|
Thread: H7 Skillwheel Poll | This thread is pages long: 1 2 3 4 5 · «PREV |
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted November 08, 2014 11:37 PM |
|
Edited by Galaad at 13:13, 10 Nov 2014.
|
JollyJoker said: It couldn't be too random with 7 magic schools and mage guilds, right?
I mean, think about it, and imagine Academy: there is no way, academy's spell selection can be limited, so they must have access to all schools and all spells. Random skill picks from SEVEN magic schools? with classic Mage Guilds? Random ability picks, even?
The problem to solve is how to deal with magic schools, magic skills, spells/mage guilds and magic perks/abilities. That's the hub the whole wheel turns around.
Skillwheels would slightly differ from a faction to another ? Academy Hero can have for every schools some odds to pop up while an evil-alignment Hero couldn't and would never have access to Light for example ?
Also, when one says random he implies oriented-random. A Might Hero would tend to get more might options while a Magic Hero might get more magic options proposed ? It could even go further and depends on the hero's background story..
Also, the odds could change depending on your progression, say I am a lvl 5 Knight with logistics, scouting and tactics, I might get more odds having warfare or navigation (IF there is water on the map) proposed instead of light magic or estates ? While picking warfare over navigation would trigger more luck to have offense or armorer popping up next, etc ? The question then would be, how many skills and/or perks would pop up ? There could be 2 or 3 skills proposed : one fairly oriented towards your past choices, another one slightly oriented, and the latter one could propose anything that you have access too, depending on your class etc. Then the perks, I don't see why they couldn't benefit the same system.
I also considered the “fixed skill-tree promotes too much optimized build therefore affecting replayability” argument as quite solid ?
???
From a very personal feeling I always considered the fact that not always getting what you want (because sometimes, you do) allied with the need to adapt under any circumstance, never getting that ultimate because of the odds being legendary small at such point, in a word lacking full control over my hero, as a very tasteful and special trademark throughout the franchise's gameplay. And that very random system experienced its magic on me more than once.
Bringing up an unnecessarily complex magic system that would compromise this uniqueness feels to me like a terrible mistake.
____________
|
|
Kurush
Known Hero
|
posted November 09, 2014 12:18 AM |
|
|
I still think it's best to bind the elemental schools in 3 pairs of opposites: Light/Dark; Earth/Air; Water/Fire and an extensive Prime Tree with destructive, protective perks and Timejump(!)
|
|
Maurice
Hero of Order
Part of the furniture
|
posted November 10, 2014 09:15 AM |
|
|
Galaad said: From a very personal feeling I always considered the fact that not always getting what you want (because sometimes, you do) allied with the need to adapt under any circumstance, never getting that ultimate because of the odds being legendary small at such point, in a word lacking full control over my hero, as a very tasteful and special trademark throughout the franchise's gameplay.
It could be remedied by having multiple 'Ultimate' abilities, depending on your choice of subskills. This way, random skill offers can still lead to an ultimate - even if it's not the one you originally had in mind.
|
|
Pawek_13
Supreme Hero
Maths, maths everywhere!
|
posted November 10, 2014 09:43 AM |
|
|
Maurice said:
Galaad said: From a very personal feeling I always considered the fact that not always getting what you want (because sometimes, you do) allied with the need to adapt under any circumstance, never getting that ultimate because of the odds being legendary small at such point, in a word lacking full control over my hero, as a very tasteful and special trademark throughout the franchise's gameplay.
It could be remedied by having multiple 'Ultimate' abilities, depending on your choice of subskills. This way, random skill offers can still lead to an ultimate - even if it's not the one you originally had in mind.
Yes, yes, yes! This would be so great to have. In Heroes V I had a problem that all heroes from the same faction had always four same skills. With multiple classes and multiple ultimate abilities much greater variety of strategies may be created with an ease.
|
|
|
|