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RMZ1989
Supreme Hero
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posted March 27, 2014 11:20 AM |
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watcher83 said: Since things are slow around the forums wanted to tell you guys that I made a funny different Kelthor deck, ofc not as good as the classic but it got me a current 15 win streak on ladder. In case you want to see it or comment it's named The Fury Within and it's posted on mmdocking site, nick is Reg1nleif as in game.
It looks solid, I remember when I was doing something like this with Zardoc, and was buffing Cyclops with Bless and Blood Shaman Hut.
Now imagine this with new Zefiria. 2 Cyclops on the field when Zefiria enters and that might as well be the end for your opponent.
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Give a man a mask, and he'll
become his true self.
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watcher83
Supreme Hero
Child of Malassa
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posted March 27, 2014 12:07 PM |
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In a "what if" scenario You could have 2 cyclops one with lightning speed and fiery weapon and one with fiery weapon, it's turn ten and you have the 2 Zefiria in hand
I thought about Zardoc also, his advantage is the might of nature which makes your cyclops more resilient, a bit long to build up but oh my if you get there.
P.S. Thanks for your opinion on this btw
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted March 27, 2014 12:25 PM |
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watcher83 said: Take a classic Ishuma deck, change 1 da and 1 wanizame with 2 yeti's, I tell you it works wonders vs creature spammers like haven.
I urge you to try it, it's very potent. Finally I have found a place for my yeti's, not all 4 but at least 2 of them.
Yes, vs creature spammers like haven/orc, but not good against other factions. Classic Ishuma should stay classic for best results, though sometimes I find myself putting an extra stream singer in for those classic hakeem decks....(or even Cassandra).
Speaking of which, Ishuma would rock with this new Zefiria card.
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watcher83
Supreme Hero
Child of Malassa
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posted March 27, 2014 12:59 PM |
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Ishuma can still rush the control deck with 3 instead of 4 da I think, and with 2 wanizame instead of 3. I play with 2 stream singers usually. Point is it's still strong vs the decks that is usually strong and has a bonus vs spammers. Anyway I am not saying I am right, it's just what I tried and seemed to work fine for me.
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RMZ1989
Supreme Hero
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posted March 27, 2014 01:04 PM |
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DoubleDeck said:
watcher83 said: Take a classic Ishuma deck, change 1 da and 1 wanizame with 2 yeti's, I tell you it works wonders vs creature spammers like haven.
I urge you to try it, it's very potent. Finally I have found a place for my yeti's, not all 4 but at least 2 of them.
Speaking of which, Ishuma would rock with this new Zefiria card.
It would rock for sure, thank god he can't have it in his deck. ;D
____________
Give a man a mask, and he'll
become his true self.
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watcher83
Supreme Hero
Child of Malassa
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posted March 27, 2014 01:23 PM |
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Even if she could play her she requires 4 magic so it would be a bit problematic imo; but somehow I feel the 3rd dragon knight might be a new Raya and if she is as the new Zefiria omg.
E.G. - When Raya Chosen of the Waves enters combat deal 10 damage to enemy hero
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RMZ1989
Supreme Hero
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posted March 27, 2014 01:52 PM |
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I like the fact that they are not following the old route, where when they make Unique for one faction, all others are the same type of creatures with different abilities. For example old Zefiria, Anael, Raya, Damran and Hasahaf all have come in play ability and when attack ability, but just different abilities.
But now, new Anael and Zafiria are completely different type of creatures, not played the same way, effects aren't even close, requirement is completely different and even their stats are completely different. I wonder who will the third DK be, and what will he have.
____________
Give a man a mask, and he'll
become his true self.
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watcher83
Supreme Hero
Child of Malassa
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posted March 27, 2014 04:00 PM |
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Demons can't be dragon knights, so no inferno for sure. Necro is with Asha not her children. Raya for Shalassa seems to be the best bet since for fire it should be fortress related, for earth either Sylvan or stronghold but we already have Zefiria and for dark the dungeon.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 27, 2014 04:37 PM |
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Litle history leson.
Aidan.. Borther of Godric became a half demnon and later a Dragon knight
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 27, 2014 05:27 PM |
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Thought of him too but we are probably a few centuries too early for that.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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watcher83
Supreme Hero
Child of Malassa
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posted March 27, 2014 05:34 PM |
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Dave_Jame said: Litle history leson.
Aidan.. Borther of Godric became a half demnon and later a Dragon knight
True, but the idea behind what I said is you can't be a demon ( servant of Urgash) and also a dragon knight(servant of Asha). Only if let's say Hykiu undergoes a ritual like Agrael or like Sareth in DM could become a dragon knight but then it would no longer be a demon so my statement stays true I believe.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 27, 2014 08:54 PM |
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The future of a DoC deck. What will or may change.
Hi everybody, I decided to make a small article on the topic how my current BS2 deck may change in the future. I’ll Start with the deck I have played the most and plan to keep it that way in BS2 Yukiko balanced deck based on my BS1 deck of the same type.
(Note: I know it’s not the best deck, but I don’t care ;-) )
Current card list:
Creatures (25):
Shark Guard 3x, Spring Spirit 4x, Coral Priestess 4x, Naga Yokujin 3x, Shinje Warrior 2x, Sayama Champion 2x, Kabuki Tei 2x, Mizu-Kami 2x, Naga Tide Master 2x, Raya 1x
Spells (15):
Cold Fear 3x, Focused Mind 3x, Ice Spikes 4x, Geyser 4x, Ice Armor 2x
Fortune (13):
Altar of Wishes 2x,Battle trance 3x, Campfire 3x, Truce 3x, Honor Binds Us 2x
This is how the deck looks right now, but it is not considering new cards and changes.
Let us start with the creatures. Teste games showed that the deck has too few low drop creatures (Might 2-). The Cold Fear spell substitutes this shortage somehow but one more low drop creature would be nice to add. This topic is more so dire when realized that Sayama Champion will by a might 3 creature in BS2. This will be a huge nerf to this card. The current deck has 2 Champions and 2 Shinje warriors, but in the future the Champions might leave the deck completly and make space for more Shenji warriors or might 2 creatures. A card that will most likely be added is the new Zefiria who can substitute the missing Nyorai. The could also use some more cheaper outmanoeuvre creatures to replace Tide Masters. With Zefiria added, i also think about adding two Bards. This would solve the low cost creature problem, and would make getting the two unique ladies easier to get.
Now let us talk spells. Originaly this deck had the Wombo-Combo and SoTS in it, as well as Lightning Strikes. Now the deck uses Ice spikes and the Cold fear/Focused mind combo. The only card right now I would considere adding is Homebound winds that would replace Ice armor. But the new spells are a big unknown to me right now.
When it comes to fortune cards, the only big problem here is to use Truce or Broaken Bridge. Before Broaken Bridge was put into BS2, I saw Truce as a huge advantage for Sanctuary and a must have in such a deck. But with BB back it is hard to chose. Personaly I might go with the BB card just for it’s easier use, but only time will tell what will be better.
Buildings are not considered an option and events usually reflect the current meta.
If anybody has anyting to say, feel free. :-)
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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watcher83
Supreme Hero
Child of Malassa
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posted March 27, 2014 09:20 PM |
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Why 62 cards? Personally I would stick to spell + creatures; and also I think at least 3 wanizame should be in, maybe more damage spells; 3 focused mind is overkill.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 27, 2014 09:32 PM |
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Why 62 cards? Well plus 3 cards is not that much to make a difference in the randomnes and there are a lot of cards in this deck like campfire or Battle Trance that help you get what you need (Tested)
Wamizane are good but for a more aggresive deck like Takane or Ishuma, Kabuky tei do the same work, with the bonus of an interesting abilitie. But generaly this is not an aggresive deck, rather one that is best in mid game. In my current BS1 version, there are no honor creatures at all. and i'm over 1400 right now.
Damage spells are a problem, since water has only few ofthem and Air has only 4+ res. ones in BS2. So 8 dmg spells are enought from my experience, nad if there would be some better alternatives, I would be willing to change them for Ice spikes.
edit:
And for focusing only on spells, It would not be a balanced deck if I would do that ;-). But more importantly, fortune is the key to some really evil surprises like the AoW+BT combo, Using truce/BB to clear paths or the extra power from Honer binds us.
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watcher83
Supreme Hero
Child of Malassa
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posted March 27, 2014 09:41 PM |
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I am no expert on standard so my opinion doesn't count for much but from what I see you went for mid range\power in all 3 (creatures/spells/fortunes) without having anything that powerful in any cathegory (with the notable exception of Raya +2 tide masters). My question would be (keep in mind that I am not very accustomed to standard) what do you feel are the strengths of your deck because as I see it's decent in all aspects but has nothing where it excels. It's not early oriented but then again it's not late oriented either. Did you think about replacing some ice spikes with 2 lightning bolts and 1 homebound winds?
On a different subject this is taken from the producer's letter I believe - Altar of Wishes: older sets will cost more Wildcards than newer sets. Cost will be reviewed.
What does it mean? That cards outside Bs2 will get even more expensive in wildcards.
Also I find it funny how older cards can only be bought in packs for seals but there are no more ways to earn seals other than to pay cash.
This will be a blow for new players, personally it doesn't affect me since I've got all the cards I want; but for new players who want let's say wolf captains they will have to buy seals so they can buy 6 boxes of void rising so they can unlock them in the Altar of wishes.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 27, 2014 09:53 PM |
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Well since this is an adaptation of my current deck. I think I know the answer. It's flexible. It can stand up to must decks, and has an answer to almost anything. This version can block, attack surprise, couter combos or even abuse them against the oponent. I made it as a Jack of all trades, focused on clearing his way with swith but efficient tools.
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RMZ1989
Supreme Hero
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posted March 27, 2014 11:14 PM |
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New post from the devs guys about future DoC economy.
http://forums.ubi.com/showthread.php/864537-Economic-Changes-to-Duel-of-Champions-Letter-from-the-Producer-Samuel-Jobin
As majority of posters there, I am also very skeptical about this. Other great stuff that they came up with like Daily Quests, new Campaigns, more Gold and overall Gold changes are overshadowed by new Seal policy, where Seal will be impossible to get by the looks of it, while all of the new stuff will be available just for Seals at first, and then for Gold only later(knowing Ubi, this will probably be much much later).
If they plan on doing everything as we assume they would, it will pretty much be the end for the game, since the game will basically go from Free-to-Play to Pay-to-Play model. They are digging their own grave.
____________
Give a man a mask, and he'll
become his true self.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 28, 2014 06:38 AM |
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The new economy model is interesting and such a huge change that we should not make fast conclusions. The only thing we know are general ideas that they shared, the important things here are numbers, and as such, numbers will only show how they work in time.
The problem I see here is the motivation for us, older players, to level up. Right now Leveling up is the best way to get seals, and it is the primary reason we do it (If there were no seals I would just stick to dueling friends and a swiss from time to time). I understand that they want Seals to be more rare, and investing into the game to be more prifitable for the player (The box changes are a nice example of this) but lets hope more rare wil not mean Imposible
And just by reading the "Older set cards will cost more WC to get" made me buy all cards I did not have 4 copies of from BS1 and VR that will not be in BS2 (Hell I even bought 2 vestals (3 in total) and that's THE example of a useless rare card.
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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watcher83
Supreme Hero
Child of Malassa
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posted March 28, 2014 07:08 AM |
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I need 2 more shalassa's blades and 2 more blackskull cyclops and I will have 4 of each card but I want to keep my 9000 seals for the exp goddammit.
Also new players who want to play open need 300 euro to do so, since they need to unlock the cards in the altar by buying boxes.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted March 28, 2014 07:29 AM |
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Seals vs gold
Yes, we mustn't jump to any conclusions yet...
Remember, they want to make Seals a premium currency, that will be able to purchase super packs (2 rares etc per pack). So using seals will give a lot more for your money.
One will be able to grow their Gold much quicker now, and gold will be used to get ANY packs from 700 cards. The other 100 cards from Heart of Nightmares not, but only for a month or so until now expansions are announced.
Besides, with purchasing packs from gold, you will still accumulate wild cards that can by any card, and with accelerated growth of gold, you will grow the number of wild cards too. Besides you will get wild cards every week with daily rewards.
Seals will only be able to get what you need quicker, but not never.
The only thing I am sad about is:
Leveling up will no longer give Seals as a reward (only increased gold). But this falls in with Seals being premium now....
So how does one get Seals now in future? By paying in the shop?
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