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Heroes Community > Library of Enlightenment > Thread: [Day 0 mod]h3mtool: Convert AB/SoD maps to RoE, integrate Complete RMG into HD remake
Thread: [Day 0 mod]h3mtool: Convert AB/SoD maps to RoE, integrate Complete RMG into HD remake This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted January 31, 2015 02:48 PM
Edited by potmdehex at 14:58, 31 Jan 2015.

Datapack said:
Both the links link to the same file, and that's the "h3mtool beta 0.1"

Links fixed.

romanov77 said:
Curiosity:

After the conversion what happens to all the expansion exclusive content like Conflux, Terrain, neutrals..etc


Conflux: Removed, should be replaced with random town.
AB/SoD Terrain: Replaced with RoE-compatible terrain covering exactly the same impassability.
Neutrals/conflux monsters: Removed and replaced, refer to OP:
Neutrals/conflux monsters inside of towns/heroes/pandoras boxes/etc: I have tables with conversions for this saying which monster should replace each AB/SoD monster as well as a multiplier for the quantity but I have not filled out the tables yet. (Only Faerie Dragons are replaced with Green Dragons, multiplied by 3. Not necessarily balanced yet)
AB/SoD heroes: Also have tables but they are not filled. Right now it tries to take first unused hero id, but it can be improved in several ways.
Quote:

How it replaces AB/SoD objects:
orig: http://i.imgur.com/PfTJC6V.jpg
patch: http://i.imgur.com/bRMT9jD.png (in future versions random dwellings can be converted real time)
result: http://i.imgur.com/il2G3ea.png



I have not yet posted a lot of details about it, but it is actually very easy to create map patches. h3mtool comes with a folder called h3mpatches containing .h3m files with objects to merge in (see screenshot from OP: http://i.imgur.com/bRMT9jD.png) named patch_<orig filename>.h3m. These objects are to replace any AB/SoD objects lost during conversion (terrain is automatically replaced).

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NecroSandro
NecroSandro


Hired Hero
posted January 31, 2015 03:36 PM

did you fix the language problem?

RMG dont intergrate with other language, RMG only works for US language.
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potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted January 31, 2015 04:28 PM

NecroSandro said:
did you fix the language problem?

RMG dont intergrate with other language, RMG only works for US language.

I will look at solving this for non-English HD Edition, however to make it integrate non-English Heroes III Complete is a bit tricky. For starters I will need screenshots of the RMG dialog for every other language. Like this:

http://ctrlv.cz/shots/2015/01/30/TXS0.png

http://ctrlv.cz/shots/2015/01/30/TXS0.png

Any such screenshots are greatly appreciated. For starters I will look at solving HD Edition any language + English Complete though.

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Datapack
Datapack


Famous Hero
posted January 31, 2015 04:58 PM
Edited by Datapack at 17:26, 31 Jan 2015.

Integrating the rmg with fullscreen enabled does not work.
It says it's successful but when I try to click ok (with mouse or hit enter)it just tabs down.

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NecroSandro
NecroSandro


Hired Hero
posted January 31, 2015 04:59 PM

Understood, i do it quickly
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NecroSandro
NecroSandro


Hired Hero
posted January 31, 2015 06:24 PM
Edited by NecroSandro at 19:04, 31 Jan 2015.

French


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Avroveks
Avroveks

Tavern Dweller
posted January 31, 2015 06:42 PM

Russian


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titowam
titowam


Hired Hero
posted January 31, 2015 06:57 PM

Looks really awesome! But I have to ask... whats the "europe" map you're showing when you're showing the small tower section with the cloud temple, blocked by a brown, purple and white border pass?
It looks really cool o: I swear I've seen it before

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titowam
titowam


Hired Hero
posted January 31, 2015 07:11 PM

What the-
It says this thread has two new replies but my post is the latest one.. weird

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potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted January 31, 2015 07:32 PM
Edited by potmdehex at 19:33, 31 Jan 2015.

I now have integrated RMG into HD Edition any language - but still I need to add the strings for other Heroes III Complete. Thanks a lot for the screenshots NecroSando and Avroveks!

titowam said:
Looks really awesome! But I have to ask... whats the "europe" map you're showing when you're showing the small tower section with the cloud temple, blocked by a brown, purple and white border pass?
It looks really cool o: I swear I've seen it before

It is Viking We Shall Go from SoD. In the original map there is a Quest Guard there asking for three artifacts. RoE has no Quest Guards (and also Seer's Hut quests can only ask for one artifact in RoE), so it is replaced with three border guards, with the tents placed where those artifacts are. Despite the map editor not allowing making such placements, objects can exist on top of impassable terrain and still be accessible. Hence the tents "fit" without moving anything else, and it doesn't look bad (imo, from what I've seen so far. Feel free to prove me wrong).

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NecroSandro
NecroSandro


Hired Hero
posted January 31, 2015 07:54 PM

potmdehex said:
I now have integrated RMG into HD Edition any language - but still I need to add the strings for other Heroes III Complete. Thanks a lot for the screenshots NecroSando and Avroveks!

titowam said:
Looks really awesome! But I have to ask... whats the "europe" map you're showing when you're showing the small tower section with the cloud temple, blocked by a brown, purple and white border pass?
It looks really cool o: I swear I've seen it before

It is Viking We Shall Go from SoD. In the original map there is a Quest Guard there asking for three artifacts. RoE has no Quest Guards (and also Seer's Hut quests can only ask for one artifact in RoE), so it is replaced with three border guards, with the tents placed where those artifacts are. Despite the map editor not allowing making such placements, objects can exist on top of impassable terrain and still be accessible. Hence the tents "fit" without moving anything else, and it doesn't look bad (imo, from what I've seen so far. Feel free to prove me wrong).


Thank you. Did you release now or waiting for 0.3 ?
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potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted January 31, 2015 09:09 PM
Edited by potmdehex at 22:34, 31 Jan 2015.

NecroSandro said:

Thank you. Did you release now or waiting for 0.3 ?


Download h3mtool 0.3 BETA:
https://www.sendspace.com/file/k44b7u

Full changelog:
* Fixed RMG integration into HD Edition of any language
* Fixed (experimentally) RMG integration using Heroes III Complete in Czech, French and Russian (thanks Fastmancz, NecroSandro and Avroveks for strings)

This version is experimental! I do not have Heroes III Complete in other languages than English (it does not exist in my native language), so I have tried my best to collect the strings from your screenshots. Also dat eastern european grammar with different words for Random depending on context. Tried to compensate for this in the code.

Please report success / failure here in this thread, once I receive some feedback I will try to fix any issues and then update the OP.




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Orzie
Orzie


Responsible
Supreme Hero
posted January 31, 2015 10:02 PM

Amazing work, keep it going dude.

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NecroSandro
NecroSandro


Hired Hero
posted January 31, 2015 10:43 PM

Working for french version ( just i see beta 0.1 in window title but is 0.3 version )

Thank you for that!
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Avroveks
Avroveks

Tavern Dweller
posted January 31, 2015 10:48 PM

Russian ver. AB/SoD complete 110/110 maps set:
[url=https://www.sendspace.com/file/j7pdne]https://www.sendspace.com/file/j7pdne[/url]
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potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted January 31, 2015 10:49 PM

NecroSandro said:
Working for french version ( just i see beta 0.1 in window title but is 0.3 version )

Thank you for that!

Cool, thanks a lot for the report and your help with the screenshot. I actually already updated the sendspace link - the one I posted that you must have downloaded had old h3mtool.exe file. But the .exe itself has had almost no changes, the main changes have been in the .dll files.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted January 31, 2015 11:15 PM

titowam said:
What the-
It says this thread has two new replies but my post is the latest one.. weird


I've noticed that the forum software considers edits of existing posts as new posts too. Quite annoying when they're not near the end of the thread

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NecroSandro
NecroSandro


Hired Hero
posted February 01, 2015 11:12 AM

Potm

i dont know if you can fix that but when random map is generated, can you make for land match with castle?

Lava for inforno castle
Snow for town
etc....

Same thing for random dwelling for match with random castle.

Thank you.
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potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted February 01, 2015 01:52 PM
Edited by potmdehex at 13:55, 01 Feb 2015.

NecroSandro said:
Potm

i dont know if you can fix that but when random map is generated, can you make for land match with castle?

Lava for inforno castle
Snow for town
etc....

Same thing for random dwelling for match with random castle.

Thank you.


It's not impossible, but there are some things that make it tricky:

Match terrain type:
It is hard to exactly determine the area the RMG intended to be one town's zone. It can be done by looking at terrain type, but then it becomes a problem if two zones with the same terrain type meet. In this case, if both those towns are player towns and have selected different towns, the second terrain type will overwrite both zones.

Random dwelling match with random town:
It is possible by looking at which town is closest, but it might not give perfect results if somewhere the RMG had put a dwelling intended for another close town. Even pathfinding might not be enough, because it might also need analysis of monster stack strength.

However, I have my own RMG in alpha version:
http://i.imgur.com/5XQY6OQ.jpg

Background at https://twitter.com/h3minternals is also generated by this (if you  try Map Editor's Obstacle Tool you will see it is vastly different)

Although I have not talked a lot about it yet, h3mtool has a lot of stuff under the hood, so stay tuned.

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Datapack
Datapack


Famous Hero
posted February 01, 2015 01:55 PM

potmdehex said:

However, I have my own RMG in alpha version:
http://i.imgur.com/5XQY6OQ.jpg

Although I have not talked a lot about it yet, h3mtool has a lot of stuff under the hood, so stay tuned.

So... you're making your own template?
And are you gonna allow for template uses since the rmg that the editor uses makes things werid.

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