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Thread: Let's be honest here... | This thread is pages long: 1 2 3 4 · «PREV |
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jhb
Famous Hero
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posted May 29, 2013 03:02 AM |
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Edited by jhb at 03:52, 29 May 2013.
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Hey, I'm not saying what is right or wrong here, I don't have that power lol.. I'm just saying some changes I've noticed in the behavior of gamers since the 90's (including myself).
Piracy isn't an excuse to make bad games, ofc. But imo, piracy IS something to be considered by most of the developers today. Just because X or Y isn't affected by piracy doesn't mean everyone else isn't, right? Again, things are always changing, the industry will adapt itself, like always.
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b0rsuk
Promising
Famous Hero
DooM prophet
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posted May 29, 2013 08:58 AM |
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Quote: So now, more than ever, I need to make a good game AND give a good reason to the people buy my game, instead of easily get a hacked version of my good game. The interesting part of this is that the better a game is, the more widely accessible its hacked version will be.
Just make the game good and people will buy it. It doesn't really matter how many pirate your game, because they don't cost you money. In contrast, people who do buy the game bring you profit. So if you have a piracy rate of 95% but 200,000 buy your game (after accounting for expenses), you've made a profit.
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Another interesting change is that more ppl like to "powergame" today. Some ppl are stopping playing games for fun, they are playing for "efficiency". Back in 90's if someone asked "what's the most efficient way to play this game?", ppl would say "ask your psychiatrist, and don't forget your pills".
Not at all. Many old games had silly, often grindy exploits. For example Little Big Adventure and Ultima III had money respawn in containers if you re-entered the zone. People would do this over, over and over to get huge sums of money.
Type in google:
<GAME_NAME> gamefaqs "strategy guide"
and chances are you'll be shocked by what people came up with years ago. Master of Magic had magic item crafting for less than the profit from selling an artifact, death trolls which still regenerate, HOMM players are no different. Multiple Heroes of Might and Magic people independently invented hero chaining, Armageddon+Retreat, rushing early by purchasing multiple heroes at day 1, wraith bombs, genie bombs.
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But guys, saying that the good graphics we have today is the reason for the bad games is silly, really.
No, you are just naive. Civilization 4 development team had around 17 programmers and 27 artists. That's supposedly a strategy game, think what happens in other genres. Programmers, designers and people who actually make playable stuff are the tip of the iceberg, vast majority of costs and development time goes to artists.
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die
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jhb
Famous Hero
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posted May 30, 2013 08:30 AM |
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Edited by jhb at 09:46, 30 May 2013.
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Quote: It doesn't really matter how many pirate your game, because they don't cost you money. In contrast, people who do buy the game bring you profit. So if you have a piracy rate of 95% but 200,000 buy your game (after accounting for expenses), you've made a profit.
Hm.. It doesn't really matter? Are you sure? Why the industry would spend so much resources trying to combat the piracy, if in the end, it doesn't really matter at all... Someone has to tell them that they are worrying so much for nothing.
But if you are saying that the companies will need to work with a more short budget, because the piracy will eat a big part of the potential customers anyway, then I agree. Yeah.. let's shorten the budget! From the 60 developers, 15 will stay, 5 will start to clean the toilets, 10 will sell hotdogs and 30 will start looking for a new job.
That being said, please, let's not take everything literally.. piracy isn't the end of the world. But it's something to be considered, it has an impact, it generate changes (it already generated many changes and it will continue). Some of these changes will end up being bad, some will end up being good. For some companies this means (or meant): readapt or close the doors.
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Not at all. Many old games had silly, often grindy exploits. For example Little Big Adventure and Ultima III had money respawn in containers if you re-entered the zone. People would do this over, over and over to get huge sums of money.
Type in google:
<GAME_NAME> gamefaqs "strategy guide"
and chances are you'll be shocked by what people came up with years ago. Master of Magic had magic item crafting for less than the profit from selling an artifact, death trolls which still regenerate, HOMM players are no different. Multiple Heroes of Might and Magic people independently invented hero chaining, Armageddon+Retreat, rushing early by purchasing multiple heroes at day 1, wraith bombs, genie bombs.
I bet you could find examples of people powergaming since 1950, but what I was trying to say is that this practice has increased from the 90's until today. Maybe, in part, because of the simple fact that people are more connected than ever.
In 90's the "avarage" player usually didn't care a lot about powergaming or even know the meaning of this. Today "everyone" want to know how the others are playing, tons of guides of everything everywhere, full walkthrough videos on youtube, people streaming their gameplay... and we can go on.
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But guys, saying that the good graphics we have today is the reason for the bad games is silly, really.
No, you are just naive. Civilization 4 development team had around 17 programmers and 27 artists. That's supposedly a strategy game, think what happens in other genres. Programmers, designers and people who actually make playable stuff are the tip of the iceberg, vast majority of costs and development time goes to artists.
And that made Civilization 4 a bad game in any way?
Well, we are in the HD era, it's pretty natural that good graphics will be in high demand.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted June 01, 2013 04:01 AM |
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Quote: ...Civilization 4 development team had around 17 programmers and 27 artists...
Those are very interesting statistics.
I wonder what the approx numbers are for any other recently released TBS/4X games. Anyone know?
btw many thinking people know that one of the first priorities of any game sequel for a games company is better or more awesome graphics .
That's not good, but unfortunately true since even those who don't know the gameplay/nitty gritty technical details (eg. managers higher up or casual gamers) can see & have an opinion.
Much like online DRM for mostly single-player games I suppose - I wonder if the responsible manager would allow some of those things if they knew they were going to be directly affected by pay cut or sacked for a bad job done or loss of customers!
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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OhforfSake
Promising
Legendary Hero
Initiate
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posted September 21, 2013 06:47 PM |
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I'd agree in earlier times, but now I don't even like games that much in general. I think I sadly started liking games because it was an activity I was introduced to together with someone I love, and therefore I loved to play. I never had the same sense of doing something I really like in future games, but I didn't decide what other people do, so I could only try to see if other games had the same for me, yet it was likely never the game itself, which was the important factor.
In stead of focusing on gaming I should have focused on what the people I wanted to spend time with me liked, and worked on that, then I'm sure I'd have enjoyed it a lot more, than video games, where I always sought for a satisfaction a video game by itself could never give me.
In conclusion I don't think video games from before are better or worse, they're only different, and I'm sure many games are great independent of the time period.
Depending on the kind of audience you, yourself, are, the type of video games that you like will likely be linked with at what time it was produced, and therefore you might experience games of certain eras to better, simply because you're not like everyone else. That is only a subjective evaluation of which games are better though, because objectively, there are many good games across time, if good can be objectively defined.
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GunFred
Supreme Hero
Sexy Manticore
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posted September 23, 2013 02:02 AM |
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The main problem with today's games is that many of them are so god damn buggy and requires patching long after release. H6 being a perfect example of a messy release and not even Rome 2 escaped the new trend. The last game I bought was TMNT: Out of the Shadows and I was going to have awesome nostalgia coop time with my brother. But somehow they even managed to fail with getting online and coop play to work at all. They had the nerve to sell a game which they knew most people would buy for the sake of nostalgia and coop when surely they must have known the problem. At least modern game developers should be honest when they sell unfinished games and promise to work on it over time.
Another problem with today's game (and maybe yesterday's games as well) is that they are going quantity over quality as that brings in more money. But today's technology allows games to be capable of so damn much awesomeness yet the developers hold back. Not that I can blame them for wanting to earn a living but come on! Just stop mass producing useless games and make games that uses more potential and raise the price tag. When you think about it with a dreaming gamer's mind, the wasted potential pisses you off. The closest I have gotten to a dream game is Mount and Blade but even there, there is so god damn much potential just waiting to be used...
Snow...
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted September 23, 2013 11:53 AM |
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Another trend I seeing more and more is to publish games without some features that they reserve for expansions - this way you have to pay twice to enjoy entirely the game.
Good examples of this come from Blizzard - both StarCraft II and Diablo III could came out with so, so many features of the expansions (some of them they were normal on StarCraft 1 and Diablo II.....). Diablo III is a snow example, because they promised PvP for the release of the game - and PvP still hasn't been implement. also, the artisan "The Mystic" was presented during the development of the game, then dropped and now announced for the expansion
I so snowing hate this
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seraphim
Supreme Hero
Knowledge Reaper
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posted September 23, 2013 01:06 PM |
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So much complaints storm, devs gotta live off something.
I hate dumbed down games but the beauty of capitalism is that you can choose not to buy them.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted September 23, 2013 01:21 PM |
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Yes, Blizzard guys are very poor and they can't afford to release proper games. Really
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seraphim
Supreme Hero
Knowledge Reaper
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posted September 23, 2013 02:08 PM |
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Storm-Giant said: Yes, Blizzard guys are very poor and they can't afford to release proper games. Really
True but Devs don't share any of the money that blizz earns through subscriptions. Releasing bug free games is rarely possible due to tight schedules and deadlines. Dlcs,expansions are just milking methods,just wait and buy all of the through special offers.
I don't buy ea games or Blizz games anymore because of snowty dlc milking.
Not giving them money will send them a message.
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