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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 12, 2016 07:23 PM |
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You puppeted the creature with the lowest initiative? seems another huge mistake. always puppet the nightmares. leapers do 1-4 dmg which means they should have been neutralized by orlandos special and why marksmen 2-8 with a dark caster, too risky.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 13, 2016 12:29 PM |
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StevenAus
Adventuring Hero
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posted July 13, 2016 12:54 PM |
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There was a resource producing location that the AI had made a contract with, and I could not capture it, and when I tried to buy a contract it said that other player already had a contract. Is this one of the issues you fixed in the latest version(s)? Sorry if it's already been asked, but I've only recently started playing MMH5 again and I am not up to date with this thread.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 13, 2016 03:01 PM |
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@dredknight: So that shows how much the result is defined by the actions on the battlefield.
I don't think 2.00 is possible, did orlando have sorcery?
@Stevenaus: I think yes
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 13, 2016 03:39 PM |
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magnomagus said: @dredknight: So that shows how much the result is defined by the actions on the battlefield.
I don't think 2.00 is possible, did orlando have sorcery?
Orlando has sorcery but I dont see what this has in common with Vampirism?
Orlando has expert Vampirism - Expert shatter dark = Basic Vampirism = 1.0 turn flat
Vampirism turns per sp are (28 Spellpower - Might_over_magic(ShamanSp=28))* detain_dark*0.1 = (28 - 14)*0.75*0.1 = 14*0.75*0.1 = 10.5*0.1 = 1.05
Flat + per_sp = 1 + 1.05 = 2.05 - so it is pretty possible to be around 2 turns.
P.S.
Just a fun proposal from a FB fan. I know it is not possible but sounds great
Quote:
Tell me, do you think about the idea of Neutral Hero? Would behave like normal hero battling neutrals and gathering stuff but has no player to answer to. Would attack our hero if agressive or take our mines, player could fight him, could hire him (by using diplomacy) and take the stuff he gathered (gold. resources, artifacts). Also, Tawern on the map would be their spawn point
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 13, 2016 04:02 PM |
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 13, 2016 05:58 PM |
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 13, 2016 06:05 PM |
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 13, 2016 07:54 PM |
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floyt
Tavern Dweller
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posted July 14, 2016 02:54 PM |
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Possible bug: Imbue Arrow does not allow hero to "act again straight away", but costs a substantial chunk of initiative - quite the additional nerf on top of not having a suitable school of magic to use it with. Intended or oversight?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 14, 2016 04:13 PM |
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floyt
Tavern Dweller
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posted July 14, 2016 05:56 PM |
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magnomagus said: The delay is 0.25, so very short and I didn't modify it.
Hmm. So why does the description say "Hero spends no time selecting a target?" Maybe the description should be amended.
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etore
Adventuring Hero
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posted July 15, 2016 12:55 AM |
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magnomagus said: -Fixed AI supply network messages in hot pursuit & in search for power
I received the message in Iron Throne and One Against Two.
Playing RC8.
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LarkinVB
Known Hero
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posted July 15, 2016 10:56 PM |
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Would be nice to expose the 3 governor move penalty values to the settings file, so they can be modded easily.
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Elessar
Adventuring Hero
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posted July 16, 2016 01:10 AM |
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LarkinVB said: Would be nice to expose the 3 governor move penalty values to the settings file, so they can be modded easily.
And the early resignation penalties.
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evene
Tavern Dweller
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posted July 16, 2016 01:10 AM |
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Hi! Amazing mod! Thanks you for this job!
but please help me, how to disable heroes in neutral stacks?(
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LarkinVB
Known Hero
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posted July 16, 2016 01:32 AM |
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evene said: Hi! Amazing mod! Thanks you for this job!
but please help me, how to disable heroes in neutral stacks?(
Do NOT select 'hidden artifacts' as an option.
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evene
Tavern Dweller
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posted July 16, 2016 01:40 AM |
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Edited by evene at 03:15, 16 Jul 2016.
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LarkinVB said:
evene said: Hi! Amazing mod! Thanks you for this job!
but please help me, how to disable heroes in neutral stacks?(
Do NOT select 'hidden artifacts' as an option.
yeah, i don't select this option, but anyway heroes are in stacks((
And please tell me: is it normal that necromancy reincarnate only undead creatures even i play dark elves?
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ChrisD1
Supreme Hero
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posted July 16, 2016 08:31 AM |
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hello! i run tribes of the east on steam. i had no problems with the mod but now it crashes after one or two minutes of gameplay. the game first starts to glitch a little and then as i keep playing, CRASH! any ideas?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 16, 2016 11:10 AM |
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@evene: normal + hidden artifacts off.
@chrisd1: try temporarily remove all other mods and custom maps, restart pc and run game directly from mmh55 executable, not steam launcher.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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