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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 16, 2019 08:35 PM |
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Edited by majaczek at 20:47, 16 May 2019.
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new version from today
Fixed huge number of bugs. Some rebalance. Please comment about new version.
EDIT: Please don't merge it with previous post.
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Khadras
Famous Hero
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posted May 20, 2019 01:44 PM |
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majaczek said: new version from today
Fixed huge number of bugs. Some rebalance. Please comment about new version.
EDIT: Please don't merge it with previous post.
Hi! I experienced some errors regarding to many ifs used in erm files. With this version the waiting time for AI to play is much bigger. And I also have an error regarding the impossibility to link to the HD_WOG.dll.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 22, 2019 12:14 AM |
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please use Igrik's package with Era2.77.
I will send new version of mod soon.
The popup goes if you have unknown or none version of HD-mod running.
It's advised to use HD mod in known version. If you can point which version of HD mod you use I may fix it. If you don't use HD-mod you may ignore the popup.
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Khadras
Famous Hero
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posted May 23, 2019 07:04 AM |
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Edited by Khadras at 08:06, 23 May 2019.
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majaczek said: please use Igrik's package with Era2.77.
I will send new version of mod soon.
The popup goes if you have unknown or none version of HD-mod running.
It's advised to use HD mod in known version. If you can point which version of HD mod you use I may fix it. If you don't use HD-mod you may ignore the popup.
Hi! I'm not using the last version of HD mod because has some bugs regarding the hero level. In the last version a hero can not be advanced over level 2. That's why i use on old version of the hd mod.
Ok. I will use it.
I used Igrik's package but the same message: https://ufile.io/f0ydk2i5
and this: https://ufile.io/8s4jzic3
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 23, 2019 12:59 PM |
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Edited by majaczek at 21:35, 23 May 2019.
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too many ifs seems already fixed in unreleased yet version.
I need ideas for 2 white potions, 1 or 2 adventure spells from fire magic, and a good skill replacement for leadership (I disabled Leadership morale bonus, temporary it gives speed to creatures)
EDIT: Khadras please test **bad link removed**
if it doesn't work I would upload new version today, if it works I would put it in first post.
EDIT: I found it! The bug happens only when the map is big enough.
EDIT: fixed the bug. It was cause by unwise using IFs and SN:Gs together. I will upload new version soon.
EDIT: here is new vesion without the bugs in erm. still some features to fix.
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Khadras
Famous Hero
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posted May 24, 2019 07:35 AM |
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Edited by Khadras at 09:41, 24 May 2019.
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majaczek said: too many ifs seems already fixed in unreleased yet version.
I need ideas for 2 white potions, 1 or 2 adventure spells from fire magic, and a good skill replacement for leadership (I disabled Leadership morale bonus, temporary it gives speed to creatures)
EDIT: Khadras please test **bad link removed**
if it doesn't work I would upload new version today, if it works I would put it in first post.
EDIT: I found it! The bug happens only when the map is big enough.
EDIT: fixed the bug. It was cause by unwise using IFs and SN:Gs together. I will upload new version soon.
EDIT: here is new vesion without the bugs in erm. still some features to fix.
I test it and works fine. Thank you very much. I will play much more today to see if i will finish the map without any problems or bugs.
Have a nice weekend!
I found an error regarding the custom town erm: ERM command has a wrong syntax.
Another error message: Error: Unable to save the game.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 24, 2019 12:16 PM |
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Edited by majaczek at 12:34, 24 May 2019.
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please screenshot of first error.
seecond error shouldn't happen, could you elaborate?
PS: you can always save game using S key on keyboard.
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Khadras
Famous Hero
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posted May 24, 2019 02:02 PM |
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majaczek said: please screenshot of first error.
seecond error shouldn't happen, could you elaborate?
PS: you can always save game using S key on keyboard.
I disable the custom towns erm and all works fine. No error.
Second error was from autosaving. I started to play another map and it didn't appear yet.
It is possible to reduce the commander's advancing speed to be the same with the hero? Commander is advancing to quick, and i want to play a slower advance system. It must advanced in the same speed with the hero: one level the hero, one level the commander. How can i do that? What i must modify?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 24, 2019 02:40 PM |
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Khadras said:
majaczek said: please screenshot of first error.
seecond error shouldn't happen, could you elaborate?
PS: you can always save game using S key on keyboard.
I disable the custom towns erm and all works fine. No error.
Second error was from autosaving. I started to play another map and it didn't appear yet.
It is possible to reduce the commander's advancing speed to be the same with the hero? Commander is advancing to quick, and i want to play a slower advance system. It must advanced in the same speed with the hero: one level the hero, one level the commander. How can i do that? What i must modify?
you seem to hit "feature" of paladin commander. He and only he level faster than the hero.
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Khadras
Famous Hero
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posted May 24, 2019 02:43 PM |
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Edited by Khadras at 14:46, 24 May 2019.
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majaczek said:
you seem to hit "feature" of paladin commander. He and only he level faster than the hero.
Yes, you are right. Now I remember we had this discussion in the past. Sorry.
There is a chance to be able to make the Neutral Units difficulty mod to work with KK? I see that Empowered Spells Mod works fine. Now i'm trying to make Neutral Units difficulty mod to work but i receive a lot of error message at start and the mod has disabled himself. I guess a lot of things are in conflict there.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 24, 2019 02:47 PM |
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Khadras said:
majaczek said:
you seem to hit "feature" of paladin commander. He and only he level faster than the hero.
Yes, you are right. Now I remember we had this discussion in the past. Sorry.
Still you can disable the feature if you wish or step it down.
PS: what you did to hit the error in custom towns? (it would help me to nail the bug)
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Khadras
Famous Hero
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posted May 24, 2019 02:50 PM |
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Edited by Khadras at 14:59, 24 May 2019.
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majaczek said:
Still you can disable the feature if you wish or step it down.
PS: what you did to hit the error in custom towns? (it would help me to nail the bug)
Simple. I enable the erm script and play a random map. And the error appears. Do you need some additional screenshots?
Now the problem is more serious. The game crash after the turn one.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 24, 2019 05:16 PM |
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Yes I need
also savegame is advised
perhaps I need to find it myself
seems like memory overlap (I recently updated emerald 3.1 to newer version, old one is still in the directory bu disabled, please check if you do have same bugs with the second to new version of emerald 3.1)
PS: the versions of emerald are not compatible with each other.
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Khadras
Famous Hero
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posted May 25, 2019 07:35 AM |
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Edited by Khadras at 19:57, 26 May 2019.
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majaczek said: Yes I need
also savegame is advised
perhaps I need to find it myself
seems like memory overlap (I recently updated emerald 3.1 to newer version, old one is still in the directory bu disabled, please check if you do have same bugs with the second to new version of emerald 3.1)
PS: the versions of emerald are not compatible with each other.
I'm sorry, but with second emerald3.1.era it crash after i enter in town and try to move my recruited army into the hero slot.
I guess Igrik version cause crashes. I disable all mods except WOG and the game crash in turn 2.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted May 26, 2019 08:04 PM |
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Khadras said:
majaczek said: Yes I need
also savegame is advised
perhaps I need to find it myself
seems like memory overlap (I recently updated emerald 3.1 to newer version, old one is still in the directory bu disabled, please check if you do have same bugs with the second to new version of emerald 3.1)
PS: the versions of emerald are not compatible with each other.
I'm sorry, but with second emerald3.1.era it crash after i enter in town and try to move my recruited army into the hero slot.
I guess Igrik version cause crashes. I disable all mods except WOG and the game crash in turn 2.
nice to know. but still it need to be checked. please then try my mod on non-igrik version? (still 2.7.7 is preffered)
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Khadras
Famous Hero
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posted May 28, 2019 06:51 AM |
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Edited by Khadras at 06:55, 28 May 2019.
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I'm sorry but the game crashed every time i try to transfer some creatures from one hero to another in my town with mouse click or in turn 2 without any explanation. I do not know what changed but now i can not play the game. The crashes takes place in turn one. It is from hd mod because i played without hd exe and all seems fine in non-Igrik version. In Igrik version the game crashes in all situations.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 05, 2019 07:18 AM |
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Edited by majaczek at 07:45, 05 Jun 2019.
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it seems to work with era 2.8.2 just make sure that game directory have no dots.
will hunt the bug with crash on low address (the one which crashed game after turn 2).
Knightmare Kingdoms
sorry for buggy commander dialog (wrong pics), fixed in new version (format changed in era 2.8.2)
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igrik
Promising
Known Hero
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posted June 05, 2019 09:48 AM |
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majaczek said: buggy commander dialog (wrong pics), fixed in new version (format changed in era 2.8.2)
This is a necessary measure.
And note that the plug-in extension has changed *.dll -> *.era
Because of this, there will always be crashes, because 2 versions of the plugin are used at the same time (due to different extensions)
Be carefull
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 06, 2019 03:07 PM |
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Edited by majaczek at 15:12, 06 Jun 2019.
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Igrik, could you help me with catching bugs in my mod?
I have one, but a big one (crashes during AI turn) from null pointer on structure
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igrik
Promising
Known Hero
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posted June 07, 2019 12:23 PM |
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majaczek said: Igrik, could you help me with catching bugs in my mod?
I have one, but a big one (crashes during AI turn) from null pointer on structure
I saw your mod. You have so many things there that are confusing that I’m even afraid to take it to help. Sorry
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