Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 ... 1000 1001 1002 1003 1004 ... 1200 1400 1600 1635 · «PREV / NEXT»
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted July 30, 2015 09:46 AM

alexine said:
In tactic, we use 9 creature slots. 7 main stacks + 2x 1 gnoll. At start of battle, we use the spell armageddon. Because of reinforcements and might over magic, our main stacks will remain undamaged. The 2 stacks of gnolls will die which will give us additional 4 bloodrage charges = +4 attack + some enemy stack can get killed by the armagaddon which means another bonus to bloodrage/attack. We also get additional +1 might for a casted fire spell. With other bonus from Bloodrage and Offense skills, along with good morale(and fire mantle) we charge to the enemy and kill them in 1st turn. Mission completed


H7 has its first cheeze-strat, HOORAY!
____________
It is with a heavy heart that I must announce that the cis are at it again.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gryphs
Gryphs


Supreme Hero
The Clever Title
posted July 30, 2015 09:48 AM

And it is not even out yet! A sign of good things I would say.
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 30, 2015 10:04 AM

Raenus said:
Don't you think that a 50% reduction is ridiculously overpowered? I can see no feasible way for a hero who relies on offensive, DD magic to ever be able to win a fairly even fight with that perk, effectively completely removing a play strategy when facing a Stronghold opponent.

It's cool for a single skill point to completely eliminate a destructive strategy. H7 simply has a different balance compared to previous titles.


____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted July 30, 2015 10:45 AM
Edited by Avirosb at 10:46, 30 Jul 2015.

"Balance?! There has never been balance. If anything we shall remove all balance!"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted July 30, 2015 11:15 AM

alexine said:
Hey I just found a crazy rush combo for Stronghold offensive magic hero.
We need : Bloodrage, Leadership and Firemagic with grandmasters. The key skills are : might over magic, father sky fury from bloodrage
outnumbering and reinforcements from leadership
and the spell Armageddon from fire magic, possibly the skill fire mantle.
Secondary skills are offense, and the fifth can be anything.

In tactic, we use 9 creature slots. 7 main stacks + 2x 1 gnoll. At start of battle, we use the spell armageddon. Because of reinforcements and might over magic, our main stacks will remain undamaged. The 2 stacks of gnolls will die which will give us additional 4 bloodrage charges = +4 attack + some enemy stack can get killed by the armagaddon which means another bonus to bloodrage/attack. We also get additional +1 might for a casted fire spell. With other bonus from Bloodrage and Offense skills, along with good morale(and fire mantle) we charge to the enemy and kill them in 1st turn. Mission completed


Hmm.. Sounds really nice Alexine! But I dont think Stronghold magic heroes (or might heroes either) have fire magic or leadership as their main skills... So you cant get the grandmaster abilities fire mantle and reinforcements :/ Or have i missed something?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hermes
Hermes


Famous Hero
posted July 30, 2015 12:31 PM

Gryphs said:
And it is not even out yet! A sign of good things I would say.


Not exactly a cheese strat...

How long does it take to get 2 Gm skills? And also a guaranteed Armageddon...Too many 'ifs'.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted July 30, 2015 01:12 PM

Avirosb said:
"Balance?! There has never been balance. If anything we shall remove all balance!"


HERESY!

We must introduce perfect balancing, just like Warcraft I and II, where units for the different factions are only different in name and in graphics!
____________
Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 30, 2015 01:16 PM

Servant of the Spider, you're fooling no one under that chalice!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted July 30, 2015 01:26 PM
Edited by Maurice at 13:27, 30 Jul 2015.

Neraus said:
HERESY!

We must introduce perfect balancing, just like Warcraft I and II, where units for the different factions are only different in name and in graphics!


Actually, they are not - at least not all of them in WarCraft 2. Spells of Ogre Mages and Death Knights were different from the spells of Paladins and Mages and for some obscure reason, the attack range of Mages is 2 while for Death Knights it is 3. Furthermore, the Ballista has a pull-back animation before releasing its bolt, while the Catapult first released its rock before starting to animate its pull-back. This makes Catapults more useful for attack-move strategies.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted July 30, 2015 01:30 PM
Edited by Neraus at 13:32, 30 Jul 2015.

Galaad said:
Servant of the Spider, you're fooling no one under that chalice!


What if instead I'm inside the Chalice?

Maurice said:
Neraus said:
HERESY!

We must introduce perfect balancing, just like Warcraft I and II, where units for the different factions are only different in name and in graphics!


Actually, they are not - at least not all of them in WarCraft 2. Spells of Ogre Mages and Death Knights were different from the spells of Paladins and Mages and for some obscure reason, the attack range of Mages is 2 while for Death Knights it is 3. Furthermore, the Ballista has a pull-back animation before releasing its bolt, while the Catapult first released its rock before starting to animate its pull-back. This makes Catapults more useful for attack-move strategies.


That's beside the point! But I didn't know that about ballistas and catapults and the same for Mages and Death Knights... Interesting...
____________
Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
TD
TD


Promising
Famous Hero
posted July 30, 2015 01:36 PM

@Hermes

I don't think getting two skills to GM is a problem really. In the beta with the bigger map you would get the 2 GM skills just by leaving your area(roughly start of month 2). The game uses h6 leveling system so you level up in no time and have maxed out hero before half-way of the match...(Or so I assume since my game file kept getting corrupt before end of month 2 and I usually was around level 20.)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted July 30, 2015 01:43 PM

@Hermes
@TD

I still dont think they can even get those GM skills like i was saying in my previous post ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alexine
alexine


Known Hero
posted July 30, 2015 01:57 PM

Why no hero can have those 3 grandmaster? All heroes can get 3 grandmaster skills, and 3 is the number you need for this strategy. In the other skills you dont need grandmasters.

And of course this would work in later stage of game. In early game, you kill all with shooters and fireballs
____________
We´re beautiful like diamonds in the sky ...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TD
TD


Promising
Famous Hero
posted July 30, 2015 02:03 PM

@Alexine I think Sarah means that no orc hero has morale nor fire-magic as main-skill(so no GM). I'm sure this will be among first things to get fixed via modding to give open free skill-system though(if modders ever get interested in the game).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted July 30, 2015 02:06 PM

alexine said:
Why no hero can have those 3 grandmaster? All heroes can get 3 grandmaster skills, and 3 is the number you need for this strategy. In the other skills you dont need grandmasters.


I could be wrong, but i have been under the impression that you can only get grandmaster level in the three skills that are your "main skills". And the main skills depend on the hero class... Below is the Stronghold magic hero classes with their main skills:


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alexine
alexine


Known Hero
posted July 30, 2015 02:10 PM

Looks like I need to check it again .. I always thought those are the starting skills
____________
We´re beautiful like diamonds in the sky ...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TD
TD


Promising
Famous Hero
posted July 30, 2015 02:32 PM

alexine said:
Looks like I need to check it again .. I always thought those are the starting skills


I'm afraid h7 system is so much more restrictive than that. Some heroes are not be able to get fire magic at all, some will only get expert level, few with mastery level and very few all the way to GM. It's partly why the skill-system has been criticized so much.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 30, 2015 02:54 PM

TD said:
I'm afraid h7 system is so much more restrictive than that. Some heroes are not be able to get fire magic at all, some will only get expert level, few with mastery level and very few all the way to GM. It's partly why the skill-system has been criticized so much.


Yes but this is a nice example why it is good, It prevents from creating obviouse broaken builds. And once you know what is the maximal potential of your heroes Balance is much more easier :-)

alexine said:
Looks like I need to check it again .. I always thought those are the starting skills


Each hero has acces to 10 skills
4 are limited to expert
3 are limited to master
3 have no limits and can reach grandmaster.

From these 3 GM, one spot is taken by the racial abilitie. Other 2 depend on the class. Each class has listed the skills that it can reac GM in
Example: Shaman can reach GM in Bloodrage (FA), Exploration and Paragon.
Starting skills are determined by the individual hero. Each starts with the FA on the first level, but other skills are unique to each hero.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted July 30, 2015 04:02 PM

Dave_Jame said:

Yes but this is a nice example why it is good, It prevents from creating obviouse broaken builds. And once you know what is the maximal potential of your heroes Balance is much more easier :-)



several obviously broken builds should be available for everyone. The important part is that there should be counters.
____________
It is with a heavy heart that I must announce that the cis are at it again.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
cleglaw
cleglaw


Famous Hero
posted July 30, 2015 04:19 PM

i have a lore question:

how it was possible for wizards of academy to call minor spirits of from plane of fire? isnt it arkarths place? dont these creatures have a master god allready? and how come arkath-dwarves-cabirs didnt made any allience between themselves before wizards showed themselves?

im trying to write a background for efreeti, but so many questions strike to my mind... i mean, with same logic applied to cabir, efreeti are the major spirits of plane of fire? can they be allience with urgash?if yes, what the hell is arkath doing? fire creatures arent in command of arkath? dont they draw power from fire, so from arkath?

how come cabirs still use their powers? arkath doesnt give a snow?

im so lost in this. help me out.

im trying to inject an intelligent race to inferno, efreet seems perfect fit, but these questions man.. preventing me to make a logical approach.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This MEGA THREAD is 1635 pages long: 1 200 400 600 800 ... 1000 1001 1002 1003 1004 ... 1200 1400 1600 1635 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.4837 seconds