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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Heroes and Creatures for Heroes 7. JEmo Version
Thread: Heroes and Creatures for Heroes 7. JEmo Version This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
kayna
kayna


Supreme Hero
posted July 31, 2014 03:08 PM

Steyn said:


If they hate males, would that make them overpowered in JEmo's world?


Good point. Perhaps they could be neutral creatures only. You could buy them in your army with good diplomacy but they would require pay every night. Perhaps H7 could be set in such a world where amazon women dominates and all factions would have to fight their way out?

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Steyn
Steyn


Supreme Hero
posted July 31, 2014 03:29 PM
Edited by Steyn at 17:01, 31 Jul 2014.

Or there could be a special week (like week of the plague) where Amazonian armies come to pillage the lands and everything they capture becomes neutral.

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted July 31, 2014 04:18 PM
Edited by JeremiahEmo at 16:24, 31 Jul 2014.

Steyn said:
Hey Jeremiah, I have a question. You list two upgrades per creature. Are these alternative upgrades, or do you mean to upgrade two times?
Some of them (succubus vs incubus) give me the impression of alternative upgrade. If that's not what you meant you might want to look at them again.

And I disapprove of you killing off Sylanna, but you already knew that


Alternative Upgrade.


All these Amazon discussion makes me want to bring back my idea of Greek-themed Amazon warriors back. But no, I scrapped them out. I've thought of a good race with an interesting gameplay but they won't be out til the first or second expansion.


Question: Do you guys approve of Sylvan's Beastman? I think it's too complicated. Might as well replace them with an easier Nymphs. But Nymphs will be tier 1 though and I will have to revise at least the first 5 tiers of the Sylvan faction.


Stronghold faction, coming up next!

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Steyn
Steyn


Supreme Hero
posted July 31, 2014 04:47 PM

JeremiahEmo said:


Question: Do you guys approve of Sylvan's Beastman? I think it's too complicated. Might as well replace them with an easier Nymphs. But Nymphs will be tier 1 though and I will have to revise at least the first 5 tiers of the Sylvan faction.

Is it like an elven druid that partly transforms into a beast? I can totally see that working
What I don't like is that the Beast king cannot switch animal power during battle. Maybe do this for the Beastman and make the Beast king able to switch (perhaps at the cost of a wait action).
The beast doctor seems a bit counter-intuitive. You have a guy that uses beast power to become more suited for combat and then he starts nursing animals.
How about the one upgrade increases the power of the beast form you choose, while the other upgrade gives the ability to switch between forms during combat? Also, why does the Power of the Hawk not just give your Beastman the ability to fly? (plus increased attack skill because of his sharp eyes?)

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted July 31, 2014 04:51 PM
Edited by JeremiahEmo at 16:02, 02 Aug 2014.

Stronghold - From slaves to masters, the Orcs spent their years of freedom building their empire in the east. They've conquered other Orcs and has now made an empire that rivals Sareth's. These fierce savages are now the most feared warriors in Ashan. Their love for battle has made a lot of humans, elves and demons avoid a war with them at all cost.


Campaign Color: Maroon
Costume Color changes with player's selected color
Theme: Dominant African
Alignment: Neutral



Heroes
1. Barbarian - [Might] Unlike their brethren, the Chieftain, Barbarians focus more on his own might than the might of his units. Barbarians are completely devoid of magic skills including buffs (except rage points system) in exchange for an interesting variety of might-related skills. One attractive skill of the Barbarian is that they can stun a stack to oblivion. So, it's really a bad idea to fight Barbarians with one stack. Also, they are quite fast to level. If they are the finishing blow to kill a stack, they gain a separate amount of experience.

2. Chieftain - [Might] As a complement to the Barbarians, Chieftains focus more on the strength of his units than his own strength. His skill includes whipping stacks like the H5 Chieftain unit. They also can whip multiple stacks. Chieftains also have high resistance to magic. In addition, Chieftains can transport their cities from one location to another provided that it's a Stronghold City. It will slow them down but if they have more units, they will be faster.


Units
Core
Tier 1
1. Warrior - male, Warriors are the basic tier 1 creature of Stronghold. They have no special skills but they are the strongest among the tier 1 creatures when it comes to melee hand-to-hand combat.

Upgrade 1: Impi - male, training in the heart of the Savannah, Impis focus on getting to their opponents fast. They are fast and as long as they don't engage in a melee fight, their initiative is twice as fast. Impis also have the Ambush skill. What this does is that their very first attack deals 50% more damage provided they are 5 tiles away from their target.

Upgrade 2: Pombo - male, smaller Orcs focus all their energy in dodging projectile attacks. Pombos has a 50% chance to dodge any incoming range attack. Their armor is not only light but it is also built exactly for deflecting range attacks thus reducing range attack damage. On top of that, Pombos can taunt any enemy units into attacking them which is effective for one round.


Tier 2
2. Centaur - male, these guys are darker, more muscular and has African facial features and body figure. Their horse part of the body is like a zebra. Also, they are the basic range creature of Stronghold. They have the Maneuver skill. Maneuver makes Centaurs run and retaliate in range attack when a melee unit hits them.

Upgrade 1: Centaur Nomad - male, same skills as the Centaur and an added stats. Nomads has greater damage and attack compared to Marauder.

Upgrade 2: Centaur Marauder - male, no more Maneuver skill but Marauders has no range penalty. They have added stats and they focus on defense and hit points.


Tier 3
3. Minotaur - male, these Minotaurs has just been freed by the Orcs from Dark Elf enslavement. They are quite a useful ally. They are strong, sturdy and has the Bravery skill. What this does is that their moral will always be positive. Due to their love for the Orc homeland, they also gained the Enrage skill.
Look-wise, these guys are exactly like the H5 Dungeon Minotaur except they have no chains and a little tanner.

Upgrade 1: Minotaur Gladiator - male, these guys were the Minotaur Guards during Dark Elf enslavement era. They didn't miss their life during Dark Elf days. In fact, they're enjoying their life with the Orcs since they can showoff their gladiator skills. They still have their bravery skill and with an added double attack.
Look-wise, darker brown of H5 Dungeon Minotaur Guards. Without the chains of course.

Upgrade 2: Minotaur Chief - male, these guys are the Minotaur Taskmaster during Dark Elf days. They look exactly like H5 Minotaur Taskmasters except the armor they wear is less slave-like. They have still kept their pink skin.
These creatures are stronger than Minotaur Gladiators. They don't have bravery but they have aura of bravery. It prevents adjacent creatures to get a moral below one.


Elite
Tier 4
4. Werewolf - male, these fellows are still Orcs but has an added skill of shifting to werewolves.
Orc Werewolves will randomly shift to their Werewolf form during battle. You can't activate this ability. Once they do, any stack it attacks will have a 50% chance to acquire a Bleeding Effect. What this does is that if the stack has a bleeding effect, it shouldn't move for 2 turns (aside from retaliating). If they do, they lose 10% of their units due to blood loss.
Also, they can jump high enough to pass any obstacle.

Upgrade 1: Crazy Werewolf - male, these bad boys are stronger than werewolves. Like Werewolf, shapeshifting to Werewolf form is still completely random.
They have an added ability called Rabies bite. Once activated, the first stack these doggies bite will have rabies. Both the Crazy Werewolf and the target stack will die in 5 turns. However, the Crazy Werewolf must be at least 50% as strong as the target. If the battle ends before that 5 turns (e.g. you win), you will not lose your Crazy Werewolves.

Upgrade 2: Lycanthropy - male, stronger than werewolf and can activate his shapeshifting to Werewolf form whenever the player likes. You can also shift these creatures back to their Orc form.


Tier 5
5. Shaman - male, Orcs from everywhere in the east follow the same type of training and that is, Shamans must be able to fight in close hand-to-hand combat. They must also have the ability to buff haste to their allies and slow to their enemies. What makes Warharden clan, the clan that is currently conquering the east, unique is that their Shamans are male. All the other clan's Shamans are female.
Like any other orc shaman, these Orcs' human side is more visible. Warharden's shamans are also stronger.

Upgrade 1: Spirit Walker - male, not only are these shamans stronger than your average shaman, they can also link to their spirit world. They can shift to their spirit form once in battle for 3 turns. During this time, no physical attack can hit them.

Upgrade 2: Dream Eater - male, while Spirit Walkers focus on their fighting skills, Dream Eaters focus on their voodoo skills. No Orc would ever dare to mess with a Dream Eater. What they do is that they can put any stack to sleep. Dream Eaters can then cast Nightmare skill on that stack, inflicting a huge damage on that stack.
However, any damage not caused by Nightmare will wake that stack up. Nightmare can only be cast when the stack is asleep.


Tier 6
6. Executioner - male, the biggest and tallest of all Orc creatures, except, compared to the Cyclops that is, Executioners use brute force to punish their foes. Do not fight an Executioner for a long time because he loves the taste of blood. The more damage he inflicts, the bigger his damage will become.

Upgrade 1: Ivory Mauler - male, these fellow use Ivory as their weapon. An added skill is that everytime they inflict damage, their initiative is increased. They also have a focused increase on attack and damage.

Upgrade 2: Skull Crusher - male, Skull Crushers are opposite to Ebony Maulers. For one thing, everytime they inflict damage, they reduce the target's initiative. They also have a focused increase on defense and hitpoints.


Champion
Tier 7
7. Cyclops - it, strongest creature of the Orcs.

Upgrade 1: Enraged Cyclops - it, stronger than Cyclops, these beasts can do multiple damage to anyone in front of them. They also have the ability to batter gates and walls.

Upgrade 2: Bloodeyed Cyclops - it, stronger than Cyclops, these beasts has the ability to shoot any creature with red beam coming out from their eyes (like X-men Cyclops). But it only has 3 charges even if you brought ammo cart.

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kayna
kayna


Supreme Hero
posted July 31, 2014 04:57 PM

Steyn said:
Or there could be a special weak (like weak of the plague) where Amazonian armies come to pillage the lands and everything they capture becomes neutral.


You know, what made me laugh the most was when they "become neutral" lol.

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Steyn
Steyn


Supreme Hero
posted July 31, 2014 04:59 PM
Edited by Steyn at 17:06, 31 Jul 2014.

JeremiahEmo said:

Tier 1
1. Werewolf - male, these fellows are still Orcs but has an added skill of shifting to werewolves.
Orc Werewolves will randomly shift to their Werewolf form during battle. You can't activate this ability. Once they do, any stack it attacks will have a 50% chance to acquire a Bleeding Effect. What this does is that if the stack has a bleeding effect, it shouldn't move for 3 turns (aside from retaliating). If they do, they'll lose 30% of their units due to blood loss.


This ability seems a bit OP for a tier 1 creature

Damage per turn seems like a better and more logical option, similar to what the H6 shark guards have.

EDIT:
And where is our trusty cannon fodder, the Goblins?

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted July 31, 2014 05:03 PM

Steyn said:
JeremiahEmo said:


Question: Do you guys approve of Sylvan's Beastman? I think it's too complicated. Might as well replace them with an easier Nymphs. But Nymphs will be tier 1 though and I will have to revise at least the first 5 tiers of the Sylvan faction.

Is it like an elven druid that partly transforms into a beast? I can totally see that working
What I don't like is that the Beast king cannot switch animal power during battle. Maybe do this for the Beastman and make the Beast king able to switch (perhaps at the cost of a wait action).
The beast doctor seems a bit counter-intuitive. You have a guy that uses beast power to become more suited for combat and then he starts nursing animals.
How about the one upgrade increases the power of the beast form you choose, while the other upgrade gives the ability to switch between forms during combat? Also, why does the Power of the Hawk not just give your Beastman the ability to fly? (plus increased attack skill because of his sharp eyes?)


actually, Power of the Hawk is more of a fast-move support type. Their sharp eyes is actually for seeing invisible units a certain number of tiles away. Hmph, but I guess since I've scrapped out Dungeon in Vanilla, this skill will be useless (and I don't see any of the last 2 factions having a creature with an invisible skill).

And no, Beastmen is purely for melee battle. They're not range nor do they have magic skills.
and yeah, Beast Doctor is there to add support for Sylvan units.


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kayna
kayna


Supreme Hero
posted July 31, 2014 09:04 PM

The quantity of people dreaming on how a heroes game should be proves how Ubisuck fails to deliver.

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Steyn
Steyn


Supreme Hero
posted July 31, 2014 10:54 PM
Edited by Steyn at 22:54, 31 Jul 2014.

JeremiahEmo said:
Steyn said:
JeremiahEmo said:


Question: Do you guys approve of Sylvan's Beastman? I think it's too complicated. Might as well replace them with an easier Nymphs. But Nymphs will be tier 1 though and I will have to revise at least the first 5 tiers of the Sylvan faction.

Is it like an elven druid that partly transforms into a beast? I can totally see that working
What I don't like is that the Beast king cannot switch animal power during battle. Maybe do this for the Beastman and make the Beast king able to switch (perhaps at the cost of a wait action).
The beast doctor seems a bit counter-intuitive. You have a guy that uses beast power to become more suited for combat and then he starts nursing animals.
How about the one upgrade increases the power of the beast form you choose, while the other upgrade gives the ability to switch between forms during combat? Also, why does the Power of the Hawk not just give your Beastman the ability to fly? (plus increased attack skill because of his sharp eyes?)


actually, Power of the Hawk is more of a fast-move support type. Their sharp eyes is actually for seeing invisible units a certain number of tiles away. Hmph, but I guess since I've scrapped out Dungeon in Vanilla, this skill will be useless (and I don't see any of the last 2 factions having a creature with an invisible skill).

And no, Beastmen is purely for melee battle. They're not range nor do they have magic skills.
and yeah, Beast Doctor is there to add support for Sylvan units.


Druids don't necessarily  have to be ranged and I would say that using animal powers is a kind of magic skill.
At least that's the kind of druid I had in mind, a shape shifter.
If you want to have him fulfil a supporting role, then I think it is better to give the non-upgraded form already healing abilities. Then one of the upgrades can specialize in healing, while the other specializes in beast power (maybe with loss of his healing powers).

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted August 02, 2014 08:29 PM

^thanks Steyn. I'm just gonna revise the whole Beastman idea.



This is Sylvan 2.0.


Units

Core
Tier 1
1. Nymph - female, with the Pixies and Sprites gone, the Nymphs take their place in the forest. Nymphs are the weakest creature in HoMM 7. However, their beautiful demure appearance makes good male creatures not want to hurt them. They suffer lesser damage from good male creatures. Also, they can heal units. They can cast endurance and cleansing on fellow elven creatures.

Upgrade 1: Meliae - female, are Nymphs that specializes on bees and honey. Meliaes are stronger than Nymphs and their buffs are stronger. They can perform wasp swarm on foes and cast mass endurance.

Upgrade 2: Dryad - female, like their sisters, they are weak. However, they can perform various buffs like endurance and cleansing. Their healing is strong but it's strongest on Treants. They can also resurrect Treants ones in battle.


Tier 2
2. Blade Dancer - male Blade Dancers are the fastest unupgraded core creature in all of Ashan. Unlike their HoMM 5 counterpart, they look much more masculine, menacing and has a male voice. Their looks inspire speed. Also, unlike their H5 counterpart, they are fewer in number but they have 35% chance to dodge physical attacks and better stats especially in speed and initiative.

Upgrade 1: War Dancer - male, War Dancers has an increase in all their stats especially in speed and initiative. What makes them dangerous is that, aside from their 35% chance to dodge physical attacks, they have another 35% chance to damage the attacker with their blades. Damage is equal to their normal damage. Another skill is that they can damage creatures around them.

Upgrade 2: Wind Dancer - male, Wind Dancers are generally sturdier than War Dancers. Their focused stats are defense and speed. They can dodge attacks for up to 70% and they can also damage any creature around them. Wind Dancers' defense increase by 1 for every tile they traverse. The extra defense is only good for one turn.


Tier 3
3. Archer - male, basic range units of Preserve. Like the Elven archers in H5, they have double attack. (Range: 12 tiles)

Upgrade 1: Hunter - male, these fine range creatures has a chance to knock back their opponent with each arrow they throw. With the double attack, there's a slight chance they can knock the target two tiles. Like every other units, they have an increase on all their stats compared to their pre-upgraded units. (Range: 12 tiles)

Upgrade 2: Longbowman - male, unlike your typical range creature, the Longbowman takes full advantage of their range. They devised a cunning strategy to make arrows get stronger the farther it travels. The farther the target is, the more damage it receives. Inversely, the closer they are, the lesser the damage. Yes, Longbowman makes the most damage among the tier 3 - 4 range creatures when it is a full 12-tile range attack. However, in exchange for a very powerful range attack, they've given up their double attack. (Range: 12 tiles)


Elite
Tier 4
4. Forest Warden - male, Druids who are not known yet start their career in the Sylvan military. They are range attackers. Their attack type is magic. (Range: 12 tiles)

Upgrade 1: Beastking - male, Beastkings has a different set of skills from your average druid. They lose their range attack in exchange for a boost on all their fighting stats. They have claws as big as the bear, paws like the tiger and snake eyes. With the Bear's power, they can throw anyone to a random tile. With the Tiger's power, they can run twice the speed and has faster reflexes (initiative). With the Snake's power, they are immune to poison and can spit unlimited venom (Range: 3 tiles).

Upgrade 2: Vinemaster - male, Vinemasters prefer to specialize in the area of plants. They are magic range attackers. Their spells include slowing enemies down and Vine Whip, which damages targets. (Range: 12 tiles)

Tier 5
5. Unicorn - it, large, fast unit for Sylvan. This is the official tank unit of the elves. They also have an aura of magical resistance.

Upgrade 1: Silver Unicorn - it, Unlike the H5 Unicorn, this Unicorn is actually Silver. Silver Unicorns has all the perks a Unicorn has plus have better stats and the ability to Blind the target.

Upgrade 2: Forest Unicorn - it, These guys has the exact same perks as the Pristine Unicorn in H5.

Tier 6
6. Treant - it, Tank unit for Sylvan. Unlike the H5 one, these guys are not anorexic.

Upgrade 1: Ancient Treant - it, exactly like Ancient Treants in H5. Only their looks change.

Upgrade 2: Savage Treant - it, exactly like Savage Treants in H5. Only their looks change.


Champion
Tier 7
7. Mantis - it, weak but cheap champion unit stat-wise. Mantis don't excel in stats. Where they are strongest is when a target reaches a certain number of stack weak enough to be Mantis food, the Mantis eats the target alive. This heals the Mantis.

Upgrade 1: Flying Mantis - it, fast Mantis that has a huge boost on speed and initiative. Nothing else though. An added ability is that they can fly and they have the ability to Bleed their target. Targets with Bleed effect will lose 10% of their creature due to blood lose if they move in 2 turns.

Upgrade 2: Giant Mantis it, sturdy Mantis that has a huge boost on defense and hit points, nothing else. Although, unlike their brethren, the Flying Mantis, these beasts can't fly. However, their attack is in a form of spitting which acts like acid breath of Green Dragons in H5. They are also immune to earth spells and slow.

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted August 03, 2014 09:03 AM
Edited by JeremiahEmo at 05:46, 04 Aug 2014.

Sanctuary - The Nagas are lead by the Eternal Empress, who was the best naga in every aspect. A dominant woman as many of her subordinates called her. However, she never worked hard to gain any of those skills. She sold her soul to the devil named Araezur to gain vast amount of power.
After decades of enjoying her power, an Incubus named Zane visited her telling her to fulfill her end of the bargain. The Eternal Empress resisted at first and tried to kill Zane. It turns out that she was no match for him. Araezur came with a Demented who possessed the Eternal Empress. Araezur then ripped the Eternal Empress' soul into pieces. A death that is the most painful way to die.
Since then, the demons have control over all of the Nagas. They slowly turned honor into treachery. They made the ones good faction into evil. The nagas had shut its door from the rest of the world. Now, they've resurfaced to wreck havoc.


Campaign Color: Teal
Colors change based on player's assigned color
Theme: Japanese
Alignment: Evil



Heroes
1. Samurai - [Might]
2. Conjurer - [Magic]


Units
Core
Tier 1
1. Lamia - female,

Upgrade 1: Nure Onna - female,
Upgrade 2: Hebi Oni - female,


Tier 2
2. Coral Priestess - female,

Upgrade 1: Pearl Priestess - female,
Upgrade 2: Tidal Priestess - female,


Tier 3
3. ??? - female,

Upgrade 1: Mizu Kami - female,
Upgrade 2: Yuki Onna - female,


Elite
Tier 4
4. Shark Guard - male,

Upgrade 1: Wanizame - male,
Upgrade 2: Samebito - male,


Tier 5
5. Ladon - it,

Upgrade 1: Hydra - it,
Upgrade 2: Yamata no Orochi - it,


Tier 6
6. Kenshi - male,

Upgrade 1: Ronin - male,
Upgrade 2: Shinobi - male,



Champion
Tier 7
7. Sea Serpent - it,

Upgrade 1: Great Python - it,
Upgrade 2: Anaconda - it,


Descriptions will be added later

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted August 03, 2014 07:51 PM

Urgent Reminder, here.

I know that the Japanese people view the rest of the world, everywhere else than southern Asia, as Evil and demeaning to their culture but, please, do not do start by doing the same to them(Japanese).

A Samurai is not a demon nor, are Ninjas. These two are seen as monarch rulers(Samurai) and, special forces like silent assassins(Ninjas) sent on a specific mission as to exterminate the true bad guys that threaten their own internal security.

The Japanese Warrior always considers every act in an honorable way. Therefore, their military ways revolves around the ancient tradition of honor before all else.

Japanese business people think that to be honorable in every business decision, it will be met likewise by their business contacts-partners.


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Sal
Sal


Famous Hero
posted August 03, 2014 08:59 PM

LucPatenaude said:
The Japanese Warrior always considers every act in an honorable way. Therefore, their military ways revolves around the ancient tradition of honor before all else.



eee? Every heard of the atrocities committed by Japanese armies during ww2? Now genocide is considered part of honor tradition?

Only in movies with Tom Cruise they show honor.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 03, 2014 09:00 PM

I liked that movie, though ...
____________
What will happen now?

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted August 03, 2014 09:35 PM

Last time I checked my history is that the U.S.A. did the most damage.

Sal said:
LucPatenaude said:
The Japanese Warrior always considers every act in an honorable way. Therefore, their military ways revolves around the ancient tradition of honor before all else.



eee? Every heard of the atrocities committed by Japanese armies during ww2? Now genocide is considered part of honor tradition?

Only in movies with Tom Cruise they show honor.


Two of the most important cities of Japan in the 1940's were razed to the ground(people included) in bombing them with Atomic Bombs.

That seriously counts as genocide in my book, pal.


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kayna
kayna


Supreme Hero
posted August 03, 2014 09:40 PM

LucPatenaude said:
I know that the Japanese people view the rest of the world, everywhere else than southern Asia, as Evil and demeaning to their culture but, please, do not do start by doing the same to them(Japanese).



...

.....

.......

HAHAHAHAHAHAHA !

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 03, 2014 09:46 PM

LucPatenaude said:
Sal said:
LucPatenaude said:
The Japanese Warrior always considers every act in an honorable way. Therefore, their military ways revolves around the ancient tradition of honor before all else.



eee? Every heard of the atrocities committed by Japanese armies during ww2? Now genocide is considered part of honor tradition?

Only in movies with Tom Cruise they show honor.


Two of the most important cities of Japan in the 1940's were razed to the ground(people included) in bombing them with Atomic Bombs.

That seriously counts as genocide in my book, pal.



So a wrong by USA side makes right the wrong(s) of Japanese side? LOL
____________

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted August 04, 2014 05:23 AM

well yeah, Sanctuary was good at first. Like in H6 but a sad turn of events made them evil. More information will be revealed when I make the faction description.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 04, 2014 09:42 AM

So, time for me to write something again

Your new factions seem a bit better-thought.throguh to me. The two heroes per faction seem to work out better.

I hope I understood right the 2 upgrades are alternates?!

Haven
overall nice in theme and such, imo.
Why do 2 peasants give 2 gold and not 1 1?! Also I'd rename fighter into militia or something, it's a name I find a bit boring, to be honest. While the squire ability is nice, I dislike it seemingly can turn into anyone (Why the hell would a squire become a griffin???)
Crossbowman...the Flamebowman feels a bit out of plae as he alone seems to use bow not crossbow. Other than that I like these.
I like having Sword- and Pikeman in one unit, here
The wolf has a tradition of switching loyalties and whilst I think some kind of Hounds could be more fitting I like it in Haven as well.

Inferno
Okay, but not outstanding overall, imo.
How owuld the exorcising of a possessed hero work?
Succubus and INcubus as 2 units...I think that could have been done more interesting, though I find the upgrades intriguing. Still, imo the "tier slot" may have been used more interesting.
Are Punisher and upgrades fully demonic? THey feel like they could be (possessed) humans or humans turned (half-)demon as well.
I'm not sure I like having a demonic knight or not. Problem is closeness to Haven, though the idea is cool.

Sylvan
Very H5. A bit better though, imo, in lineup and with the second hero class of course.
as mentioned, I liked having beast- and plant-control divided on 2 hero classes, but can understand why you did not do it.
The Forest Warden is great, imo, with the split upgrade in beasts and plants!

Stronghold
I think overall I like it more or less, the heroes are better than before, imo.
The units ahve soem goods in there, but nothing that I specificly want to talk about. Solid, quite beastmanish stronghold, imo.

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