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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 10 20 30 ... 39 40 41 42 43 ... 50 60 61 · «PREV / NEXT»
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 18, 2019 04:27 PM

don't use fast battle animation with any mods including amethyst (such as mine).

Good info for you is that the animation is "fast" as default in my mod.

new version would force no-backpack-icon

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daemon_n
daemon_n


Known Hero
posted April 18, 2019 06:17 PM

majaczek said:


Good info for you is that the animation is "fast" as default in my mod.




its strange, couz it was too slow for me... i prefere play turbowog aswell)

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 18, 2019 06:41 PM

daemon_n said:
majaczek said:


Good info for you is that the animation is "fast" as default in my mod.




its strange, couz it was too slow for me... i prefere play turbowog aswell)


If you load other mods than KK and WoG you may have incompatibilities. Such as one with bad creature specialist stats

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daemon_n
daemon_n


Known Hero
posted April 18, 2019 07:22 PM
Edited by daemon_n at 19:45, 18 Apr 2019.

in the last version backback icon still exists. MB. couse i use igrik's pack?
and hero can use commander's arts but doesnt get any bonus.
i use knghtmare.dat and no other mods
but now i can save game by menu "save game". Hd mod still gives me crush report, but  game works and after.
but why first aid tent cant heal my troops and commander? only resurrect not full stacks.
.

also each of ai player turn


also i can build so many how many resources i have. Looks 1 1 2

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daemon_n
daemon_n


Known Hero
posted April 18, 2019 08:08 PM

daemon_n said:
in the last version backback icon still exists. MB. couse i use igrik's pack?
and hero can use commander's arts but doesnt get any bonus.
i use knghtmare.dat and no other mods
but now i can save game by menu "save game". Hd mod still gives me crush report, but  game works and after.
but why first aid tent cant heal my troops and commander? only resurrect not full stacks.
.

also each of ai player turn


also i can build so many how many resources i have. Looks 1 1 2



UPD: Luna (hero) hasnt double damage firewall. Its damage is standart.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 18, 2019 08:13 PM

there are many different tents in my mod. also you can shoot with Tents. check other factions

do not use older saves, start a new game with clean set of mods. if you can wait for today version which didn't come yet

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daemon_n
daemon_n


Known Hero
posted April 18, 2019 08:30 PM
Edited by daemon_n at 20:39, 18 Apr 2019.

majaczek said:

do not use older saves, start a new game with clean set of mods. if you can wait for today version which didn't come yet


i m not very bad tester) i every time start new game)

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daemon_n
daemon_n


Known Hero
posted April 18, 2019 08:45 PM

majaczek said:
there are many different tents in my mod. also you can shoot with Tents. check other factions



yea .. shooting tent -- i ve never saw something like this ))
but i just wanted heal my commander, couse tent's description tell me, that it can heal troops

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 19, 2019 07:58 PM
Edited by majaczek at 23:23, 19 Apr 2019.

new version released !

EDIT: wait a bit, I found a bug

EDIT: Bug Fixed (in new version)

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daemon_n
daemon_n


Known Hero
posted April 20, 2019 10:36 AM

tell me , please, what of erm files fixes a bug with disappeared arts, pandora box and banners?
in original era they disappear if you didnt take them and pressed "Cancel"
button.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 20, 2019 11:15 AM
Edited by majaczek at 21:30, 21 Apr 2019.

daemon_n said:
tell me , please, what of erm files fixes a bug with disappeared arts, pandora box and banners?
in original era they disappear if you didnt take them and pressed "Cancel"
button.


I don't know. Many bugs that you have, may come from incompatible mods. Please try only ERA 2.77 with Wog mod and my mod. You should be using HD-mod for some dialog features. (you seem to already use it)

EDIT: what def files you suggest for new ballista-type creatures?

EDIT: new version - fixed 2 bugs

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daemon_n
daemon_n


Known Hero
posted April 22, 2019 08:38 AM
Edited by daemon_n at 09:02, 22 Apr 2019.

majaczek said:


I don't know. Many bugs that you have, may come from incompatible mods. Please try only ERA 2.77 with Wog mod and my mod. You should be using HD-mod for some dialog features. (you seem to already use it)



i mean that in your mod this bug is fixed, and i would to take this file for playing campaign maps, cause there a lot of pandora and artifact guarded. ))

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 22, 2019 07:44 PM

daemon_n said:
majaczek said:


I don't know. Many bugs that you have, may come from incompatible mods. Please try only ERA 2.77 with Wog mod and my mod. You should be using HD-mod for some dialog features. (you seem to already use it)



i mean that in your mod this bug is fixed, and i would to take this file for playing campaign maps, cause there a lot of pandora and artifact guarded. ))


I use some fixes not included in era. there is much code in it :|

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daemon_n
daemon_n


Known Hero
posted April 23, 2019 02:03 PM
Edited by daemon_n at 14:06, 23 Apr 2019.

is that normal? i clone my commander by electricity elementals and they also can summon electricite elementals
additional in description of their action every time is "Cast Clone"
I can't see damage on hostile creatures ((

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daemon_n
daemon_n


Known Hero
posted April 23, 2019 02:29 PM
Edited by daemon_n at 15:06, 23 Apr 2019.

It's every time crash when trying to look creature with ewperience. Right-clickin or double left-clicking. And now i cant summon Electrical Elementals.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 23, 2019 10:14 PM
Edited by majaczek at 19:45, 30 Apr 2019.

I will fix it. commander shouldn't be able to be targetted with electrical elementals. also perhaps I should reduce clonng  ratio :|

EDIT: New version uploaded. link in first post.

EDIT: New version uploaded. Many Bugs fixed link in first post. or click here.

EDIT: New version Knightmare Kingdoms 2019-04-30 19-44 should be stable now.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 01, 2019 08:35 AM

Hi majaczek,
thanks for your hard work, there are some interesting features in your mod.
Few little things I noticed.
-New Skills like Life Magic still carry their old description +3 Luck together with the new one. Is this intended?
-Sometimes enemy turn still takes long.
-Starting a new game with clean ERA 2.77 I got an error after day three during enemy turn, ERM message said something about the "Builder" which I guess comes from the new skill which allows you to build one additional building in your town. Very cool idea by the way
- When you have the time can you please provide a full documentation about the Map Options you can choose from at map start? It is important to know what you get yourself into.
- Maybe disable some WoG options by default if they don't fit in your mod.
- Your settings.dat you provided is very specific (like double Hero Movement and start at level 5 and most SS improvements on) please remove these options to a minimum and give the user a recommendation on what to activate.
-Always provide a version number in your mod name to show in Mod Manager

Looking forward to your future updates  

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 01, 2019 10:06 AM

1) intended
2) yes sometimes
3) I thought I fixed it, perhaps I will fix it.
4) hymm...
5) I think I already fixed it, but thanks.
6) well I choosen all that could work sensible.
7) well I can ty

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TR4SPY
TR4SPY

Tavern Dweller
2b || !2b
posted May 05, 2019 05:10 PM
Edited by TR4SPY at 18:32, 05 May 2019.

Hi

1. Which one is up to date? The one from your first post or the one from your gitlab? I noticed that at the ones from first post there are buttons of alchemy, virtual backpack atc. and in the version from your gitlab there is only virtual backpack. I assume gitlab version is the newest one and you had disabled those buttons for some purpose, correct me if I am wrong.

2. There are some visual bugs like for example if you are using HD mod CBar and CoPla which are backgrounds for buttons on the battleground (menu, retreat, alchemy, auto). On HD mod it shows background for 4 buttons (without alchemy), without HD mod everything seems to fit correct. I replaced both files in HD mod data but seems it doesnt solve the problem, if you or anyone know the solution please let me know.

Also some creatures do not fit to the game or simply aren't racional like for example halbardier becomes rouge, instead I will make halbardier becomes better halbardier or something to fit the climat of the game, I am replacing some and I am also fixing new creatures icons and backgrounds like twcrport. I know it is not important right now as you are mostly working on stability rather then visual, anyway... I will upload it or send it to you on private so you could have a look and maybe use it if you like it.
____________
An unknown chapter lies ahead. Chaos and infighting are inevitable. All that is certain is that Darkness is still ahead. But for now, for the first time... I look into the light with New Hope...

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 07, 2019 06:53 AM
Edited by majaczek at 18:34, 07 May 2019.

hi TR4SPY!

I would upload new version soon.
Please wait. I have fixed most things and one come up.
the one  was a big one
so new version would be today or tomorrow probably.

EDIT: New Version from Today

PS: I fixed my changes to Amethyst plugin. the version is now Amethyst2.4.dll

PPS: I am open-minded for suggestions. before "fixing" upgrades, please find for me some defs for ballista-type creatures (each one for 9 aligments)

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