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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted November 04, 2014 05:52 PM |
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Dave_Jame said: Two thoughts on voting (only personal opinions though)
1: we don't vote on the games mechanics.. we just vote for the "hats" those mechanics are going to wear.
I'd rather see the mechanics then the hats
(TF reference intended)
Not totally true. Creature abilities differ from lineups.
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cleglaw
Famous Hero
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posted November 04, 2014 05:56 PM |
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hats are important too (:
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted November 04, 2014 06:32 PM |
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Kivo said: I still don't understand where those votes for the Blade come from... why do people vote for a "Shadow Unicorn" and Faceless?
Personally, they sound a bit rushed to me...
(...)
Thoughts?
Shadow Unicorn is obviously a horrible name, but names are subject to change. The concept of a Nightmarish horse is both more original and more fitting in Dungeon than the construct imo.
I do think the implementation of Faceless is really disappointing here, I would have liked to see it as a powerful caster with mind abilities, but since they chose not to let units cast spells (bleh ) and make it elite, it sounds like it'll just be yet-another generic hit-and-run unit. In that respect, I guess Medusa and Manticores come across as slightly more interesting here.
Still, overall the advantage of Nightmares over Striders is bigger for me than the disadvantage of Faceless to Medusas/Manticores, and that's what makes me lean slightly towards Blade. It's not a big preference, but in the choice between three suboptimal solutions ...
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What will happen now?
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jhb
Famous Hero
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posted November 04, 2014 06:39 PM |
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Edited by jhb at 18:42, 04 Nov 2014.
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alcibiades said:
Shadow Unicorn is obviously a horrible name, but names are subject to change. The concept of a Nightmarish horse is both more original and more fitting in Dungeon than the construct imo.
I do think the implementation of Faceless is really disappointing here, I would have liked to see it as a powerful caster with mind abilities, but since they chose not to let units cast spells (bleh ) and make it elite, it sounds like it'll just be yet-another generic hit-and-run unit. In that respect, I guess Medusa and Manticores come across as slightly more interesting here.
Still, overall the advantage of Nightmares over Striders is bigger for me than the disadvantage of Faceless to Medusas/Manticores, and that's what makes me lean slightly towards Blade. It's not a big preference, but in the choice between three suboptimal solutions ...
Same here.
Edit: Maybe these striders would be better placed as a Dungeon warfare unit.
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted November 04, 2014 06:42 PM |
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vitirr said: However, I must complain about the bad quality of descriptions. You can hardly get an idea of the working of unit abilities and general playing style by reading those lore description. Couldn't they just clear out what the hell is burrowing supposed to be for instance?
Basically it means the creature can bury itself and move below the earth, under fortifications and obstacles for instance. It'll probably be reserved to the upgraded version.
But I don't think there's a proper design for it yet, describing in which ways it differs from flying. It's more a general idea at the moment, which is why we cannot go into more details.
And yes, because of production constraints we have to have these votes now, even if we are still hammering down a lot of stuff. It's frustrating for us as well, but as we say on Earth, c'est la vie.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted November 04, 2014 06:47 PM |
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alcibiades said: I do think the implementation of Faceless is really disappointing here, I would have liked to see it as a powerful caster with mind abilities, but since they chose not to let units cast spells (bleh )
Have they said that somewhere? Please no!
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted November 04, 2014 06:49 PM |
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alcibiades said:
Kivo said: I still don't understand where those votes for the Blade come from... why do people vote for a "Shadow Unicorn" and Faceless?
Personally, they sound a bit rushed to me...
(...)
Thoughts?
Shadow Unicorn is obviously a horrible name, but names are subject to change. The concept of a Nightmarish horse is both more original and more fitting in Dungeon than the construct imo.
To be honest, after that article the concept of Nightmares seems to be interesting. Unicorns, which were ones eponims of Elrath, now are distorted and bacame gloomy and bring terror to heart of their enemies. I like that concept.
alcibiades said: I do think the implementation of Faceless is really disappointing here, I would have liked to see it as a powerful caster with mind abilities, but since they chose not to let units cast spells (bleh ) and make it elite, it sounds like it'll just be yet-another generic hit-and-run unit.
Well, that was their basic ability in Heroes VI, although after upgrade they still can have a possibility to cast Hypnosis. After the upgrade they are supposed to be called 'Faceless Assasin'. I don't know, some hint of their properties lies within that name.
Well, after that article, my vote changed for Blades. My worries about Nightmares (developers probably came to the same conclusion that "Shadow Unicorn" was a bad idea for a name) have vanished, so all I want to say is 'Go Blades'.
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted November 04, 2014 06:55 PM |
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Edited by fuChris at 18:56, 04 Nov 2014.
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Marzhin said: And yes, because of production constraints we have to have these votes now, even if we are still hammering down a lot of stuff. It's frustrating for us as well, but as we say on Earth, c'est la vie.
Why rush it then? Hammer out the first 4 factions and let the sketch-artists come up with alternatives and only then present them to the public before the graphic design team gets the goahead.
I know there is need for marketing and it is sometimes gets messy but I rather not get a single update for 2-3 months then get info on things that are only half-finished concepts.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted November 04, 2014 06:58 PM |
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fuChris said: Why rush it then?
Because if we don't have the line-up vote now, then the assets for the Dungeon faction won't be ready on time for the game's release. Simple as that.
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supertommy
Known Hero
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posted November 04, 2014 07:02 PM |
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Marzhin said: Because if we don't have the line-up vote now, then the assets for the Dungeon faction won't be ready on time for the game's release. Simple as that.
Be sure you also have enough time to revert to random skills before game releases.
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted November 04, 2014 07:16 PM |
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Marzhin said:
fuChris said: Why rush it then?
Because if we don't have the line-up vote now, then the assets for the Dungeon faction won't be ready on time for the game's release. Simple as that.
If there is a need for haste to get the graphic design team working on the factions then there should atleast be some kind of sketch art they can base the game models on, no? My impression is that the unit design is happening according to Ubi's concepts. It was so for H6 when graphic unit designs were outsourced to an outsider studio under Ubi guidance.
Also, I don't know how resouce intensive the unit modelling/animation process is but can the graphic team not work on towns, map objects and such untill atleast a basic concept is agreed on by all parties(that does not include us)?
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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cleglaw
Famous Hero
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posted November 04, 2014 07:17 PM |
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Marzhin said:
Basically it means the creature can bury itself and move below the earth, under fortifications and obstacles for instance. It'll probably be reserved to the upgraded version.
But I don't think there's a proper design for it yet, describing in which ways it differs from flying. It's more a general idea at the moment, which is why we cannot go into more details.
And yes, because of production constraints we have to have these votes now, even if we are still hammering down a lot of stuff. It's frustrating for us as well, but as we say on Earth, c'est la vie.
thanks for the info
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted November 04, 2014 07:18 PM |
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That's just a raw explanation of why, it is done like so.
Marzhin said:
fuChris said: Why rush it then?
Because if we don't have the line-up vote now, then the assets for the Dungeon faction won't be ready on time for the game's release. Simple as that.
Its more of a speeding up the process of how the work on the units graphics and sprites(movements) + cutting on the guessing part of which one of the line-ups to concentrate at doing the work on.
Way less man hours put on each factions' overall contents and implementations into the game engine means: Saving monies for the debugging and patching processes right after the game is fully ready for overall testing(Beta stages).
It is like this: Beta 1 = version 0.75 and so on, until the devs. decide that it is truly at version 1.00 and, now, fully ready for release, sometime in May of 2015(maybe April? we shall see).
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Stevie
Responsible
Undefeatable Hero
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posted November 04, 2014 07:20 PM |
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So far voting has been painfully slow. One month for a faction vote was just.. hell. I hope voting won't take that long ever again. A vote should be taking one week maximum, otherwise people just lose interest.
I suppose I can't ask you to disclose which vote comes after Dungeon line-up one, can I?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 04, 2014 07:22 PM |
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Stevie said: I suppose I can't ask you to disclose which vote comes after Dungeon line-up one, can I?
I can. After Dungeon Line-upe One, comes Dungeon Line-up Two, Electric Boogaloo. Where the winners duke it out.
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Vote El Presidente! Or Else!
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Stevie
Responsible
Undefeatable Hero
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posted November 04, 2014 07:25 PM |
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Edited by Stevie at 19:25, 04 Nov 2014.
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Dude
After that!
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 04, 2014 07:34 PM |
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Stevie said: Dude
After that!
After that, The Shadow Council will debate and vote on the Budget for the renovation of King's Road near Edenbrook, which got badly damaged during the White Lioness Last Stand. The Council meeting after that will debate and vote on the increase on sales-taxes of Dragonblood Crystals. Those rare rescources are slowly running out and the general public must be gently dissuaded on buying them. And that failing needs to fund Shadow Council research into alternative resources.
Politics isn't all fun, forming alliances and backstabbing you know.
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Vote El Presidente! Or Else!
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Wellplay
Famous Hero
Poland Stronk
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posted November 04, 2014 07:34 PM |
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Kimmundi answer to constant grumbling why shadow unicorn & strider don't have artwork.
Kimmundi November 04, 2014 18:20:17
Those are creatures that were never seen in the Universe for the moment and we are starting from scratch to design, so sadly we don't have concept arts for the moment!
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Kimarous
Supreme Hero
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posted November 04, 2014 07:34 PM |
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Anyone else like to envision hypothetical one-on-one fights between Champions after seeing their concept art. I've done all known combinations with the Hydra and all seem pretty cool to me*.
*Give or take with the Swordmaster. The non-upgraded version looks fine, but the Swordmaster version... too visually busy for my tastes.
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A8T
Adventuring Hero
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posted November 04, 2014 08:05 PM |
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Interesting, looks like things have changed a fair bit.
Blade is now up to 35%
Faces is down and lost its lead with 34%
Shield is up as well to 31%
This is close! And wow if voting equals number of comments then Shield seems to be winning. I am that page is stuffed with pro-shield sentiment. Ahh this reminds me of the real world elections!
Is there any way to minimise the replies to comments or find the Admin only comments on the H7 site? It's kind of a flood.
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