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Heroes Community > Library of Enlightenment > Thread: Making a HoMM3 Campaign
Thread: Making a HoMM3 Campaign
Chapter_Serf
Chapter_Serf

Tavern Dweller
posted March 26, 2015 07:33 PM

Making a HoMM3 Campaign

Hi all, I've started making a HoMM3 campaign, and I have a few questions...

First, should I bother making a HoMM3 campaign? Would anyone try it?

Next, what should I make it with? WoG? SoD? Something else?

Any help would be appreciated?
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JotunLogi
JotunLogi


Known Hero
posted March 26, 2015 07:42 PM

well, if it will be good (challenging, complex and well written at the same time) then there will be people interested in playing that- I personally prefer single player maps but there are many persons who enjoyed adventures like this

I have no experience in making maps myself- but which game you want to choose depends what You want  to achieve. Games for SoD, if I am not mistaken, can be playeed also in WoG and other mods. If made for mod- t will be limited to mod. Not sure which cause I try to avoid mods.

As far as I know. WoG has more tools and options but at the same time it is much easier to f*** everything up. SoD is decent choice if You are just starting, but the options, challenge and mechanics that t offers can be not satysfying

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kicferk
kicferk


Known Hero
posted March 26, 2015 09:38 PM

To start with, before you make a campaign, make sure you have a compelling story underlying it. If you feel like having a lot of challenges in the corner of your head, but not much story, a single map is definitely better. And I'm pretty sure if the story is nice and maps are at least fine, then there will be people who will give it a try.

What you should make it with is more or less a choice of your preferences. But a rule of thumb is: if you are not familiar with ERM then don't go into WoG. First reason is, in WoG there are many things that are specific to a given map, and I don't think wog campaign editor carries them over(all comander stats, creature experiance, henchman, etc.). Second reason is, people tend to expect some nicely scripted stuff in WoG maps.

SoD is a solid starting point I think.

Now, if you have the main story, you need to divide it into parts, add subplots, quests, and so on. You also need to make a map for each part of the story. Of course, each map should be a bit different, interesting and a bit challenging.

One thing you should not do is use randomly generated maps in your campaign, they are in general boring, not so nicely looking, and not very difficult.

I can help you with some parts, provided you have the main story and the map designs. Feel free to pm me about it

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 26, 2015 09:42 PM

Threads about "what ya guys think I should do" end in nothing, always. I can't even find a single example proving I am wrong.

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Chapter_Serf
Chapter_Serf

Tavern Dweller
posted March 26, 2015 09:53 PM

K.
I'll do it on SoD. Thanks guys!
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