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Thread: Texturing, adding-removing questions by konterr56 | This thread is pages long: 1 2 3 · «PREV |
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konterr56
Hired Hero
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posted July 31, 2014 06:08 PM |
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I've created it and now it is finished, and i will post it at my thread as a b version of elite mage but this is mysterious mage
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konterr56
Hired Hero
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posted August 07, 2014 06:09 PM |
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Do someone can tell me or know how to make that the Djinn Sultan's sword becoming to glowing.i dont know how to make it to glow in colours.
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Hayven
Famous Hero
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posted August 08, 2014 12:53 PM |
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Glow is a part of model so it's impossible to add it to djinn. However, you can try to find an effect that looks like you want that glow to look like and just add it like any other glued model (however, remember to put this in <Particles> if it's a particle instance).
Otherwise you can do the following trick:
- Add new ModelInstance line
- This Model Instance will be an effect based on your djinn's model - but BASED what means that you'll have to create a separate model for this instance
- Erase everything except the sword
- in .(Material) files change <AlphaMode>AM_WHATEVER</AlphaMode> To <AlphaMode>AM_TRANSPARENT</AlphaMode>
- make the sword texture half-transparent and colour it on any colour you want (in GIMP you can do it by using "Layer->Transparency->Change colour to alpha -> erase white"), I can't tell you how to do it in photoshop, though.
- now you can do either of the following:
a) make separate model instance for each animation and simply add the animation name to the "<Anim href=".xdb#xpointer(/BasicSkelAnim)"/>" line (for example - idle00.(Effect).xdb has SwordGlowidle.(ModelInstance).xdb having <Anim href="T5-Djinn_visier-idle00.(BasicSkelAnim).xdb#xpointer"/> line in it)
b) make one model glued to Sword bone (it's called 'Sabre') so that it will fit each animation although it can be difficult to adjust it correctly.
I'd recommend you trying the a) option.
Ah, and if there are some problems try to change the glow instance's scale to 1.1 (but it can require glueing ) and change the 'Z' position to -0.1
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konterr56
Hired Hero
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posted August 08, 2014 06:36 PM |
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Thx Hayven but one more question :
i tried to give a shoulder(the armor piece) to the djinnb,but when i tried to add it then it showed 2 shoulders,so i dont know how to dismiss one of them.I hope you will know this too.
Thanks again.
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Hayven
Famous Hero
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posted August 09, 2014 09:37 AM |
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Sorry, it's impossible Like with most sorts of arms, hands, legs, boots and so.
Maybe if you used model editing you would be able to remove one of the pieces to make it singular. But unless you can do it you simply can't do anything
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konterr56
Hired Hero
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posted August 09, 2014 09:09 PM |
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What is model editing??
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Hayven
Famous Hero
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posted August 10, 2014 11:42 AM |
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Check this thread
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konterr56
Hired Hero
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posted August 14, 2014 12:53 PM |
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Could you give me the link of your gimp and the plug-in?Because i ve already installed the gimp 2 and with a plug-in but it didnt work.
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Hayven
Famous Hero
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posted August 14, 2014 01:49 PM |
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Edited by Hayven at 13:49, 14 Aug 2014.
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Where did you download the plugin from? And what do you mean by 'it doesn't work'? Where did you put this plugin to?
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konterr56
Hired Hero
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posted August 14, 2014 07:28 PM |
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i forgot because ive already uninstalled it But if i remember well, somewhere to a plugin(folder)-> gimp 2.0(folder)
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konterr56
Hired Hero
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posted August 20, 2014 12:04 PM |
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When will you able to send me the link of gimp and plug-in huh?
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konterr56
Hired Hero
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posted August 20, 2014 12:04 PM |
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When will you able to send me the link of gimp and plug-in huh?
EDIT: i didnt send it 2 times sry for this, it was because my computer is lagging a bit and i pressed it 2 times or more
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Hayven
Famous Hero
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posted August 21, 2014 07:34 PM |
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I thought you had already found it with Google...
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konterr56
Hired Hero
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posted August 21, 2014 08:05 PM |
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Ya, i didnt spend time for that but ok ;i will
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