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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 201 202 203 204 205 ... 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 12, 2016 07:23 PM

You puppeted the creature with the lowest initiative? seems another huge mistake. always puppet the nightmares. leapers do 1-4 dmg which means they should have been neutralized by orlandos special and why marksmen 2-8 with a dark caster, too risky.





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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 13, 2016 12:29 PM

Alright, I am taking my words back.
Haven obliterated Inferno with defensive tactics.
With the remaining army Haven pawned stronghold hero as well.

The problem was that stronghold army was even weaker than inferno one so actually it was pretty normal that stronghold lost against inferno quite undisputed.

Now we will try Stronghold and Inferno again.
I am taking stronghold cause the stronghold guy complained they are too weak. He is taking inferno because they claim they are too strong xD.

Anyway. Please take a look at the second replay for Expert dark vs Expert shatter dark (+all first row perks) and Might over magic with 28-spell-power barb hero.  What we noticed is that basic Vampirism (due to shatter) with 14 spellpower has cooldown of 2.00 turns.

Cheers.
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StevenAus
StevenAus


Adventuring Hero
posted July 13, 2016 12:54 PM

There was a resource producing location that the AI had made a contract with, and I could not capture it, and when I tried to buy a contract it said that other player already had a contract.  Is this one of the issues you fixed in the latest version(s)?  Sorry if it's already been asked, but I've only recently started playing MMH5 again and I am not up to date with this thread.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 13, 2016 03:01 PM
Edited by magnomagus at 15:04, 13 Jul 2016.

@dredknight: So that shows how much the result is defined by the actions on the battlefield.

I don't think 2.00 is possible, did orlando have sorcery?

@Stevenaus: I think yes

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 13, 2016 03:39 PM
Edited by dredknight at 15:45, 13 Jul 2016.

magnomagus said:
@dredknight: So that shows how much the result is defined by the actions on the battlefield.

I don't think 2.00 is possible, did orlando have sorcery?



Orlando has sorcery but I dont see what this has in common with Vampirism?

Orlando has expert Vampirism - Expert shatter dark = Basic Vampirism = 1.0 turn flat

Vampirism turns per sp are (28 Spellpower - Might_over_magic(ShamanSp=28))* detain_dark*0.1 = (28 - 14)*0.75*0.1 = 14*0.75*0.1 = 10.5*0.1 = 1.05

Flat + per_sp = 1 + 1.05 = 2.05 - so it is pretty possible to be around 2 turns.

P.S.

Just a fun proposal from a FB fan. I know it is not possible but sounds great
Quote:

Tell me, do you think about the idea of Neutral Hero? Would behave like normal hero battling neutrals and gathering stuff but has no player to answer to. Would attack our hero if agressive or take our mines, player could fight him, could hire him (by using diplomacy) and take the stuff he gathered (gold. resources, artifacts). Also, Tawern on the map would be their spawn point

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 13, 2016 04:02 PM

?? detain skills delay the hero ATB.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 13, 2016 05:58 PM
Edited by dredknight at 17:59, 13 Jul 2016.

magnomagus said:
?? detain skills delay the hero ATB.

I meant Weaken (-25% SP)
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 13, 2016 06:05 PM

ok so now we have established that, what was your point?
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 13, 2016 07:54 PM

Actually nothing. Just another empirical point for dark magic.
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floyt
floyt

Tavern Dweller
posted July 14, 2016 02:54 PM

Possible bug: Imbue Arrow does not allow hero to "act again straight away", but costs a substantial chunk of initiative - quite the additional nerf on top of not having a suitable school of magic to use it with. Intended or oversight?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 14, 2016 04:13 PM

The delay is 0.25, so very short and I didn't modify it.
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floyt
floyt

Tavern Dweller
posted July 14, 2016 05:56 PM

magnomagus said:
The delay is 0.25, so very short and I didn't modify it.


Hmm. So why does the description say "Hero spends no time selecting a target?" Maybe the description should be amended.

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etore
etore


Adventuring Hero
posted July 15, 2016 12:55 AM

magnomagus said:
-Fixed AI supply network messages in hot pursuit & in search for power


I received the message in Iron Throne and One Against Two.
Playing RC8.

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LarkinVB
LarkinVB


Known Hero
posted July 15, 2016 10:56 PM

Would be nice to expose the 3 governor move penalty values to the settings file, so they can be modded easily.

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Elessar
Elessar


Adventuring Hero
posted July 16, 2016 01:10 AM

LarkinVB said:
Would be nice to expose the 3 governor move penalty values to the settings file, so they can be modded easily.


And the early resignation penalties.

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evene
evene

Tavern Dweller
posted July 16, 2016 01:10 AM

Hi! Amazing mod! Thanks you for this job!
but please help me, how to disable heroes in neutral stacks?(

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LarkinVB
LarkinVB


Known Hero
posted July 16, 2016 01:32 AM

evene said:
Hi! Amazing mod! Thanks you for this job!
but please help me, how to disable heroes in neutral stacks?(


Do NOT select 'hidden artifacts' as an option.

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evene
evene

Tavern Dweller
posted July 16, 2016 01:40 AM
Edited by evene at 03:15, 16 Jul 2016.

LarkinVB said:
evene said:
Hi! Amazing mod! Thanks you for this job!
but please help me, how to disable heroes in neutral stacks?(


Do NOT select 'hidden artifacts' as an option.

yeah, i don't select this option, but anyway heroes are in stacks((
And please tell me: is it normal that necromancy reincarnate only undead creatures even i play dark elves?

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ChrisD1
ChrisD1


Supreme Hero
posted July 16, 2016 08:31 AM

hello! i run tribes of the east on steam. i had no problems with the mod but now it crashes after one or two minutes of gameplay. the game first starts to glitch a little and then as i keep playing, CRASH! any ideas?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 16, 2016 11:10 AM

@evene: normal + hidden artifacts off.

@chrisd1: try temporarily remove all other mods and custom maps, restart pc and run game directly from mmh55 executable, not steam launcher.
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