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Thread: Poll : Boarding/landing ship : Hero mvt points penalty | This thread is pages long: 1 2 3 · «PREV |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted August 21, 2014 03:34 PM |
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Brukernavn said: You would also need a conversion between the two types of travel. That could be a little complicated with logistics and/or navigation.
You just have to convert the remaining movement points as a percent.
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Maurice
Hero of Order
Part of the furniture
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posted August 21, 2014 03:35 PM |
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Brukernavn said: In Heroes games, movement on land and sea is a lot different. In absolute distance you could always travel further by boat than you could on land. Navigation or special buildings could increase this distance significantly. I like the sacrifice of using the rest of your movement points one day, to be able to cross a greater distance in the next turn(s). If you just add a movement penalty, I think you should make the travel distance on land and sea the same. You would also need a conversion between the two types of travel. That could be a little complicated with logistics and/or navigation.
I don't see how the conversion would be complicated. The game will have to consider the base movement value without Logistics or Navigation when making the conversion and then apply the bonus from Logistics or Navigation to the result of that conversion, if the remainder of the movement is respectively over land or over sea.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted August 23, 2014 04:38 PM |
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Edited by Galaad at 18:50, 23 Aug 2014.
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Well so far I'd say it's about a tie between loosing all and loosing some. The last system implemented, loosing none, gets barely a few votes. Hopefully Ubisoft will understand this was to drastic a decision and see loosing some as a healthy move.
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted August 23, 2014 05:35 PM |
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Naval movement is OP when your army can just magically disembark and embark on a seafaring vessel without major delay, plus it logistically doesn't make a whole lot of sense.
I didn't like how in the older games when a hero with 1 movement point left or a hero with 20 movement points left both lost an entire turn. I say a major reduction in turn points is fine (50-75%. If you've used up too many points, you can't board), and then add a high-level perk to negate it entirely that would be appealing for island maps. You shouldn't be able to crash drop on shore with V-22 Ospreys and instantly steal a town with a basic hero. With an advanced hero, all bets are off. If you haven't scouted nearby ocean by then to give you a heads up, it's your own fault.
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"Folks, I don't trust children. They're here to replace us."
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flonembourg
Known Hero
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posted August 23, 2014 05:57 PM |
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blizzardboy said: I didn't like how in the older games when a hero with 1 movement point left or a hero with 20 movement points left both lost an entire turn.
I voted for loosing all!
What you describe above is exactly what i like...
If you planned well your movement ( you know heroes is all about planification lol) you can embarked loosing 1 point only!
And that's what gives it its charm
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted August 23, 2014 06:41 PM |
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Edited by Galaad at 18:41, 23 Aug 2014.
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flonembourg said:
If you planned well your movement ( you know heroes is all about planification lol) you can embarked loosing 1 point only!
And that's what gives it its charm
Exactly
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted August 23, 2014 07:08 PM |
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Yes, that's true. I think I change my mind, except there can still be a perk you can invest in for instant (or reduced) loading and unloading, as long as it isn't an easy one you can get by level 5. You need to scout the map if you want a warning.
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"Folks, I don't trust children. They're here to replace us."
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