to beat stronger armies than your own.
Have fun
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