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Thread: Questions about H5 Modding - how much can we change gameplay? | This thread is pages long: 1 2 3 · «PREV |
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted October 29, 2013 01:04 PM |
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I'd also like to know if it is possible to change those specs along with changing which creatures are affected by spec. The only thing related to hero specs I found is in data.pak/GameMechanics/RPGStats/DefaultStats.xdb, under <HeroSpecializations> tag, and most of those parameters are not related to creature specs.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted October 29, 2013 02:15 PM |
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I'm not good at this stuff but wouldn't a look into Nebdar's Necro Mod and Mag's Heroes of Axeoth supply the info?
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Fauch
Responsible
Undefeatable Hero
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posted October 29, 2013 06:32 PM |
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Quote: changing which creatures are affected by spec
you need to change the creature ID, in a table, Under reftables I think.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 29, 2013 06:35 PM |
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Fauch said:
Quote: changing which creatures are affected by spec
you need to change the creature ID, in a table, Under reftables I think.
So you could make a Titan specialized hero? Now that's interesting
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Undead_king_
Hired Hero
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posted October 29, 2013 07:52 PM |
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I dunno if this is the right place to post this, but i will try
So far im having fun and editing all kinds of stuff - creatures,animations, spells , heroes, towns etc... BUT i found several problems or my mistakes i dunno, i can't seem to find where are some of the original creature abilities - ( Archangel Ressurection, Deadly Strike, Cursing attack, etc... ) is it possible to edit those and where can i find them, because they are not in the RpG/Defaultstats.xbd file,
ALSO , i cant seem to find animations for Stronghold units, i mean all except stronghold are avalaible in the Anime_ folder, as i can't seem to make normal Cyclops do Goblin Thrower, can anyone test this last one and tell me what im doing wrong ? Cuz obviously They have animation for it ( they throw the goblin ) but with some kind of a weird delay and turning, (also i fixed the projectile from TitanEffect to Goblin ) it works, but not quite, can someone try this too and tell me what i do wrong (it's actually really easy just give cyclops goblin thrower, than fix the animation for Ranged attack from Titan.effect to GoblinHit. and it's done and you will find out my annoying glitch ) thx...
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Fauch
Responsible
Undefeatable Hero
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posted October 29, 2013 10:05 PM |
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Storm-Giant said:
Fauch said:
Quote: changing which creatures are affected by spec
you need to change the creature ID, in a table, Under reftables I think.
So you could make a Titan specialized hero? Now that's interesting
yeah, for example you swap gremlins and titans IDs and Havez should give bonus to titans.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted October 30, 2013 10:36 AM |
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Quote: I'm not good at this stuff but wouldn't a look into Nebdar's Necro Mod and Mag's Heroes of Axeoth supply the info?
I checked those mods, and it seems that they haven't changed creature specialization. But, thanks anyway, I found some other interesting stuff in those mods
Quote: you need to change the creature ID, in a table, Under reftables I think.
That seems like a solution. Thank you
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funked15
Hired Hero
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posted October 31, 2013 01:18 AM |
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markkur said: I'm not good at this stuff but wouldn't a look into Nebdar's Necro Mod and Mag's Heroes of Axeoth supply the info?
Good idea, I'll have a look.
Fauch said:
Quote: changing which creatures are affected by spec
you need to change the creature ID, in a table, Under reftables I think.
I might have another close look at reftables too.
I'd be surprised if no one before me has tried to change creature stats when using specialized heroes. One of my fav heroes is Ingvar, who gives his dwarfs a health as well as an attack and defense.
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Undead_king_
Hired Hero
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posted November 03, 2013 02:39 PM |
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Does anyone know why in the _(Animset)>Creatures folder , animations for Stronghold and Fortress are missing (plus most alternative upgrades besides Inferno ones) ? Does anyone know where to find them, im really annoyed i can't find those.....
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Fauch
Responsible
Undefeatable Hero
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posted November 03, 2013 04:08 PM |
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already said, they are in characters
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Fauch
Responsible
Undefeatable Hero
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posted November 07, 2013 04:26 PM |
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Fauch said:
Quote: changing which creatures are affected by spec
you need to change the creature ID, in a table, Under reftables I think.
it seems to be Creatures.xdb, in GameMechanics/RefTables/
I think you'll have to swap links.
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zahar
Promising
Adventuring Hero
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posted January 19, 2014 06:19 PM |
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So, maybe somebody know the answer now?
zahar said: so back to the question
zahar said:
there is an idea to go even further, and add this new town in the map setting menu, so any player can chose it while starting the game, of course the idea let player chose between, for example, original sylvan town and new sylvan based sanctuary town, it can be done by adding new button that let chose between two (AdvMapTownShared) files, for example like this
(pfotoshoped picture)
so if there is a person who know how to do this please help me because i would be glad to add some new towns in the game but i want to have ability to use them on the original maps
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