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Heroes Community > Age of Heroes Coliseum > Thread: ICTC VII - Keep
Thread: ICTC VII - Keep
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 05, 2013 08:41 PM
Edited by Jiriki9 at 16:08, 31 Mar 2013.

ICTC VII - Keep

So, here is to come my ICTC VII entry.

Before we Begin...
Why? Why did I choose this concept and why the town name? For the first, this (or something similar in concept.) was one of the first factions I created on HC (maybe the first, even). Also, I simply like the idea of having classically "Evil" beings in the role of good guys (and girls ) I know that probably soem judges will not like the idea, but I'll give it a try nonetheless For the town name, well, I think simple is good and it fits...

The Brotherhood of Twilight
"It is only a small ridge that seperates Love from Lust, Thirst from Greed, Hero from Beast and Light from Darkness. The ridge divides our hearts and our souls and only we can decide on which side of it we walk. Every new day and night, the choice is our duty, our burdon and our ordeal." ~ Archbishop Luthor Brighteye during a Sunset Prayer

Basic Facts
The Brotherhood is

Also Known As:
Town Name: Keep
Color: Dark Blue, Silver
Symbols: The Shine (A combination of Moon, Star and Sun symbol), The crying Blade
Mottos: "The Choice is ours", "Follow the Light"

Lands
Home Terrain: Earth
Nation: the Bortherhood holds keeps in different Regions, but mostly only few. The only place where they are in control over a larger Area are the Lands around their capitol: The Duskwood, The Estuaries of the Pearlwater and the Ravensong Hills. There is no official name for that Country yet.
Capital: Silverheart
Other Important Cities:
-Wulfenhill: Hidden deep in the Duskwood, Wulfenhill is the main Keep of the Werwolves which now have joined the Brotherhood.
More Important Locations:
-The Tower of Sorrow: A Huge Prison Tower where Fallen Members of the Order who are not executed are imprisoned.

Creatures

I have decided on a 4-Tier system, currently named in relation to the CEC system of H6. I will take alternate upgrades as well. A bigger change is adding a faction-specific War Machine.

Lineup

Common
-Freak > Deformed/Monstrousity (Melee)
-Gargoyle > Marble Gargoyle/Obsidian Gargoyle (Flyer)
Core
-Werewolf > Whitewolf/Moon Warrior (Melee)
-Nun > Sun Sister/Star Sister (Caster)
Elite
-Pale Knight > Bloodless Knight/Pale Champion (Melee)
-Hunter > Dayhunter/Nighthunter (Ranged/Melee)
Champion
-Dragon Squire> Crusader/Templar
War Machine
-Lightbringer

Freak


Strengths: Nice Attack, Cheap
Weaknesses: Weak Hitpoints and Defense
Changes to Deformed: Increased HP, Decreased Speed
Changes to Monstrousity: Decreased HP, Increased Attack and Damage

Abilities:

Gargoyle


Strengths:
Weaknesses:
Changes to Marble Gargoyle:
Changes to Obsidian Gargoyle:

Abilities:
-Fly [All]

Werewolf


Strengths:
Weaknesses:
Changes to Whitewolf:
Changes to Moon Warrior:

Abilities:

Nun


Strengths:
Weaknesses:
Changes to Sun Sister:
Changes to Star Sister:

Abilities:

Pale Knight


Strengths:
Weaknesses:
Changes to Bloodless Knight:
Changes to Pale Champion:

Abilities:

Hunter


Strengths:
Weaknesses:
Changes to Dayhunter:
Changes to Nighthunter:

Abilities:

Dragon Squire


Strengths:
Weaknesses:
Changes to Crusader:
Changes to Templar:

Abilities:
-Fly, Large Creature [All]

Heroes

For the heroes of this faction I use a system that's close to H5, with slight differences. These are...
...2 Hero Classes: Might and Magic. No big deal, imo
...racial skills shall be a bit more expanded, maybe
...different magic schools are used: 4 elements + dark + light + arcane
...I may make some main skill exclusive for might and some for magic heroes

Might Class:

Grandmaster

Magic Class:

Chaplain

Racial Skill:


Town

Note: I used colours here:
Basic Buildings are black. These are available for all factions.
Dwellings are red. These are faction-specificand include growth-enhanceers.
Magic Buildings are blue These are partly available for all and partly faction-specific.
Special Buildings are green These are naturally faction-specific and exclude anything from the other categories.

-Village Hall (500 Gold Income)
->Town Hall (1000 Gold Income)
-->City Hall (2000 Gold Income)
--->Capitol (4000 Gold Income)

((Note to the Fort: I'd use a system where, without the ofrt, you have only 50% of the normal growth rate)

-Fort (Enables building Dwellings. Normalizes Population Growth)
->Citadel (+50% Population Growth, adds Central Tower)
-->Castle (+100% Population Growth)
-Barricades (Builds Barricades)
->Walls [Fort] (Builds Walls)
-->Fortifications [Citadel] (Adds Moat and Portcullis, Increases Wall HPs)
--->Towered Walls [Castle] (Adds Tower Walls. Increases Wall HPs)

((Note: The Keep Moat is XYZ and the Keep Portculli is ZYX)

-Tavern
->Inn
--Thief Guild

-Marketplace
->Ressource Silo
--Caravan

-Blacksmith
->Light's Hearth

-Mage Guild Level 1 (Supplies 3 Light Magic Spells, 1 Air Magic Spell and 1 Earth Magic Spell of Level 1)
->Mage Guild Level 2 (Supplies 2 Light Magic Spells, 1 Air Magic Spell and 1 Earth Magic Spell of Level 2)
-->Mage Guild Level 3 (Supplies 2 Light Magic spells and 1 Air Magic Spell of Level 3)
--->Mage Guild Level 4 (Supplies 1 Light Magic and 1 Air Magic Spell of Level 4)
---->Mage Guild Level 5 (Supplies 1 Light Magic Spell of Level 5)

-Asylum
->Sanatorium
Church
->Spire
--Sculptor
Deep Forest
->Moonless Forest
--Castle ruin
Nunnery
->Convent
Keep
->Sacred Keep
Tower of Remorse
->Tower of Repentence
Preceptory
->Templar Preceptory

The Foreign Factions

As mentioned, this faction, shall not be situated in Ashan, and I do not want to go to deep into world setting. To make it easier, however, I'll list and shortly describe each faction and the relation between them and the brotherhood.

Dungeon
Description:
Army:
Relation:

Fortress
Description:
The heavy Fortresses are Home of the Dwarves
Army:
Relation:

Haven
Description:
Army:
Relation:

Inferno
Description:
Army:
Relation: Enemy

Necropolis
Description:
Army:
Relation: Enemy

Rampart
Description:
Army:
Relation:

Stronghold
Description:
Army:
Relation:

Tower
Description:
Army:
Relation: Ally

Ziggurat
Description:
Army:
Relation:


Setting

Campaign?


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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 31, 2013 07:50 PM
Edited by Jiriki9 at 19:51, 31 Mar 2013.

Added quite some stuff, teh town is beginning to line out here, and may even be finished in time of the contest

Any comments so far?

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