There could be some minor reasons for it not working.
If you provide info about the problem,some members might tip you how to get it done properly.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
Project Ironfist is still in development, and a new direction of work finally appeared.
It is the new 7th faction dedicated to the sci-fi aspects of Might and Magic 3-5: the Cyborg, being a partial tribute to MM3-5 and Heroes 3 unreleased Forge faction at the same time.
There are already some code adjustments which serve as a first platzdarm in inventing a new faction.
i have played this and its cool! i found 1 bug: heroes "clone" themselves. i move a hero and a copy of it remains behind. also i dismissed a hero ant he was still there.
also some screenshots explaining the new mobs/items/buildings would be nice
Today I’m proud to announce a great development in Project IRONFIST! - as you all know the last few years have been a little quiet, but here over the past few months we have been re-igniting the engines of war! ….. and the progress has been amazing! Ironfist has gotten a new overhauled design, and many new features will be coming out in the following months!
To show off some of the new features we’ve created a demo map that will also be a prelude to the main Ironfist campaign.
But the real news is that we’ve been gearing up to build the new Cyborg faction. We’ve tripled the size of the team in the last few months, and plan to grow a lot more.
We’ve designed a pretty exciting lineup of creatures for the faction, like the Shadow Warrior, whose venomous blades can make any creature it strikes more vulnerable to damage.
We have a lot more like that coming. We’ll have a large monthly updates and a smaller bi-weekly updates of our progress from now!
Want to join? Our team is now officially open for new-blood. Send a sample of your work to homm2ironfist@gmail.com . Do you have what it takes?
We’re now looking for the following roles:
[list=1]
[*]Graphics Designer (both 2D and 3D) - if you can turn 4 colors into a lush forest - then you are the one we’re looking for - Join our elite team to be a crucial part of the development of this awesome adventure!
[*]Code Ninja - if you have the talent and speed to dive into a codebase and build new features, or even reverse-engineer old ones, come join our elite group of developers and help shape this awesome Cyborg campaign! Also, did I mention the technology that makes our modding possible is seriously impressive (developed by an MIT computer scientist).
[*] Sound Designer - if you are able to manipulate sounds so well that you’ll be able to re-make retro music in a cool new campaign bringing sci-fi and fantasy into a unique clash - come join us!!
[*]Concept Artist - if you a have a passion for both Sci-fi and Fantasy, and you think you can bring to life the awesome characters and environments we’ve created - come test your skills with us!![/list]
Join us in this amazing campaign to breath life into this awesome sci-fi fantasy game!!!
We’ve been cooking some things up over the last few months, and it’s finally all come together. Ironfist 1.2 is here!
The scripting system has been substantially improved. Want to track every square that each hero has stepped on? Now easy thanks to new improvements to map variables. Multiple new triggers and functions have been released. Zombies are waiting to jump out of every chest thanks to the insidious “StartBattle” function.
See it in action by playing the new (and final!) version of the map “Last Stand.” Many surprises await.
Soon we will begin announcing the new Cyborg creatures. Keep a watch on the next one….lest he disappear in a puff of smoke.
We are welcoming new members to our awesome team. Are you a kickass artists, stellar mapmaker, or coding rockstar? Send a sample of your work to homm2ironfist@gmail.com
Today we are proud to announce the first creature in our new Cyber Faction!
It is the brand new Shadow Warrior!
These Elite Warriors volunteered to be augmented with cyber-enhancements to make them the ultimate stealth infiltrators!
They have trained in all martial arts for many years to become the perfect assassins!
They can skulk in the shadows and pounce on their prey, without warning delivering a lethal blows.
Their special shadow ability allows them to dodge the first attack on any round, which makes them a very unique dodge tank against foes and their poisoned daggers will render any target vulnerable to this turn’s attacks, making an awesome combo gameplay opportunity with all other units!!
We at Ironfist hope you enjoy the Shadow Warrior just as much as we do and stick around for the next update that will introduce the next awesome creature from the Cyborg Faction – the Cyber Behemoth – a hulking horror – part magical creature part augmented super giant!
Also a new alpha version for one of our first maps is in the works to test all the new creatures and we’d love to hear from some volunteer testers that would be interested to help us out with testing these awesome creatures!!
Thank you all – and see you in a couple of weeks with our next update!
So, till next time – Work hard – Play harder!!
P.S.
We’re on the prowl for new programmers and web-designers, so if you are one or know anyone with the awesome skill to join our super ninja programming team – please send us a shout. :-)
I checked the website and can't find it. Is there a list of changes ?
So far it seems to be a mixture of creatures backported from HOMM3, rejected HOMM3 ideas (Forge - and for a good reason) and WOG, the mod which makes HOMM3 a mess and fragments community.
Okay, I've found a partial list on the wiki. Not what I've been looking for.