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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Bounty Hunter
Thread: Bounty Hunter This thread is 2 pages long: 1 2 · «PREV
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 03, 2015 12:08 PM

Bounty Hunter updated, same link.

Changes: you can get your bounty any day, not only day 7. This way, if you need money fast, you kill one stack and get the bounty. The bounty counter will reset and start again after you get your prize.

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Liso1
Liso1


Known Hero
posted March 03, 2015 01:31 PM

Salamandre said:
of course not (do you think I lost my mind?))), there is the cprsmall.def (or whatever the name is) which changed items in the middle of poster. So poster remains, monster head only changes))

@Liso1, on your site: Super Strike mod, it is specified

Author: Ivor, afair (that was Bersy's answer so you pasted it).

afair: "As far as I remember" abbreviation, remove it

Author: Ivor.


Removed, thank you


____________
Heroes 3 Wake of Gods Portal

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bloodsucker
bloodsucker


Legendary Hero
posted March 03, 2015 02:43 PM

Looks amazing but did you reminded to check for forbidden spells and week of monster?
If you banned TP and you get it form there it's another "chocolate" case...
And if it happens the type of monster to be the same as this or one of the latter weeks you can get "a grail" too easily.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 03, 2015 04:28 PM

Mod is obviously for random maps. Then bounty counter resets every day 1 of each week, so monsters ID doesn't matter. Would be nice if people try it before commenting this or that.

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bloodsucker
bloodsucker


Legendary Hero
posted March 03, 2015 05:01 PM
Edited by bloodsucker at 17:02, 03 Mar 2015.

I am talking about random maps, you have a page on WoG options to ban spells, remember? Same goes for Week of Monster, it populates the map with creatures of a certain type, making it easy to find a lot of them. And I am trying the mod at this moment.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 03, 2015 05:12 PM

As I said it thousand times:

-wog is a bunch of scripts, don't combine them all if you want great results. Choose careful accordingly to what you want.

I won't perform micro surgery on my mods because other nifty wog options may make them op. Just don't use those options. Why anyone would use week of monsters with BH, I can't find the answer. Of course it will spawn monsters everywhere, and then, next week, or in 3 weeks, of in 1562120 weeks, it will coincide with BH random monster thus you get the grail.

Same for banned spells, what is the percentage of players who play with TP banned on random maps? 0000.1%? Come on.

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bloodsucker
bloodsucker


Legendary Hero
posted March 03, 2015 05:25 PM

Ok, I usually don't ban it either but I had the idea many (if not most) people would. You surely know this better then I, I barely know the community.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 03, 2015 08:03 PM
Edited by Fauch at 20:08, 03 Mar 2015.

big rewards here.

you can't make it that it's the number of creatures killed which counts and not the number of groups?
that way it would also answer bloodsucker's concern, since weeks of monsters spawn weak groups.
rewards could actually depend on experience earned fighting the wanted creatures. because if you base it on number of groups or number of creatures, it's not the same if the bounty is on imps or on black dragons.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 03, 2015 08:17 PM

The bounty starts with level 1 creatures and adds 1 level/week to the random dices. So only week 6 you will get a 1/7 chance to have bounty on high levels. By that time, it makes no big deal if monster is strong or not, you can beat everything on the map and is only a matter or finding them.

Then rewards are big but finding 10 groups of same monster looks impossible early/middle game, without town portal, fly or dimension door. I started to test it on tesserract template (extremely dense) and I couldn't find more than 3 max groups (and even that only once). Group doesn't mean battle stack in this setup, but monsters on map.

I will see how it goes once I test a full game.

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Bersy
Bersy


Honorable
Supreme Hero
posted March 04, 2015 06:49 PM

Fly and DD are always banned at my side. But currently ERM requires complicating the script for one mod to support another one.

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bloodsucker
bloodsucker


Legendary Hero
posted March 05, 2015 03:34 PM
Edited by bloodsucker at 17:33, 05 Mar 2015.

This one is clearly not OP. Even with 100 extra tiles of movement on main, grail on Tower and Find Me I couldn't manage to get at least all up to 4 spells playing without TP.

P.S. This is just my opinion but I think I would prefer to get 7 kills reward to 9. Unless is very early in the game, the only reason I see to equip Armageddon's Blade is to prevent enemy with Phoenixes to cast it on me. It gives good prims but Sword of Judgement gives better.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2015 07:52 PM
Edited by Salamandre at 03:50, 06 Mar 2015.

Well, you know how to change, option 9 to 7 and vice versa.


@Edit: Updated.

[+]Shortened text in display bounty dialog, multiple names creatures (ex: skeletons warriors) didn't fit in. Is a head ache to make dialogs for both vanilla and HD mod.
[+]added checks for water walk and town portal ban.

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bloodsucker
bloodsucker


Legendary Hero
posted March 08, 2015 10:28 AM

Testing my map, I started with the Stoic Watchman and the Surcoat playing with Artifacts Boost. You know how many imps Find Me found in my gigantic line of sight? 1.

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Liso1
Liso1


Known Hero
posted March 13, 2015 01:35 PM

And what about Relic Hunter, the same thing, but with artifacts?

Or Hero Hunter and maybe Town "Hunter". ?

Would it be possible?
____________
Heroes 3 Wake of Gods Portal

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 13, 2015 04:43 PM

Well yes, almost anything is possible but for heroes and artefacts there is no way to check if some are disabled in editor, so it may lead to weird situations. There are black markets, prisons, wog options giving artefacts after battle, I think it would be complicate to extend the mod to those features, too many things to control.  

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bloodsucker
bloodsucker


Legendary Hero
posted March 31, 2015 03:46 PM

When I got the grail as reward and then quit and tried to load, the game crashed. I have three towns with the grail built on the map.
I have noticed some time ago that getting the grail by other means, in certain situations, can screw the saves. Not sure if this will happen in true random maps but is just for you to know.

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bloodsucker
bloodsucker


Legendary Hero
posted September 01, 2015 04:24 PM

I was trying to uncover the secrets of choosing a random creature with all those gaps in betwen but you don't really do that right?
Only the first 100 creatures have a chance to be chosen.

--

!!VRy100:S0 Ry99;
!!VRy4:S0 R7; get random town
!!VRy5:S0 R1; get upgraded/not upgraded
!!UN:Ty4/y100/y5/?y6;

Or am I misreading something?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 01, 2015 05:16 PM
Edited by Salamandre at 17:24, 01 Sep 2015.

Where do you see 100? y100 is not 100, is a var, can be anything, this is like saying v1 is 1.

And you forgot y99 which is set before. If I recall right, first week a level 1 will be selected, then add 1 creature level each week, so week 7 (2.3.1) can be any monster from any town. No neutrals.

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bloodsucker
bloodsucker


Legendary Hero
posted September 01, 2015 06:42 PM

Sorry,in fact in read it wrong. I read

!!VRy100:R0 99;


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