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Heroes Community > Dimension Gates > Thread: [DoC] - The Five Towers
Thread: [DoC] - The Five Towers This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
RMZ1989
RMZ1989


Supreme Hero
posted November 29, 2013 08:39 PM
Edited by RMZ1989 at 20:51, 29 Nov 2013.



It is ok, a stronger weakness but I don't know how useful it will be, maybe in some control decks?

Nothing special though, but unlike weakness it may be useful even in the late game.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
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posted November 30, 2013 07:04 AM

Dave_Jame said:
These "Buildings" are basically enchantments for individual spaces of the battle field. To use them, a creature must be on this space. Nagas Outmaneuver is the easiest way how to neutralize their effect. Just place him on a different space and the building card has no effect.

This is a valid point. Sanctuary would have a distinct advantage with their outmanoeuvre ability. Wondering what everyone thinks about this?

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RMZ1989
RMZ1989


Supreme Hero
posted November 30, 2013 11:35 AM

DoubleDeck said:
Dave_Jame said:
These "Buildings" are basically enchantments for individual spaces of the battle field. To use them, a creature must be on this space. Nagas Outmaneuver is the easiest way how to neutralize their effect. Just place him on a different space and the building card has no effect.

This is a valid point. Sanctuary would have a distinct advantage with their outmanoeuvre ability. Wondering what everyone thinks about this?

I see that a lot of people will use Path of Ancestors and Day of the Sanctuary with these kind of decks. I don't mind Sanctuary counter, it is soft counter, since it doesn't exactly kill the creature and Building is there to stay for the next creature.

After all, every creature is basically quite useful on those buildings, and you have way more creatures than Sanctuary has Outmanouevre. You can give the same argument for Necro and their removal(Banshee, Shadow Image, Puppet Master, Soulreaver, Death Seal, now Wither etc.) and how those cards will be useless against Necro, but that is just the theory, in reality things function a bit differently.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted November 30, 2013 11:51 AM

new orc unit on mmdocking somebody link it
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted November 30, 2013 11:54 AM
Edited by yasmiel at 11:55, 30 Nov 2013.



Enrage 1
Bloodthirst 1
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Dave_Jame
Dave_Jame


Promising
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I'm Faceless, not Brainless.
posted November 30, 2013 12:04 PM
Edited by Dave_Jame at 12:53, 30 Nov 2013.

a 2-2-6 for 5 points... Well I know  he could substitute tainted orc on kelthor, but Still the weakest stronghold rare I've seen imho.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 30, 2013 12:39 PM

Attack/retaliation is fair but 6 health.. Urgh. Has extremely high potential with both enrage and bloodfrenzy but that will require good timing, 5 freaking might and it will be too easy to kill. Now if it was 4 might 5 cost it would at least be a good card for Kelthor..
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted November 30, 2013 12:47 PM

i think 1 hp makes all the difference here. I would consider 2/0/7 a really good option, especially for flames combo.

In it's current state I think i like wyvern more as 5 drop, though this one is still better than uncommon dreamreaver imo.
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Dave_Jame
Dave_Jame


Promising
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posted November 30, 2013 12:55 PM

On the other hand Dreamreaver is a Shooter, and this one is melee, The melee line is really overfilled in Stronghold.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted November 30, 2013 01:07 PM

I think it's a bad unit. If Kelthor plays with 5 might the bloodfrenzied wyvern is way better, I mean I consider even the never played raging smasher with 2enrage+ charge a better late option.
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Dave_Jame
Dave_Jame


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I'm Faceless, not Brainless.
posted November 30, 2013 02:49 PM
Edited by Dave_Jame at 17:16, 30 Nov 2013.

Gave the new orc some thought, Kelthor aside.. what if this guy is more for Acamas. Acamas has 2 might, which alowes him to play him  rather fast, And with acces to earth AoE spells, the Enrage and Bloodfrienzy can be very usefull. A 5-2/3-3 Acamas could be an interesting thing. Plus this thing could use Acamases special.

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RMZ1989
RMZ1989


Supreme Hero
posted November 30, 2013 04:39 PM

Yeah, I saw this one on the site and some guy said how it is a great card.
To me, it is quite mediocre with the current stats. I consider both Blackskull Crushers and Bloodfrenzied Wyvern a lot better options than this guy...

As people are saying, 1 more HP would change this card from mediocre to good.

I guess that it can be comboed with Zouleika or with Eye of the Mana Storm even, then doing 2x Insect Swarm or Forbidden Flame with Kelthor and dealing monstrous amount of damage to the opponent, but it takes too much effort to get there that in the end it maybe won't be even worth it.
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DoubleDeck
DoubleDeck


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posted November 30, 2013 05:36 PM

Sahaar Orc should be 3 attack or 4 might requirement, but having enrage & bloodthirst could be quite cool so no matter what creature dies, he'll gain enrage...still with Sahaar Brute at 3 cost seems better...

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted November 30, 2013 08:53 PM
Edited by yasmiel at 20:56, 30 Nov 2013.

Can anyone translate me this one?



I imagine he pulls unique buildings from library? (same like the cards we already have for spells/fortunes/creatures)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 30, 2013 08:56 PM
Edited by Elvin at 21:00, 30 Nov 2013.

It was shown in the video. When played it draws a unique building from your deck, a tower fetcher it would seem

PS, his English name is Raider.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 30, 2013 09:04 PM

Lazy art on that orc, the chainmail looks copy-pasted on to its face.
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RMZ1989
RMZ1989


Supreme Hero
posted November 30, 2013 09:52 PM

Adrius said:
Lazy art on that orc, the chainmail looks copy-pasted on to its face.

Completely agree with this one, first I thought that it was poorly Photoshopped.
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DoubleDeck
DoubleDeck


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posted December 01, 2013 06:36 AM

It seems like all the unique buildings require fortune stats, whereas the "once-off" buildings require might & magic stats. Pity, didn't realise uniques will only be for fortune builds...I never use those builds, first time for everything

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RMZ1989
RMZ1989


Supreme Hero
posted December 01, 2013 10:41 AM

DoubleDeck said:
It seems like all the unique buildings require fortune stats, whereas the "once-off" buildings require might & magic stats. Pity, didn't realise uniques will only be for fortune builds...I never use those builds, first time for everything

They won't all use Fortune Stat. Every Tower has different requirement.





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DoubleDeck
DoubleDeck


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posted December 01, 2013 05:46 PM

Of course, those bottom two unique towers don't need fortune at all...I like that they made all the unique towers neutral, that way any faction can use them, orcs with poison 3 is just nuts!

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