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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 80 ... 82 83 84 85 86 ... 100 120 140 160 180 183 · «PREV / NEXT»
Minion
Minion


Legendary Hero
posted July 07, 2016 06:25 PM

I decided to craft Yogg-Saron also Didn't wanna miss out on the fun! The YoggMage is too effective at killing your opponent by turn 7 so I decided on Yogg-Ramp-Druid and it is fun! And you get tons more spells surprisingly. First time I played him he killed himself and the board, dealt 4 damage to me, healed opponent for 8. Astonishing. I still won

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 07, 2016 07:05 PM
Edited by blob2 at 00:54, 08 Jul 2016.

If I remember correctly, if Yogg is played on an empty board it's mathematically calculated that you have a bigger chance to profit from playing him then your opponent (for instance Yogg plays at least one Secret almost every time, and Secrets can be played only on yourself...). Because he's usually played as a last resort this is even better He saved my butt a couple of times already

Who wouldn've known that the card I least wanted from the ex-pac would turn out to be one of the better cards to craft in WotOG, and I didn't even have to pay a penny for him Now it's your turn Zerus

BTW Guys did you hear the rumors about Pandaren themed adventure that is supposedly coming? It should be announced at Gamescom (last one brought us TGT). I would definately like to see those August Celestials as Legendaries

EDIT: All right guys quick call: Al'Akir or Cairne?
Al'Akir -> class card and only for one deck atm (in my case), but I think he will enchance it greatly (I'm struggling with it lately and I'm thinking of rebuilding it)
Cairne -> solid all-rounder, but not mandatory and will always be the weaker choice then Sylvanas for the 6 mana slot. Always wanted him though...

Decisions, decisons...

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Minion
Minion


Legendary Hero
posted July 08, 2016 11:45 AM


Hey let us know some Zerus experiences! Oddly enough, the previous tavern brawl with zerus has been my favorite. I usually only play 1 win but now i had like 35 maybe I was also a bit bored of my decks, which made me play it more.

I saw the rumors ^^ Sounnds good. Well you should go for Al'Akir Cairne is more solid but you don't really need him. Al'Akir is unique, would be more fun.

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emilsn91
emilsn91


Supreme Hero
posted July 08, 2016 11:49 AM

Hey! Can you show us the decklist for that ramp-druid? Sounds fun. And I did not know that he was better when played on an empty board. I will try it out.

A Pandaria adventure.. Hmm... I am gonna say no thank you.

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Minion
Minion


Legendary Hero
posted July 08, 2016 12:15 PM

Innervate x2
Living Roots x2
Raven Idol x2
Power of the Wild x2
Wild Growth x2
Darnassus Aspirant
Wrath x2
Feral Rage x2
Swipe x2
Druid of the Claw x2
Nourish
Dark Arakkoa
Ancient of War x2
Cenarious
Violet Teacher x2
Azure Drake x2
Harrison Jones
Yogg-Saron

There u go

Harrison used to be Ragnaros, and the deck would love a Fandral Staghelm! I needs him

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emilsn91
emilsn91


Supreme Hero
posted July 08, 2016 12:46 PM
Edited by emilsn91 at 12:51, 08 Jul 2016.

Minion said:
Innervate x2
Living Roots x2
Raven Idol x2
Power of the Wild x2
Wild Growth x2
Darnassus Aspirant
Wrath x2
Feral Rage x2
Swipe x2
Druid of the Claw x2
Nourish
Dark Arakkoa
Ancient of War x2
Cenarious
Violet Teacher x2
Azure Drake x2
Harrison Jones
Yogg-Saron

There u go

Harrison used to be Ragnaros, and the deck would love a Fandral Staghelm! I needs him


omg I got all the cards! (Happens rarely with druid for me.) I will try it out.

And Blob - Go for Al'akir. You are probably one of the few that will enjoy and find him really interesting to play around with.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 08, 2016 07:13 PM
Edited by blob2 at 19:22, 08 Jul 2016.

@emilsn91
Sorry I wasn't clear enough, so you might've misunderstood me... what I've meant was empty board, but ONLY on your side. Yogg can be used as a semi-aoe/removal. If your don't have minions on board aside from occasional buffs your opponents minions will be mostly hit with negative spells. Basically with an empty board on your side you throw away the risk of loosing your minions (and because your opponents minions are the only ones present those will be the only targetes for spells). If your unlucky your opponent will only profit, but I've seen an analysis somewhere that shows that is usually not the case (and my personal expierience seems to confirm that )

@Minion
Like people say Zerus is mostly a "I'm one mana short to play a useful minion" or "early game Deathwing, late game Wisp" type of RNG card. His not very dependable and can be used only in specific decks that are not tempo oriented. I usually find myself using him as a semi-useful minion just to spam something on board. As a fun fact though it's worth mentioning that each mana cost reduction mechanic like Emperor Thaurissan does work on him, so this adds a bit of value. Fun expieriences? So far nothing extraordinary.

Your Druid deck is similiar to mine Yogg deck Minion. Craft Fandral, he gives an incredible boost to this type of decks. Beast deck somewhat forces you to play him, so he can be removed quite easily, whereas in a Yogg deck you can play him at just the right moment. If opponents are unlucky enough to not have any AoE spells, playing him with cards like Wisps otOG (optimally cost reduced with Emperor) could leave them with no answer at all and auto-gg.

And thanks for your feedback guys, I'm leaning more toward Al'Akir now, I think he will give me a bit more "bang for my buck". Actually it's just a matter of order, cause whoever from this two I'll craft first the other one comes next I've always found Al a really good legendary, and I can't understand why he isn't more popular.

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Abaddon
Abaddon


Adventuring Hero
posted July 09, 2016 03:06 PM

He isn't more popular because he comes down on turn 8 and has way too little impact without initial set up.

In a meta this fast you need your lategame drops to either stablize the board for you, win on the spot or win you the long game.
In theory Al Akir falls into the first two categories since he can either clear two minions once he comes down or you can combo him with flametongue totem/Rockbiter for a burst finish.

That sounds cool in theory but is a lot more unworkable in practice.
In order for him to stabilize the board you'd need to be able to clear 2 minions with 3 health which by turn 8 really isn't all that likely.
In a control matchup Al Akir doesn't threaten their win conditions AND doesn't put them on a clock by himself. He becomes a threat with flametongue totem but if you have a board with a flametongue totem you are already in a winning position so any card you would play over Al AKir would also be good.
In an aggro match up he is either way to slow or too unimpactful since you'll either be dead by turn 8 (because you have a dead card like Al Akir in hand that could be something more useful) or he wont be able to clear anything meaningful since all the really troublesome zoo/shaman minions either survive being hit by him or will already have done a significant amount of damage by that point.
And if you want to run him as a finisher I don't see any upside to him over Doomhammer since you get more damage out of doomhammer and it comes down sooner and it's more flexible overall. The only upside is that Al Akir can't be Harrison'd.

I wouldn't recommend him since he is just overall mediocre. He has a bit of everything which means he's not really particularily good at anything. I mean just look at his statline he's has a 4 drops worth of stats (!!!!!) the windfury hardly ever matters and the divineshield doesn't really do anything because his attack is so miserably low.
Cairne is also a slow card but sees a lot of play in decks that can give him recursion via N'Zoth, those decks can afford to play an overcosted 6 drop because they'll grind value out of him eventually. Also he's alot better at trading that Al Akir in my opinion. I mean you do you and craft whatever strikes your fancy but I've played Al Akir a decent amount when i tried to make shaman work for me and I have never found him to be exciting or good and when he was played against me he never really did anything unless my opponent was already far ahead.

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Abaddon
Abaddon


Adventuring Hero
posted July 09, 2016 03:14 PM

@Minion
I am curious as to why you are running "Darnassus Aspirant", is ramp so important for your deck? In theory the card is kinda cool because it puts you on the board and ramps you at the same time but doesn't it make mulligans kinda hard? Because you dont usually know if that thing is going to survive a turn which means keeping your 4 or 3 drop (depending if you are on the play or not) can be very risky since if they remove it you'll likely lose a lot of tempo which is very damaging for druids due to their lack of good removal.

Not to mention its statline doesn't do a great job at trading with anything but 2-1s and if you want to trade with anything that has 3 health it forces you into heropowering which basically "wastes" the ramp part since it'll likely be dead before you get your turn again.
I mean I haven't played your deck so I don't know how good/bad it is but I think there are other better options.

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Minion
Minion


Legendary Hero
posted July 09, 2016 04:41 PM

I have a lot of removal early game with Living Roots - Wraths - Feral Rages, so if the opponent tries to counter Aspirant with minions it usually gets to stick around for few turns. Although I am not sure it is worth it as I then spend my mana suboptimally to remove his stuff.

But basically his job is to stall more than anything, it trades vs early 3/2 tempo mage drops, which I have troble with if they stick on board. Tempo mage spirals out of control so fast. Thank God for Feral Rage, before it only Swipe got rid of Flame Wakers and that comes too late.

It doesn't really have other function though than to be a medium threat early on. No one leaves him alive if they can help it. But does the deck need it? I don't really think so, do you have a sugggestion to try on its place? Fiery Win Axe is especially painful vs Asirant for sure

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 09, 2016 11:33 PM

@Abaddon
Thanks, you made me rethink my plans. Well, you're right about him being not that impactful. His stats are really low for an 8 mana drop. He was probably made that way because of his burst potential with Rockbiter and such, so he was 'trimmed down'. As you say: he is a 'set up' minion and that means he's not that depandable (and imo Flametounges are usually used early, so you won't have them for him unless topdeck).

On the other hand, maybe it's the way I play, but I find myself loosing quite a few games cause I simply don't have that 'finishing touch'. Sure there's Leeroy, some Shaman spells like Lava Burst etc, but aside from Leeroy that other stuff must usually be used on board rather then as finishers. I think Al would give me an extra option to 'seal the deal', though he might end up like King Krush: simply not that usefull. Oh well...

Fact is, he was never on my priority list. So was Cairne. I simply want to craft them cause I got nothing better to craft and I find them semi-useful (which is good enough), plus I like them flavor wise.

Worse thing is, that as much I would like to craft them both, with the supposedly upcoming adventure one of them might end up being postponed to a much later date...

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markmasters
markmasters


Famous Hero
Dragon of justice
posted July 10, 2016 12:11 AM

If you have nothing better to craft you could save your dust for future expansions?


I received al akir from a pack few days ago. I like him, but he just did not work for me (even in this weeks clockwork draws where i tried setting him up with wombo).

Cairne is very good and i use him in every n'zoth deck. Sylvanas is often better, but you want cairne on an empty board and not sylvanas...


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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 10, 2016 10:25 AM
Edited by blob2 at 13:05, 10 Jul 2016.

markmasters said:
If you have nothing better to craft you could save your dust for future expansions?


That's not my style I spend the dust as soon I hit the required amount Plus we're a long way from another non-adventure expansion.
Btw I have a friend who hoards like 20000+ dust and each time I ask him why won't he spend at least some he says "well, I might get the card in a pack someday, and I can always craft it if I'll need it". Logic?

markmasters said:
Cairne is very good and i use him in every n'zoth deck. Sylvanas is often better, but you want cairne on an empty board and not sylvanas...



Thanks, you've made me remember my biggest issue with Sylvanas. I still think Al would enchance my Shaman deck, but Cairne's versetality as a neutral makes him better I suppose... so I'll ultimately pick him over Al'ak when the time comes

PS: Sorry for my spamming guys, you're probably anoyed with my indecesivness about crafting cards, but I always make a bigger deal of it then it's worth. Afterall, it's a matter of 3-4 weeks until I'll be able to craft the second one so what's the problem

PS 2: Or maybe I'll list some Legendaries that I lack and that I think would 'maybe' (or only a little?) be useful so you can evaluate them (keep in mind those aren't all of those that I lack)?
Ragnaros Lightlord
Baron Geddon
Princess Huhuran
Malkorok
All Priest Legendaries (maybe Velen?)
Hallazeal (and Neptulon?)
Gormok
Saraad
Toshley
The Black Knight
Troggzor
Sogoth
... and the two mentioned before.


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Abaddon
Abaddon


Adventuring Hero
posted July 10, 2016 09:45 PM
Edited by Abaddon at 21:52, 10 Jul 2016.

Advice for people who want to get feedback on a giant list of legendaries that they're thinking about crafting:
It really depends heavily on what you are trying to get out of the game.

Do you want to make a really strong/competetive deck? Craft the S-rank legendaries.
Is there a specific deck that you want to play and you're reasonably sure that you'll like it (suits your playstyle) and you're missing a keylegendary? Go for it.
Do you have a favourite class that you play a significant amount more than any other? Its a safe bet to craft the class legendaries even if they aren't super amazing but odds are they'll find their way in a deck your building for the class.
Is there a card you just love so much you need to have it? Then just craft it. But your wish for that card should be so strong you wouldn't even ask people about advice you'd just do it.

Additionally you need to know how expandable your dust is.
If you have a steady income of dust either through arena, grinding a lot of ladder, spending money on the game or just playing a lot each day you can craft more "risky" legendaries. Legendaries where you don't know if you'll play them a lot but you just wanna have them.
If you don't its a lot more important that you hone in on what makes hearthstone fun for you, because crafting a legendary is a big investment for you which you don't get to do often.
In which case I would refer you to the steps listed above, eventhough I'd advise you to go for cool big legendaries that also happen to be good cards (So Ragnaros over Soggoth, Sylvanas of Troggzor just as examples)

EDIT:
Just to take me as an example, I pretty much craft any Warrior or Paladin legendary if they're even remotely playable, I'll craft legendaries that facilitate their archetypes (I've crafted Deathwing specifically for Dragon Warrior an archetype I've played maybe 10 times out of which I've casted Deathwing once) simply because I know I have a lot of fun with those classes and I always enjoy playing them. I have never regretted any of the legendaries I crafted while having Warrior and Paladin in Mind.
Also I like to play competitive decks so if I see a cool decklist and I think it's going to be good I'll craft the legendaries for it. Haven't regretted any crafts in that regard either.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 10, 2016 11:13 PM
Edited by blob2 at 00:23, 11 Jul 2016.

You've missed my point a bit @Abaddon. Those are some good advices, but...

...I have every S-rank Legendary (well maybe there are two or three popular Legendaries used in todays meta that I don't have like Lightlord, but they're definately not S-rank). And I always crafted Legendaries based on my 'fun' and 'heart' factor, the only Legendary that I regret crafting a bit being Eydis Darkbane (I thought she would be more useful in any buff deck then she really is).

I'm only asking those of you who might have expierience with some of the Legendaries I listed for suggestions because that might give me some inspirations. I'm perfectly aware which Legendaries are staple, and my current problem is that atm I don't lack any staple Legendaries so I must pick cards from the 'less popular' pool. I've even made a makeshift list of the ones I would like to craft, but because they're pretty much limited in usefulness, picking one of them might turn out a bad choice (for example: I would like to craft Huhuran, but I figure she will only work in one type of deck, and this type of deck is kinda struggling nowadays). Oh, and to go ahead of your question: no I don't need to use dust on Epics instead, cause I already have the important ones (I could spend some dust on doubles but I don't want/need to).

One of the advices I must take to heart from you is to pick a class/classes I'm really fond of and craft all their Legendaries if possible (cause who would've wanted to craft Flame Leviathan for instance ). That might work I still need that Aviana to complete my Druid collection...

EDIT: Don't bother guys, I've crafted Cairne (though I'm still open to suggestions about what I should craft next).

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markmasters
markmasters


Famous Hero
Dragon of justice
posted July 11, 2016 01:03 AM

blob2 said:
markmasters said:
If you have nothing better to craft you could save your dust for future expansions?


That's not my style I spend the dust as soon I hit the required amount Plus we're a long way from another non-adventure expansion.
Btw I have a friend who hoards like 20000+ dust and each time I ask him why won't he spend at least some he says "well, I might get the card in a pack someday, and I can always craft it if I'll need it". Logic?

markmasters said:
Cairne is very good and i use him in every n'zoth deck. Sylvanas is often better, but you want cairne on an empty board and not sylvanas...



Thanks, you've made me remember my biggest issue with Sylvanas. I still think Al would enchance my Shaman deck, but Cairne's versetality as a neutral makes him better I suppose... so I'll ultimately pick him over Al'ak when the time comes

PS: Sorry for my spamming guys, you're probably anoyed with my indecesivness about crafting cards, but I always make a bigger deal of it then it's worth. Afterall, it's a matter of 3-4 weeks until I'll be able to craft the second one so what's the problem

PS 2: Or maybe I'll list some Legendaries that I lack and that I think would 'maybe' (or only a little?) be useful so you can evaluate them (keep in mind those aren't all of those that I lack)?
Ragnaros Lightlord
Baron Geddon
Princess Huhuran
Malkorok
All Priest Legendaries (maybe Velen?)
Hallazeal (and Neptulon?)
Gormok
Saraad
Toshley
The Black Knight
Troggzor
Sogoth
... and the two mentioned before.




i'll share my insights:

If you are planned to play paladin controll ragnaros is a good card, I also like his themes, music and voice...overall a cool card sadly for a rather dull class.

wait...i better cathegorise them

Saraad, troggzor, sogoth, huhuran, neptulon: Wouldn't craft them, they are not great, very niche and the decks you put them in often can be adjusted to a more fun playstyle. Let's take saraad for example: he has a fun mechanic but he will never last more then a turn: I rather use ysera, For neptulon u have to play a shaman murloc deck which isn't got atm etc (also not useable in standard).

COnsiderable: gormok, black knight, priest legendaries, hallazael. they can work (except for newest priest legendary, kinda sucks) and they will often have a space, except gormok.....he is only used in zoo which i do not like to play personally, he fits in nicely there though.

Nice: ragnaros, malkorok, toshley, geddon: mostly tools for controll decks (except malkorok) and all viable in wild as well (toshley only wild though). These cards have effects (with their stats) that will most likely never be replacable thus you will use them in later expansions likely.

I still vote for cairne, he is cool and solid and neutral, second would be geddon, zoo will always reign supreme, and you will have a counter for it

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 11, 2016 05:49 PM
Edited by blob2 at 19:25, 11 Jul 2016.

@markmasters

Thanks, that's exactly what I wanted to hear. Because with a f2p model it's probably impossible for me to collect enough dust to craft all Legendaries so now I must be picky

From the ones you've listed as 'considerable': Hallazeal is a good Legendary, but the problem with Shaman now is that with so many good minions, the class lost it's focus on spells. It's better to spam totems and boost them then play burst-style (even if we're talking outside of competetive). You can always use Halla with Elemental Destruction, but it's a tricky combo. I've considered TBK, but Taunts are not that popular now so he's very tech-y. Velen would be nice to try some gimmicky otk decks, but his a risky investment.

Al'Akir is still on the top of my priority list, besides I want to collect all Elemental Lords at some point (Terrazane get your fat butt out here ). So Nepty has a chance

For now I'll wait a bit with crafting WotOG Legendaries cause another one might spring out of a pack Goody-Rag is worth considering at some point (he might be good in my Dragon Pala).

Hmm, about Geddon... He seems to go in and out of Control decks on a regular basis. I wonder if he's a good choice... he definately has a great entrance quote

Btw, my heart also tells me to craft Aviana (such a cool card), but the type of deck she works with would be destroyed in todays meta, even in Wild...

EDIT: Oh, and Cairne is great. He looses with Sylvanas when it comes to the 6 mana slot, but who said you can't run both? Each one is good for a different situation and can be used accordingly. Glad I crafted him.

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emilsn91
emilsn91


Supreme Hero
posted July 11, 2016 08:17 PM

New card ideas

Important thread to read and comment in

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 11, 2016 08:41 PM

The only thing that picked my interested is Caster Weapons. I don't know how those would work, but what comes to mind is either sth like Jainas Hero power (usable aside from the hero power), or debuffs (-1/-1 to the chosen minion etc). But that would make them stronger then normal weapons cause your hero wouldn't loose health...

Aura cards also sound interesting, but that might turn out abusive (kinda like Doomsayers or Sylvanas "hidden Taunt").

I have a good idea for an ability: transform. R-click a minion and it switches stats like 1/3 with Taunt <--> 4/1 or sth like that And this would work nicely with Hearthstones accessability methinks.

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Minion
Minion


Legendary Hero
posted July 12, 2016 01:15 AM

I would love aura spells. it could work like that there can only be 1 Aura spell (aka Enchantment) active at a time to keep HS simple like it is. Something like "all your minions get +0/+2" for example.

I also like the idea of a spellbooks or staffs for mage that goes to the "weapon slot". Something like this

____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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