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Thread: Heroes 3 random map generator | This thread is pages long: 1 2 · «PREV |
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dw_kane
Tavern Dweller
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posted September 14, 2017 05:00 PM |
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Edited by dw_kane at 12:45, 15 Sep 2017.
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Jluil said: Update:
- HotA maps are now also supported
- Less portals more ground connections
- Portal locations more optimal
- Action objects should not overlap anymore
- Added posibility to specify approximate zone location
- Decoration classes simplified
- More items and item options
- Added new validations for template errors
- Various bug and cosmetic fixes
BÄM as far as I can see from my first steps with your tool this is really great!
May I also add to a wishlist? I am building a 2on2 map where red(p1) and green (p4) play vs. blue (p2) and tan (p3) so it would be great, if one could
- allocate a team (for example Home1 / red / team1; Home2 / blue team2; Home3 / tan / team2; Home4 / green / team1)
- copy a zone type (to have similar zones but only limited combinations of partners so that each team doesn't have to compete for the same ressources)
- Edith could not find the object "Water Wheel" (and "Lean to") - can anyone tell me where to find it? And if it should not be there please add the Water Wheel (Object Classes / other?)
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orc
Famous Hero
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posted September 26, 2017 05:43 AM |
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No connection at all, or no land connection? are you sure? o.O
I didnt know random maps are this bad lol.
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Jluil
Tavern Dweller
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posted September 26, 2017 10:54 AM |
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dw_kane said:
Jluil said: Update:
- HotA maps are now also supported
- Less portals more ground connections
- Portal locations more optimal
- Action objects should not overlap anymore
- Added posibility to specify approximate zone location
- Decoration classes simplified
- More items and item options
- Added new validations for template errors
- Various bug and cosmetic fixes
BÄM as far as I can see from my first steps with your tool this is really great!
May I also add to a wishlist? I am building a 2on2 map where red(p1) and green (p4) play vs. blue (p2) and tan (p3) so it would be great, if one could
- allocate a team (for example Home1 / red / team1; Home2 / blue team2; Home3 / tan / team2; Home4 / green / team1)
- copy a zone type (to have similar zones but only limited combinations of partners so that each team doesn't have to compete for the same ressources)
- Edith could not find the object "Water Wheel" (and "Lean to") - can anyone tell me where to find it? And if it should not be there please add the Water Wheel (Object Classes / other?)
Hi
I'm currently improving generation in general.
After that I will be adding some new features so alliances and new items might be there.
Also can you elaborate more on what you mean by "to have similar zones but only limited combinations of partners so that each team doesn't have to compete for the same ressources" ?
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Jluil
Tavern Dweller
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posted October 08, 2017 10:34 AM |
bonus applied by Maurice on 08 Oct 2017. |
Edited by Jluil at 10:36, 08 Oct 2017.
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Update:
* improved map generation
- improved early fault detection and repair mechanisms
* fixed town picking on create game screen
- only viable towns are now selectable
* you may now select multiple zone types for a zone
- the zone type will be chosen randomly from the list
* added new map object classes
* warehouse now correctly generates any warehouse type
- additionally specific warehouses were added (gold, wood/ore, sulphur/mercury/crystal/gems)
* player teams can now be customized
* custom border width of a zone type can now be specified
* in object groups -> advanced settings it is now possible to specify a artifact/spell/sec. skill subgroup
- these setting apply to shrines, spell scrolls, artifacts and witch huts
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Serp
Known Hero
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posted November 03, 2017 04:40 AM |
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Thank you for this random map generator
I see no way to add underground or underground gate.. do you plan to implement it?
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Jluil
Tavern Dweller
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posted November 15, 2017 08:03 PM |
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Serp said: Thank you for this random map generator
I see no way to add underground or underground gate.. do you plan to implement it?
Hi,
Yes underground will be implemented in the future.
Also island maps should be possible one day.
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