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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Why dont they just do 2D
Thread: Why dont they just do 2D This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV
Oakwarrior
Oakwarrior


Famous Hero
posted September 21, 2015 01:52 PM

kiryu133 said:
In-house animators and artists then? I feel like a push towards 2D in strategy games could be a pretty good thing. sure, it's not always ideal (Total war couldn't work in 2D for example) but most strategy only take place on a 2D plane meaning 3D doesn't really add anything to the game play. That and 2D takes much less processing and resources to render, meaning more people could potentially play it increasing the potential customer base.

just some random thoughts...


Ideally, yes. Unfortunately there is not much experimentation in that regard, but it will come, I am sure of it. And also, Total War did start out as 2D. Well, rather lets call it fake 3D. It was sprites running on a 3D landscape.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted September 21, 2015 03:46 PM

Oakwarrior said:
Ideally, yes. Unfortunately there is not much experimentation in that regard, but it will come, I am sure of it. And also, Total War did start out as 2D. Well, rather lets call it fake 3D. It was sprites running on a 3D landscape.


come on quit pondering and get back to work on that expert AI m8, there's not a moment to waste lol
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted September 21, 2015 04:11 PM

I think Heroes would be better if it was directly carved on rock, just like old times.

Just saying.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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bloodsucker
bloodsucker


Legendary Hero
posted September 21, 2015 04:53 PM
Edited by bloodsucker at 19:38, 21 Sep 2015.

dark-whisperer said:
I personally play zoomed out to the max and never zoom in at all.

So, you do whatever you can do have what Artu wants, a less complicated view even if you lose some shiny stuff it turns out you don't need and affect your gameplay.
I'm with Artu, the more you play a game the less you will focus on visuals and the more you will focus on in depth gameplay options like, if I move to square A13 instead of A11 when attacking X unit I can avoid being hit by Y creature this turn.
The looks on that adventure map are great but it feels more like a RPG then a board game and Heroes used to rely a lot on that with all the optimation in resource picking and micromanagement playing an important role in final output of the match. So, if I can I chose to turn the camera rotation off, then something else and I end up so close to Artu's chessboard as I can...
I agree that probably UBI wouldn't be able to sell a MM:H7 in 2D for 50 bucks to a so large market as it would with this great looking 3D model but I bought my most recent copy of HOMM3 in Gog less then 3 months ago, long after Heroes III HD was released, by an insignificant amount. So I gave someone a few pennys for something I already a have several copies but wasn't installed on that laptop and I missed.
I bought Heroes V way later it was released, with great discounts, hated the map editor, didn't got used to the adventure map and leave it on the shelf after a few weeks.
I skiped Heroes VI cause I wasn't impressed at all.
I will probably buy MM:H7 but for sure not the betas and even first releases, cause I expect them to be highly bugged and needing some perks to make them enjoyable. So, they will not get their fifty bucks from me anyway but if they were able to make a HoMM VII so powerfull and customizable as HoMM III WoG and so visually attractive as Salamandre already proved it can be with Atlantis mod I would probably still be buying one for my grandson 12 aniversary or something. With me at least and in the long run, NWC has made more money (and would have a lot more if they still owned the rights to their own products) then Ubi. I think this is something to think about if you are a business manager...

P.S. Do you want 50 bucks? Make a Heroes III WoG version with 1024x1024 or even greather map sizes, increase primary skill limit to 500, heroes levels to 1000, exponentially increase number of towns, allow to easily add new heroes, races and secondary skills and give us a Delphi like modding tool and I am in.  

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted September 21, 2015 06:29 PM

Elvin said:
Supply and demand plays a role I suppose. 2D is not as common(hand-drawn even less) as it used to be while 3D is widespread. More studios to choose from, more competition.


Exactly.

Computer tech has always been an area that does not stand still. I remember a college professor saying she would never be able to finish school...everything was changing so rapidly.

Probably most students are being told 3d is now and the future....end of story.

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted September 21, 2015 06:32 PM

I would've liked to read more from this thread before replying to be practical, but no, just no, I lost it by the end of page 11...

It's a god-damn Turn-based strategy game. Not immersive, realistic, eye-candy or any of that ****. In HoMM 3, I have to use my brain to win battles, in later games(excluding IV) I have to use my brain to figure out what I'm seeing and what to do in the adventure map.

2D is more practical, not in mapmaking, not in playing, not in any of that ****, but in a turn-based strategy game with the same concepts of HoMM. Especially when it comes to much valuable movement points. In HoMM IV and earlier my naked eye suffices to see how to waste less points. It takes, or rather, wastes more time in later games. Not to mention, this is bloody strategy, Ubisoft. Nobody, and I mean NOBODY asked you to put some mother****ing colorful distractions in the battlefields. Even though an easy way out is to just lower the graphical settings(don't ask, it just works for me, because I don't look anymore when these colorful things become ugly, with aliased lines ).

Also, saying 3D makes you feel like you're there or makes it realistic is just bull****. I don't want to be there, I don't want photo-realistic graphics, I just want a game. Graphics don't make no game. It's just Ubisoft are being... Hold on, I'll get a penalty if I say that, don't ask why

Like, seriously, I don't want this game to be HIGH-EDGE beautiful, I just want it to be acceptable. I want the so-called "Strategy", not. Anything. Else. Strategy. Let me take an example, nobody, as far as I read(end of page 11) used. In medieval time war, does the strategist look at the actual battlefield? Even better, why do you think planners even nowadays are using maps instead of the real image? Too large? Well you can just zoom out! It's because maps and such help you focus on what's necessary. Modern HoMM adventure screens literally overwhelm my vision, something no game has done before.

You're saying "so called true-fans, true fans of one game", well I'm telling you bro, that one game had good strategy aspects to it! It would be just thoughtless text if I continue writing this, but you get the general idea.

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Madao
Madao

Tavern Dweller
desu
posted September 25, 2015 03:39 AM

@Dark-Whisperer ouch. Although I'm feeling salty, you also shown only your "personal preferences". If you think someone's gonna pay for 3D heroes made the way most of us want 'em, then gl. Hm, I do need to work on my engrish..
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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 25, 2015 04:34 AM

bloodsucker said:
Do you want 50 bucks? Make a Heroes III WoG version with 1024x1024 or even greather map sizes, increase primary skill limit to 500, heroes levels to 1000, exponentially increase number of towns, allow to easily add new heroes, races and secondary skills and give us a Delphi like modding tool and I am in.  


hell, I'D pay 50 bucks for this... as long as i could mod whatever the hell i wanted. that'd be a dream game.

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